guysafter finishing love fist, mitch baker, cuban, haitian and the others, you should buy at least six properties and complete their missions.But you have to buy the malibu and the print works and finish their missions. Apart from that, buy and complete(my suggestion) kaufman cab, pole position club, boatyard and film studio.
Gta vice city hey you want last mision do Kens and mainly you dont buy film studio and kaufman cab. you buy only print works, the malibu. there is third mision in malibu is very hard. you had to complete cap ťhe collector nextyou wilhear phone from ken you vercetti estate then you got last mision
This page offers a Vice City property locations map, where to find all safehouses and assets, and once you have saved up the cash, what property you should by first in GTA Vice City.
Housing properties are divided into two categories in the game, Safehouses and Assets. Safehouses are scattered across the map providing saving points, vehicle storage of different sizes, and in some cases, weapons for you to equip.
Assets will be available after completing the mission "Shakedown", and also involve a variety of services that can generate profit for you. However, for you to achieve that you will need to finish a questline related to the Asset involved, and each one has its own chain of missions.
Not only is it a cheap property, easy to buy early into the game, but also provides a save point on the opposite side of Vice Beach, so it becomes very practical in case you don't want to waste time traveling back to Ocean View Hotel to save your game.
As an alternative, you could also aim a bit higher and buy either the Links View Apartment or El Swanko Casa, since those have vehicle storage, which can prove useful if you want to own different cars - or just want to look really, really cool.
If you have money to spare, you can extend yourself into buying the expensive Hyman Condo, which is worth a shocking $14,000 but provides storage for up to 8 vehicles and has its own helipad - perfect for storing a helicopter making it a very useful property in the long run.
While Grand Theft Auto III singlehandedly changed the gaming landscape forever, its successor, Vice City, is often considered one of the best games in the series. This is due to its incredible characters, beautiful neon-tinged setting, and expansive world. And, for a game released in 2002, the Vice City's world is surprisingly dense and absolutely packed with things to do.
Even now, nearly 20 years after the game's release, we wouldn't be surprised to hear if some people missed a handful of the game's side missions and secret quests. After all, some of them are not so obvious.
Chopper Checkpoints are a series of Sparrow-based missions scattered around the map. In order to commence the mission, the player must enter a parked Sparrow. After doing so, they must fly the plane through a series of checkpoints. However, the Sparrows are not particularly easy to find. One can be found on the roof of Apartment 3C in Ocean Beach. A second can be found across the street from the Links View Apartment in Vice Point. A third is on a random roof behind Kaufman Cabs.
PCJ Playground is a fairly straightforward mission - you simply have to navigate between 24 checkpoints within two minutes. It sounds deceptively simple, but various obstacles are placed in the players' path to make the mission more challenging.
These includes scripted cars veering in front of the player and various stunt jumps to be performed. In order to access the mission, you must hop onto a parked PCJ 600 north of the police headquarters in Washington Beach. You are rewarded with $1,000 for completing the mission, and it is required to attain 100% completion.
In order to trigger the mission Cone Crazy, you must enter the parked Stallion located on top of the multistory car park behind the Ocean View Hotel. After doing so, you will need to collect five obstacles without touching any of the traffic cones littered throughout the area. After hitting the first, a timer is activated, and you must complete the course before the timer runs out.
Most people will glance at the Hyman Memorial Stadium and be on their merry way. However, you can actually access the stadium and participate in a number of side missions. Hotring sees you commandeering a Hotring Racer and participating in a standard twelve-lap race around the stadium. If you place first, you are awarded $5,000. Bloodring sees you driving a Bloodring Banger and participating in a demolition derby.
You are required to collect yellow checkpoints to increase the time on the diminishing timer. And finally, there is Dirtring. Dirtring sees you driving a Sanchez and performing various stunts to collect 32 checkpoints scattered around the arena. All of these missions are required for 100% completion of the game.
The RC Bandit Race certainly stands out from the rest of the game. In it, you must race an RC Bandit around a course and complete two laps before the three other remote-controlled cars. Completing the race and scoring first place will net you a pretty measly $100, but it is required in order to obtain 100% completion. You may be asking yourself how one even begins an RC race. It's actually pretty simple!
