Radium 6.7.75 released

6 views
Skip to first unread message

Kjetil Matheussen

unread,
Jan 22, 2021, 8:34:35 AM1/22/21
to radium-music-editor
Most work this time has been put into converting editor automation to
the new data structure. This should both cause less CPU usage and make
it possible to hear changes immediately while playing. Converting to
the new data structure is also necessary other things in the future,
such as replacing OpenGL with Vulkan. However, this work is not
finished yet, so it's not included in this release.

This release however contains various important bug fixes such as
fixing garbled editor font sometimes happening on Windows, crashes
sometimes happening when loading soundfonts, and audio glitches
possibly happening when modifying the audio graph.


Changes 6.7.72 -> 6.7.74:
* Audio: Disable lots of debug outputs to the
terminal when modifying the audio graph. (Debug
and Release mode were switched.) This also might
fix some audio glitches.
* Windows: Fix garbled font rendering sometimes
happening in the editor. Bug introduced in v6.7.69.
(The problem existed before 6.7.69 too, but not
as often).
* Internal: Fix a memory corruption introduced in
v6.6.77. The bug probably only manifested in
debug builds though, and not in any releases.
* Internal: Fix semi-rare memory leak when showing a
system error message.
* NSM: Fix error message popping up after startup.
* Editor: Fix transposing MIDI 7 bit automation when
pressing Left Alt + U or Left Alt + D and the
cursor was placed inside an fxtext subtrack.
* MIDI: Fix crash when starting to play in the middle
of a song at a position where there is MIDI
automation in the editor.
* Build: Update libgig from 3.3.0 to 4.2.0. Fixes
crash when loading some soundfonts.

Kjetil Matheussen

unread,
Jan 27, 2021, 1:51:30 PM1/27/21
to radium-music-editor
Radium 6.7.76 released. Various minor fixes.


Changes 6.7.75 -> 6.7.76:
* Windows: Fix import MOD when the username contains
non-ascii characters.
* Windows: Fix displaying filename with non-ascii
characters in the progress window when importing
MOD files.
* Audio: Don't show error about not being able to
open soundfont file when failed loading a sound
file (we already show a general message about
not being able to open the file).
a file doesn't exist.
* Sequencer: Fix error messages popping up after
pressing the Esc key when prompted to manually
write new path in the file browser.
* Windows: Fix displaying paths with non-ascii
characters in the file browser in the right-side
sequencer tabs.
* Editor: Add options to set high priority for the
OpenGL render thread and the OpenGL drawer thread.
* Preferences: Remove the OpenGL "Safe mode" option.
* Preferences: Move the "Vertical blank" OpenGL
option into an "advanced" tab (since you normally
don't want to touch this option).
* Preferences: Move the "OpenGL" tab to the right of
the "GUI" tab.
* API: Add "message_is_base64" option to
openProgressWindow
Reply all
Reply to author
Forward
0 new messages