Simplyfeed it a folder (drag/drop or by File->Open) which contains the game romfs & exefs extracted content folders. Edited files will be saved to a patch folder (named after the game's title ID), and will preferentially load edited files before defaulting back to the unmodified files in the romfs/exefs folders.
I know I'm at the correct file, as I duplicated all the bytes (from species to the end) of Arcanine onto Persian, and I indeed received an Arcanine.
(I'm on Let's Go Pikachu, so gift is normally Persian)
Additionally, the pkNX gift section isn't saving the edits for me, hence why I'm doing hex editing.
Wouldn't surprise me if they purposefully have 'force shiny' doing the same as pure rand, since no gifts should be forced shiny. I checked the setup method and saw it using the shiny type stuff, but the actual pkmcreate stuff is called from a function pointer (too hard to dig up for now).
Use LayeredFS with your CFW (would recommend Atmosphre). Once you're done making your edits, pkNX generates a folder named after the game's Title ID which can then be moved to your SD Card in the proper location, depending on your CFW.
I spent 4 hours editing my files, but none of the changes were saved. Can someone tell me how to save the changes?
"Edited files will be saved to a patch folder (named after the game's title ID)" I cannot find this folder, where it should be?
Unrelated to that, I get an issue when I try to randomize trainers movesets to be High Power moves. There doesn't appear to actually be a file it's referring to, unless I'm misunderstanding the error. Just Learnset.cs and Learnset6.cs. It's not something I need to use, just thought I'd share the error. It's attached below since it's long and I didn't want a wall of text. Also it seems like trainers that have Expert AI ignore when ForceSpecialTeamCount is set to false.
I can't actually use pkNX to edit the Catch Rate at all, the save button saves when I have the editor open, but when I close the whole program to generate the files for atmosphere, no folder is generated, meaning the value never gets saved.
Actually, going back and trying EVERYTHING on this page also leads to nothing saving. Can't change Base Stats, EV Yield, Typings, nothing saves. I have grabbed the most recent build so I'm not sure if this page is just not implemented yet? Or is this just for reference and you can't actually change these in-game at all?
I get an issue when I try to randomize trainers movesets to be High Power moves. There doesn't appear to actually be a file it's referring to, unless I'm misunderstanding the error. Just Learnset.cs and Learnset6.cs. It's not something I need to use, just thought I'd share the error. It's attached below since it's long and I didn't want a wall of text.
I will say though, it forcing special battles to 6 Pokemon causes really... interesting stuff to happen with Double battles. As in, I hadn't modified my files yet from last build to take into account the fix for the bug, and I got into a fight with Jesse and James.
They had, in total, 12 Pokemon. I guess Team Rocket really doesn't fight fair. (Probably a bug, seems to just be a side effect of the double battle combining the party of two trainers instead of being seen as one battle. Avoidable by just not having 6 in both.)
But I would prefer not to have to sort through tons of crap to find a "rom or iso" file when I could just legitimately buy the game as a digital download and then modify the digital download using this program.
I understand the Homebrew console will most likely get banned sooner or later but I know if you hack in games you supposedly get instantly banned when you connect to online because they can tell you haven't paid for those games but what if you did even if your really not using the "Nintendo backed up file" but using a "Backup" that you downloaded and modified using this program.
I don't know if it is important but there was a folder in the randomizer files called archive, inside was a file with a jibberish name, this folder crashes my switch when I load the randoizer so I removed it from my sd card
King evolved and I watched as Audrey flooded the place and got my scuba gear and headed down to their hideout, where I caught a delta sunflora named ToxicFlames. Also when I was training up Mudds he found his twin sister and brother.
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He leads with a swirlix and fruity and UFO take it out. Fruity hits his mega poilitoed but he swaps to garbodor, and I swap to volcano to take it out. Fruity kills his politoed, and Deep Blue takes care of his gothorita porygon 2, and his sabelye.
I suck at the safari zone but I was able to catch a delta kirlia I named Electrice (look I suck a names) in the southwest, a zangoose I named Zany in the northwest, a woobat named Batty in the southeast, and reeled up a palkia in the northeast I named SpacedOut that I caught by spamming bait and then throwing all my balls (that sounded wrong).
Zenith wants to battle, and he leads with a delta tangela and fruity gets a leaf blade off, but then he switches to poliwhirl which fruity takes out. Volcano takes out his aron and UFO takes out his primplup. Deep Blue kills his mega gengar and the battle is won.
At Selene city, I head over to the gym to get my badge but some cultist tries to stop me so I beat up his pokemon. Persephone challenges me and leads with a mega mewtwo and switches to jigglypuff. Deep Blue takes it out as well as her altaria, and Fruity takes out her alomomola. Deep Blue takes out her Xatu and finishes off her Mewtwo.
There are 2 ways to edit Pokemon Scarlet and Violet (as well as SwSh saves) in PkHex. Both of these require a modified switch running CFW (custom firmware), and either checkpoint (for lower firmwares) or JKSV (for higher firmwares).
It supports the importing of teams from Decrypted 3DS Battle Videos, transferring from one generation to another while converting formats along the way, etc. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.
Now, PKHeX can, in conjunction with Yuzu/Ryujinx, allow you to edit your save file to do amazing things. 60FPS? You got it! Make a pokemon you made in Showdown shiny before adding it to your game? Complicated, but it can be done!! Collect all 32 of those annoying stakes to unlock the legendary quartet of Ruin? You bet!
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