There's two steps to using the hires mode on OS X.
First, you need the OpenGL configuration to be in hires-mode.
Second, you need to set the viewport in your OpenGL code to the result
of `get-gl-client-size`, not `get-scaled-client-size` or
`get-client-size`, which are all very similarly sounding functions.
--
Jay McCarthy
Associate Professor @ CS @ UMass Lowell
http://jeapostrophe.github.io
Vincit qui se vincit.
--
Jay McCarthy
Associate Professor @ CS @ UMass Lowell
http://jeapostrophe.github.io
Vincit qui se vincit.
On Thu, Aug 1, 2019 at 10:39 AM 'Mark Warren' via Racket Users
<racket...@googlegroups.com> wrote:
>
> That's a shame, I'm afraid I'm out of ideas then. Hopefully someone else will know.
>
> On Thursday, 1 August 2019 14:36:07 UTC+1, Kshitij Sachan wrote:
>>
>> I've set up an OpenGL context that is displayed in a snip (I chose a snip because I want to be able to move the camera around and generally respond to user input). However, I've noticed that the OpenGL context in Racket looks considerably worse than when I run the same OpenGL code in C++ (the racket code is actually calling a C library function using the FFI).
>>
>> I believe this is because the Racket snip isn't able to take advantage of the Retina display on my Mac. Is this the correct reason, and if so, is there any way to fix this and make the quality better?
>
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