Thismorning I updated to the latest version of the Plastic client and now my Unity editor won't connect to Plastic. This has all been working fine for months and only this morning am I now getting errors in Unity telling me to install PlasticSCM.
I tried adding the lines mentioned above but it didn't fix the issue.
I don't believe it's a network issue as someone else on my team who works in a different country and he is also having the same issue.
He's using Gluon and i'm using the default editor. These are both working fine its just when trying to connect within the Unity editor using the default version control settings that we cannot connect.
This morning I updated to the latest version of Plastic but that didn't resolve anything.
I could try uninstalling and re-installing Plastic as a las resort.
Unity 2022 is required to use the latest version of the VRChat SDK, and we strongly recommend upgrading if you are still on Unity 2019. Without upgrading, you can't access any future SDK updates, and some previously made content might experience issues.
Unity 2022 includes many improvements such as faster iteration times, improved asset import times, much faster platform switching times, better editor stability, fully featured C# 8 support, a quick search feature, and much more!
In this quickstart, you learn how to install the Visual Studio Tools for Unity extension and configure it for developing cross-platform games and apps with Unity. The Visual Studio Tools for Unity extension is free and provides support for writing and debugging C# and more. Visit the Tools for Unity overview for a complete list of what that workload includes.
Visual Studio for Mac Tools for Unity is included with the installation of Visual Studio for Mac. It requires no separate installation steps. You can verify the installation in the Visual Studio for Mac > Extensions > Game Development menu. Visual Studio for Mac Tools for Unity should be enabled.
By default, Unity should already be configured to use Visual Studio or Visual Studio for Mac as a script editor. You can confirm this option or change the external script editor to a specific version of Visual Studio from the Unity Editor.
In Unity versions 2020 and later, a separate Unity Package is required for the best experience working with IDEs like Visual Studio and Visual Studio for Mac. This package should be included by default, but updates are released to this package that you can install to at any time.
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console, augmented reality, and virtual reality platforms. It is particularly popular for iOS and Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development.[6]
The engine can be used to create three-dimensional (3D) and two-dimensional (2D) games, as well as interactive simulations.[7][8] The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering, construction, and the United States Armed Forces.[9]
The Unity game engine launched in 2005, aiming to "democratize" game development by making it accessible to more developers.[7][10] It was shown at Worldwide Developers Conference 2005 by Scott Forstall on Mac OS X.[11] The next year, Unity was named runner-up in the Best Use of Mac OS X Graphics category in Apple Inc.'s Apple Design Awards.[12] Unity was initially released for Mac OS X, later adding support for Microsoft Windows and Web browsers.[13]
Unity 2.0 launched in 2007 with approximately 50 new features. DirectX support was added in 2.0.[14] The release included an optimized terrain engine for detailed 3D environments, real-time dynamic shadows, directional lights and spotlights, video playback, and other features.[14] The release also added a version control system to allow developers to collaborate more easily.[14] It included a Networking Layer for developers to create multiplayer games based on the User Datagram Protocol, offering Network Address Translation, State Synchronization, and Remote Procedure Calls.[14] When Apple launched its App Store in 2008, Unity added support for the iPhone.[13] Unity 2.5, released in March, 2009, added editor support for Windows.[15]
Unity 3.0 launched in September 2010 with features expanding the engine's graphics features for desktop computers and video game consoles.[16] In addition to Android support, Unity 3 featured integration of Illuminate Labs' Beast Lightmap tool, deferred rendering, a built-in tree editor, native font rendering, automatic UV mapping, and audio filters, among other features.[16] In 2012 VentureBeat wrote, "Few companies have contributed as much to the flowing of independently produced games as Unity Technologies. [...] More than 1.3 million developers are using its tools to create gee-whiz graphics in their iOS, Android, console, PC, and web-based games. Unity wants to be the engine for multi-platform games, period."[17] A May 2012 survey by Game Developer magazine indicated Unity as its top game engine for mobile platforms.[18]
Facebook integrated a software development kit for games using the Unity game engine in 2013.[20] This featured tools that allowed tracking advertising campaigns and deep linking, where users were directly linked from social media posts to specific portions within games, and easy in-game-image sharing.[20] In 2016, Facebook developed a new PC gaming platform with Unity.[21] Unity provided support for Facebook's gaming platforms, and Unity developers could more quickly export and publish games to Facebook.[21]
The Verge said of 2015's Unity 5 release: "Unity started with the goal of making game development universally accessible. [...] Unity 5 is a long-awaited step towards that future."[22] With Unity 5, the engine improved its lighting and audio.[23] Through WebGL, Unity developers could add their games to compatible Web browsers with no plug-ins required for players.[23] Unity 5.0 offered real-time global illumination, light mapping previews, Unity Cloud, a new audio system, and the Nvidia PhysX 3.3 physics engine.[23] The fifth generation of the Unity engine also introduced Cinematic Image Effects to help make Unity games look less generic.[24] Unity began offering an experimental and unsupported Linux editor build in August 2015.[25] Unity 5.6 added new lighting and particle effects, updated the engine's overall performance, and added native support for Nintendo Switch, Facebook Gameroom, Google Daydream, and the Vulkan graphics API.[26] It introduced a 4K video player capable of running 360-degree videos for virtual reality.[26]
In December 2016, Unity Technologies announced that they would change the version numbering system for Unity from sequence-based identifiers to year of release to align the versioning with their more frequent release cadence; Unity 5.6 was therefore followed by Unity 2017.[29] Unity 2017 tools featured a real-time graphics rendering engine, color grading and worldbuilding, live operations analytics and performance reporting.[30] Unity 2017.2 underscored Unity Technologies' plans beyond video games.[30] This included new tools such as Timeline, which allowed developers to drag-and-drop animations into games, and Cinemachine, a smart camera system within games.[30] Unity 2017.2 also integrated Autodesk's 3DS Max and Maya tools into the Unity engine for a streamlined asset sharing in-game iteration process.[31]
Unity 2018 featured the Scriptable Render Pipeline for developers to create high-end graphics.[32] This included the High-Definition Rendering Pipeline for console and PC experiences, and the Lightweight Rendering Pipeline (later renamed to the Universal Render Pipeline[33]) for mobile, virtual reality, and augmented reality.[32] Unity 2018 also included machine learning tools, such as Imitation Learning, whereby games learn from real player habits, support for Magic Leap, and templates for new developers.[32]
As of 2020, software built with Unity's game engine was running on more than 1.5 billion devices. According to Unity, apps made with their game engine account for 50 percent of all mobile games, and are downloaded more than 3 billion times per month, and approximately 15,000 new projects are started daily with its software.[35][36] Financial Times reported that Unity's engine "powers some of the world's most lucrative mobile games", such as Pokmon Go and Activision's Call of Duty Mobile.[37]
In June 2020, Unity introduced the Mixed and Augmented Reality Studio (MARS), which provides developers with additional functionality for rules-based generation of augmented reality (AR) applications.[38] Unity released Unity Forma, an automotive and retail solution tool, on December 9, 2020.[39]
Unity 2021 brought multiple new features such as Bolt, Unity's Visual Scripting system, a new multiplayer library to support multiplayer games, improved Il2cpp runtime performance, Volumetric clouds for the High Definition Render pipeline.[42] Shadow caching and Screen Space Global Illumination for HDRP.[43] For the Universal Render Pipeline it added new features such as point light shadows, Deferred renderer and general core engine improvements and fixes.[44][45] Full Apple Silicon support was also added in Unity 2021.2. Unity Hub support for Apple Silicon editors arrived in version 3.0 in January 2022.[46]
3a8082e126