Thanks for the quick response. Can you elaborate a bit more? I've
never worked with OpenGL before, so I don't know exactly how to start
with that.
I found that I can use the mapped screen directly to generate a
monochrome bitbmap.
(make-monochrome-bitmap 512 256
(apply bytes (map (lambda (x) (modulo x 255)) (range (* 512 256)))))
With that I can get rid of the transformation bits->argb-bytes->pict->bitmap.
I saw gl-context but I didn't figure out how to use it the image that
I send to big-bang.
Thanks,
Wanderley
--
Abraço,
Wanderley Guimarães