I've just released Prealpha 0. This is equivalent to svn 36.
As the game and editor are very incomplete, this release is really to
get attention from potential developers. If you are considering
contributing or are interested in the development of Racer, please join
this list.
Developers may find it more useful to check out the code from svn than
download the tarball. As I am actively developing, the release will age
quickly as new features are added.
Here's the command you need:
svn co https://racer.svn.sourceforge.net/svnroot/racer/trunk racer
Bugs, feature requests, and patches can go on the project's trac:
http://sourceforge.net/apps/trac/racer/
(I think you must be logged in on sourceforge to create a new ticket)
More detailed ideas and articles can be written on the wiki:
http://sourceforge.net/apps/mediawiki/racer/
You can browse the SVN repository with ViewVC:
http://racer.svn.sourceforge.net/
You can read the doxygen generated documentation, if you haven't built
it yourself:
http://racer.sourceforge.net/
The version of Doxygen on Sourceforge's shell service doesn't support
the tparam command (for descriptions of template parameters), so this
documentation may be written but not at that address.
There are other sites for the documentation of the libraries that are
used by racer:
gtkmm: http://www.gtkmm.org/documentation.shtml
bullet: http://www.continuousphysics.com/Bullet/BulletFull/main.html
SDL: http://www.libsdl.org/cgi/docwiki.cgi/SDL_API
Of course you are also welcome to talk about the project on this list.
Let me know if you have any success! :-D
-James