Project Igi 1 Cheat Codes Full Version

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Tacio Allaire

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Jul 14, 2024, 8:37:56 AM7/14/24
to raigergeti

OK, so i bought the book to find the gaps. And it also has the cheats in it, BUT and i do mean BUT, the ones for prefect manual and rail, and unlimited special Don't work. I mean when you input them in the cheats section they are denied. What kind of Guide does that? So they are useless!!

project igi 1 cheat codes full version


Download https://shoxet.com/2yMRDk



I wouldn't need any of the cheat codes but I would like to gain SICK on some of those OWNED goals. I got some SICK on the earlier ones but the ones in the slums, factory, and funpark are rediculous! 2 million points on that puny line? It wouldn't be so bad if there wasn't that damn timer. If i wasn't timed I could rack up some major points.

Sorry to drudge up an old thread, I'm just curious if there is any new info on this...I love having Moon Gravity on Tony Hawk...its just an amazing thing to me...so im wondering if anyone has anything new on this if there are any cheats that work...I didn't want the "search" police (zef lol) to get after me...ahahahaha

This passion project is none other than Project Ember, a gameplay/graphics overhaul of FE6 that aims to give the player a brand new and (hopefully!) fun experience. Dozens of changes have been made, too many for me to list off every single one here. But to list a few:

Included below is a link to a dropbox containing the patch (apply it to a Japanese FE6 rom), a document that I heavily suggest you read, and two folders containing the assets I used for map palettes and all the portraits I (and Ltranc) have worked on.

Please keep in mind that this hack is mainly designed around selecting Hard or Maniac Mode from the start. Normal mode is not tested and is not an accurate depiction of how certain units and the overall experience functions.

And lastly, please do not see this as a replacement for FE6. This is solely meant to be a labor of love and a new way to experience the game many people in this fandom love so much. With all that said, I hope my hack meets or surpasses whatever expectations you may have.

Menu commands have been changed so that certain actions follow a specific set of color coding. The system is as follows:
Green is assigned to commands that upon use, you go back to the first menu with the command no longer there (Supply/Merch, Take, and Give). Blue is interactions between units where after performing the command, your turn is over and you don't go back to the command menu (Talk, Support, Rescue, Drop). Finally yellow is just interactions with any terrain the unit is on/next to, with the exception of ballistae (Seize, Armory, Vendor, Secret, Arena, Unlock, Unlock, Visit). Everything not listed is white.

Finally, we have the new Dorothy remaster by Blueeyedman, created to address some of the mixed reactions. While I understand that portrait had its fans, I understand and acknowledge the liberties taken with it were not befitting of the character it belonged to. To amend this, here is one that I hope will be able to better capture the spirit of the character people have come to know. Alongside her is the revamped Fir portrait, also by Blueeyedman. This is probably my favorite version of the portrait to date and I think it suits her well.

Please note that all these notes apply only to the base patches, 0% growths, and Fixed Growths patches as of the time that this update has initially released. This message will be deleted once all other patches have been updated.

With what hackingtools was this patch made? I know FEBuilder is a bit buggy with FE6(at least with the english version), but I remember there being a patch that unlocks Hardmode from the start, effectively rendering the savegame-method obsolete

This is really impressive work inside the FE6 game engine, which is so buggy. Visually the game looks great, its amazing how small graphical improvements to things like the menu windows really liven up the game and make it more fun to play. All the mugs look great so far, and the maps are nice to look at.

Ngl, despite what I said earlier about difficulty, I think chapter 5 is really giving me a run for my money now, since the bottom half is based around you using the choke point, but enemies hit harder now, and nomads are bigger threats, so the best way to deal with that part is to snipe off enemies with Wolt and pincer attack the opponent using whoever took the northern half.

So I have caught the widescreen bug for games that were made before the widescreen revolution. This is mostly 3D games of the 5th and 6th Console Generation. Whilst there are quite a few games that have native widescreen support there are hacks and cheats to unlock the aspect ratio to display a true Anamorphic 16:9 Widescreen image. NO IN GAME STRETCHING HERE.

What is True Anamorphic 16:9? - When you set a 4:3 game to run 16:9 and that title doesn't support it, the image will be stretched. True Anamorphic is adjusted for the 16:9 space so everything is rendered and displayed with no stretching. There are 3 ways to achieve this below.

