- The snow scenario now includes improved texture for snow so that
mountain-snow tracks now have snow and ice roads instead of
tarmac - XML local info section has been added to the tracks for
improved
weather simulation/rendering in SpeedDreams - The texture for the raised snow behind cars has been
added
(visible only with SpeedDreams)
- Friction and rolling values have been updated to be coherent
with
existing SpeedDreams/TORCS tracks
- The display of evolved tracks in the SpeedDreams menu has been
improved
- Minor bugs (skidding noise) have been fixed
Finally, we have a twitter account! If you want to stay updated
with
the freshly evolved tracks follow us on twitter!
Daniele Loiacono, Luigi Cardamone, Pier Luca Lanzi: Automatic
Track
Generation for High-End Racing Games Using Evolutionary
Computation.
IEEE Transactions on Computational Intelligence and AI in Games
3(3) http://ieeexplore.ieee.org/xpl/tocresult.jsp?isnumber=6017217