I can't figure out the fourth level, though. :)
Vincent
At Tue, 20 Dec 2011 17:39:04 -0500,
Thom Chiovoloni wrote:
>
> [1 <multipart/alternative (7bit)>]
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> Hello Racket users!
>
> As some of you might know, last weekend was Ludum
> Dare<http://www.ludumdare.com/compo/>,
> a game development competition where the members attempt to write a game in
> either 48 or 72 hours (depending on the competition they are entering).
>
> I entered the 72 hour competition, and wrote my entry in Racket. I chose
> Racket for this because while it's not one of the traditional game
> development languages, it is a powerful language with a full-featured and
> robust gui toolkit, and also because development time of Racket code is
> very low (assuming I already know the contents of the documentation).
>
> Enough about that!
>
> The game is named W, and is a puzzle/adventure type game. It is quite
> short as of right now (only 5 rooms, a symptom of the design, code, art,
> and sound effects being created in 72 hours), but with any luck I will
> continue updating it this winter.
>
> You can find the game and source on its entry page
> here<http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7728>
> (includes
> screenshots), or on its GitHub page here <https://github.com/thomcc/W>.
> (note that those two links do not point to identical versions of the game,
> the GitHub page is still in active development, the submitted version is
> available as the ldjam branch).
>
> Anyway, I just thought some of you might think this was cool, so I hope you
> take a look!
>
> -Thom (also known as yoklov, on the IRC channel)
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Right. I thought these two were together.
I figured the floor puzzle, but can't go anywhere after that. Is that
the end of the game?
Vincent
Hi Thom,
On 20-12-11 23:39, Thom Chiovoloni wrote:
> Hello Racket users!
>
> As some of you might know, last weekend was Ludum
> Dare<http://www.ludumdare.com/compo/>, a game development
> competition where the members attempt to write a game in either 48
> or 72 hours (depending on the competition they are entering).
>
> I entered the 72 hour competition, and wrote my entry in Racket. I
> chose Racket for this because while it's not one of the traditional
> game development languages, it is a powerful language with a
> full-featured and robust gui toolkit, and also because development
> time of Racket code is very low (assuming I already know the
> contents of the documentation).
>
> Enough about that!
>
> The game is named W, and is a puzzle/adventure type game. It is
> quite short as of right now (only 5 rooms, a symptom of the design,
> code, art, and sound effects being created in 72 hours), but with
> any luck I will continue updating it this winter.
>
> You can find the game and source on its entry page
> here<http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7728>
>
>
(includes
> screenshots), or on its GitHub page here
> <https://github.com/thomcc/W>. (note that those two links do not
> point to identical versions of the game, the GitHub page is still
> in active development, the submitted version is available as the
> ldjam branch).
>
> Anyway, I just thought some of you might think this was cool, so I
> hope you take a look!
I did, nice work! I'll have to study the source later to see how you
did it.
Marijn
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Very cool!
Much appreciated.
Thanks,
John Clements
> I must warn you though, I've only been programming (both in general and in Scheme/Racket) for about 9 or 10 months now,
I have read some of the code, and this is dang impressive. I will admit I started rewriting the code as soon as I saw it but only to eliminate some superfluous set-fo-bar!s. (I stopped because I decided that I should not procrastinate today)