Native Widescreen? - Some games actually have widescreen support from the older generations. I was surprised to discover Goldeneye has native widescreen support, which would have made 4 player deathmatching wayyyyy better.
Cheat Codes? - For games that have no Widescreen support there are some coding geniuses out there that have made easily implementable cheat codes to achieve Anamorphic 16:9. A small number of games need directly patching however most use cheat codes. These are made on a per game basis and yield far better results than Emulator Hacks.
Emulator Hacks? Most emulators and cores now have a "Widescreen Hack" option. This option only works on a handful of games and is generally not the way to go as pop-in is really obvious outside the 4:3 space.

Pop-in is the enemy of getting games to run in 16:9. Because games were made to display in 4:3, anything that is displayed outside of that space will pop-in and out unless something is done to manipulate the code to render everything in the 16:9 space. This is due to devs simply not needing to use recourses on displaying anything outside 4:3 in those days. As I mentioned above, emulator hacks have terrible pop-in outside the 4:3 space. This is why cheat codes are the way to go if a game doesn't have native widescreen support. Cheat codes generally just work....... but not always.

When using any widescreen solution there is more often than not, some 2D elements that will be stretched or not adjusted to display in the 16:9 space e.g speed dials in racers. Even native widescreen games have 2D asset stretching as the devs didn't adjust any or some of these elements. There are some examples where this doesn't happen, mostly with cheat codes as the coding genius behind it figured out how to resize or move UI elements. Sometimes selection cursors wont line up with what you are selecting as a result of the clashing 4:3 2D assets and adjusted 16:9 assets. FMV is generally stretched also, but not always.
These are really small issues and not deal breakers. Just a small price to pay for glorious in game 16:9.

Some titles for PAL/JP regions are easier/better to make codes/patches for over their USA counterparts. I had to change up my set to accommodate widescreen. I will be listing what region version is needed. Most games run at 60Hz thanks to codes but if not it will be in the notes section on the list.

What am I doing? What is the project all about?

Testing. Lot's of time consuming testing. Not all cheat codes work and have noticeable pop-in, ruining the experience. Emulator hacks work on very few games. I am testing most if not all games for certain platforms to see what works correctly with no pop-in using cheat codes or emulator hacks. Also finding out what region version works better as I have come across differences in pop-in. I am collating lists of working games with notes and presenting them to everyone to enjoy. These will be definitive up to date lists. For platforms like GC I will be providing ini's with the cheat codes to save everyone some time. If it has bad pop-in it gets cut.
I'm also trying to consolidate information.

Sega Dreamcast 16:9 Widescreen Games via Flycast List

The Flycast core has all of the up to date Widescreen Cheat Codes hard coded to the core itself. No copy and pasting. All you need to do is go to Quick Menu -> Options -> Emulation Hacks -> and enable "Widescreen Cheats".
Please make sure "Widescreen Hacks" is NOT ENABLED.

You will need to set RetroArch itself to 16:9. "Auto" won't work. YOU ONLY NEED DO THIS FOR NATIVE WIDESCREEN GAMES You can set the Flycast core resolution to how you want it. You may want to save an Game Options Override on a per game basis for RetroArch.

Are there any other steps to enable the widescreen cheats other than turning it on under core options? I've done that, restarted, but games like Crazy Taxi are still in 4:3. I've left the Video > Scaling option set to Core Defined, if I manually set it to 16:9 then the image is just stretched. The widescreen cheats don't appear to be doing anything

Want to execute the perfect DNA? Brandon Vu and Jeffrey Pang have developed the cheat codes. The Cheatcode features 'Auto Orientation Technology'. Where the yoyo's caps are specifically angled to gyroscopically force the yoyo into a fingerspin.

Yeah, I would hate to stop using it altogether, but it seems as if it's the only solution for right now since it might not work on the newer ARDS(i)'s unless it's further tested. I'm not an ARDS user anymore so I could still use it for my own use, but it'll suck if no one else could enjoy those codes.

you can easyly do them on your own by opening Pokegen and under tools there should be somethin called Items there you can edit what you want (unfortunately there are all kinds of items no matter what Item-category you specify, so just do a little annoying scrolling untlll everything is in the list! )

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