All you need to do is enter the Top Fun van located in the Vice Point Sand Track in Vice Point. Like that infamous RC helicopter mission, RC Bandit Race will begin automatically once you enter the Top Fun van.
Pizza Boy is fantastic way to get to know the city. In order to access the missions, you must hop on a Pizza Boy parked near a Well Stacked Pizza. The mission sees you delivering pizzas to the citizens of Vice City, and it requires you to speed to various locations throughout the city. It may sound boring, and it can certainly be a little tedious, but the rewards are well worth the tedium.
Upon completing ten levels of the Pizza Boy challenge, you are given $5,000 and a permanent health increase to 150. Now isn't that worth a little driving around!? Just try to look around and enjoy the sights as much as you can along the way.
Near the end of the game, the story requires you to own at least six asset properties so Sonny can come and collect his "earnings." However, there are nine purchasable asset properties, meaning it's inevitable that some go by the wayside. Of course, most people will gravitate towards the more familiar and obvious properties like the print works, Kaufman Cabs, and the Malibu.
But what of the others? Checkpoint Charlie is a mission that becomes available after purchasing the boatyard. You have two and a half minutes to collect 26 packages scattered throughout the waters of Vice City, and each leg of the mission gets progressively more difficult. If you complete all six legs, you will earn yourself $50,000.
Distribution is a mission that is triggered from buying The Cherry Popper Ice Cream Company. Tommy quickly learns that the ice cream trucks are a front to distribute drugs around the city, so he uses the truck to attract unsavory customers. The more drugs you deal, the worse the police attention gets, and you soon find yourself having to avoid the police while still distributing the drugs.
Gang members also will not appreciate you dealing your drugs on their turf and will commence violence if they see you doing so. So, not only do you have to drive around the city, you have to avoid both the police AND rival gang members. Delivering fifty "ice creams" completes the mission, and the ice cream company begins earning a steady revenue stream.
The mission in The Pole Position Club is arguably the most well-hidden in the entire game, and we don't know how anyone would figure it out without a guide. That is, unless they enjoy getting lap dances from crude polygons. The mission requires you to get a private backroom lap dance by one of the club's dancers.
While watching, Tommy will pay the dancer $5 every five seconds (five minutes in-game). In order to complete the mission, you must spend $300 on the dance. And if our math is right (which it probably isn't), that's five minutes of real time. So, either you go and do something else while Tommy gets a lap dance, or you sit there and stare a polygonal dancer for five minutes. Either way, it's not one of the game's most thrilling or intellectually rewarding missions.
Sunshine Autos is a tricky asset. Not only is the building itself a little out of the way, but purchasing it doesn't immediately begin the required mission. Instead, you have to go down below street level via the ramp to the garages, where a list of cars will be posted on the wall. There are four "tiers" to this mission - street cars and SUVs, expensive cars, sport cars, and gang calls and oddballs. The latter includes novelty vehicles like the caddy, Baggage Handler, Mr. Whoopee, and the Pizza Boy.
If nothing else, the Grand Theft Auto series is known for its wild assortment of dangerous missions. In the case of Grand Theft Auto: Vice City, which has a total of 87 missions, some of the most difficult involve vehicular tasks that prove nearly impossible to defeat in the first attempt due to the clunky controls of the cars, trucks, bikes and boats.
In addition to the automotive challenges, Vice City also presents some of the hardest shootouts, bomb missions, and solo objectives in the entire GTA universe. As Vice City nears its 20th anniversary, it's only right to revisit some of the game's biggest hurdles.
Due to the difficulty of accurately steering and controlling most of the vehicles in Vice City, "G-Spotlight" presents a major challenge. The mission calls for doing parkour-like stunts over several buildings on a motorcycle, which is nearly impossible to properly aim at such high speeds. More times than not, a player will simply fly off the edge of the building to their sudden doom.
The only way to defeat the mission is to stop between each jump, realign the motorcycle accurately, and proceed with caution. However, that takes all the fun out of the mission. Another way to decrease difficulty is for a player to use a Police Maverick to collect Jumps, but this will subtract the Unique Jump Bonus points.
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