Duke Nukem Forever 2001 Download

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Gabelo Camphire

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Aug 5, 2024, 12:33:07 PM8/5/24
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Asyou are no doubt aware, last May the so-called "2001 Build" of Duke Nukem Forever was leaked and released to the public. This is the version of the game that was seen in the now-infamous E3 2001 trailer of the game, featuring the Las Vegas skyline at night, Duke powersliding a motorcycle under an 18-wheeler, incredible facial animation that wouldn't be bested until Half-Life 2 years later, and a certain old coot prospector who has some very specific tastes regarding eyewear. Classic FPS fans the world over, still bearing heartbreak from the disappointing eventual release of the game in 2011, were enamored.

While the "2001 Build" is far from a complete game, many of the core gameplay elements are solid, the assets that are present look great, and the game even in this state had some tricks up its sleeve that we didn't even expect from the original trailer. But it only made the pain in our hearts deeper. What if Duke wasn't stuck on a treadmill to show up everything else on the market? What if 3D Realms believed in their product instead of being too insecure in the face of Doom 3? What if this game, the promising darling from the turn of the millennium, was finished and put on store shelves?




The Duke Nukem 2001 Restoration Project is our attempt to take the leaked 2001 Build and apply passionate modder know-how, 20 years of foresight, all the concept art and interviews and design documents we could scrounge up, and the undying dreams of classic FPS fans everywhere in order to correct one of gaming's biggest mistakes. In short: we're reconstructing the Duke Nukem Forever of the Good Timeline:


We've already made a bunch of progress, including a new Direct3D 9 renderer along with an OpenGL renderer in the works, fixed-up map editor and mesh editor, finishing the half-completed levels from the leak, realizing and designing planned characters, new sound and audio design, and more! Check out the latest update for more info:



-restoration-project/news/september-update31


Our current goal is to have a "First Slice Update" by the end of the year; this means having the entirety of the first chapter complete for people to play through and experience in a near-finished state. From there we'd like to offer continuous updates, both in the form of progress updates like the one above, as well as periodic releases, until the game is in a retail state.




But while we've accomplished a lot in a short amount of time, we've still got a lot of work ahead of us. We need people like you -- master level designers, seasoned programmers, skilled artists, meticulous playtesters, and evocative voice actors -- to help us make our dream a reality. If you're interested in signing up, please check the below links:



3D Art/Modeling -

Level Design (Experience with UnrealEd a plus but not necessary; we'll help you learn) -


I'm not familiar with most of things needed for the project, so I wouldn't be of any use there, but is there a place to voice ideas and suggestions for things to include (IE, level inspiration, dialogue quips, cultural references, etc)? I have a couple Matrix-themed ideas in mind already, if there's room for them.


Among all the new retro FPSes coming out, this project is the one I am most excited about. As someone who is already in the restoration's discord server for a good while and following all the articles on moddb, the work being done by the team is great.


@segfault I would also recommend to post this on OldUnreal, UT99.org and other Unreal 1/UT99 (or even Deus Ex) related forums and discord servers. There is a good chance you will find some people experienced with UE1 and willing to work on this project.


i mostly lurk on doomworld but i've been following this project since may 10th and after years and years of what-ifs regarding DNF 2001, i feel extremely good about the future of duke nukem in the hands of this team. i've been lucky enough to get to know a few of them and i've gotten zero bad vibes from any of them in any way. this team is more than capable of doing the impossible, and speaking as someone part of it, we'd love to have more people join us. duke nukem is going to rise like a phoenix from the ashes.


I hope you are right. With the announcement of Phantom Fury, I cannot help but be reminded about the time Nintendo C&D'd Another Metroid 2 Remake, only to later announce their own Metroid 2 remake on the 3DS.


i don't think we have anything to fear from gearbox or epic or embracer. it would be pr suicide for nu-3dr to try to kill squash the resto and they have no legal rights to do so, anyway. 2k is who we are scared of.


Our stance on a possible C&D is to keep our head down and carry on and not worry about possibilities. While corporations are like ghosts or dogs in that they sort of just do things arbitrarily, we figure that the 2001 Build leaking had sufficient eyes on it via the media that any action that would happen would've already happened by now. At the end of the day this sort of thing only ends up helping the Duke brand anyway.


Had it not been for Phantom Fury, I would have suggested entertaining the possibility of rebranding it as a Bombshell game, like it was done with Duke Nukem: Mass Destruction. In any case, I hope it does not come to that and I look forward to the finished product!


fwiw, we've had multiple people on the team go from having zero experience with unreal to making maps pretty fast! if you're familar with doom builder or trenchbroom, we can get you set up real quick.


I'm part of the Level Design team. When I started I had zero experience with UnrealEd and nowadays I consider myself decently competent (though I am learning new things every day!). We've got tutorials and reference material to help you study up if you're interested in joining.


It's amazing to see that this is happening and the amount of folks working together to make that game a reality. Wishing you folks all the luck, i'm always reading up on the monthly updates. My significant other is also super excited to possibly be playing the proper DNF in this lifetime.


I would say that expectations are considerably lower this time around and as such whatever issues remain with the finished product will be much more forgivable. I do not doubt for a second that the Restoration Project team is doing everything it can to finish the game, but salvaging what was meant to be an AAA title is still a massive undertaking and at the end of the day, there is really so much a team of volunteers can do using a dated engine.


Is it possible the world actually did end, and we just haven't noticed yet? The following news strongly suggests that yes, the apocalypse is upon us, and hell has frozen over: Duke Nukem Forever, the most delayed video game of all time, is completed and ready to ship.


Originally slated for release in 1998, Duke Nukem Forever became the most infamous example of vaporware in history. It seemed the epic development mess was finally concluded when creator 3D Realms shut down production in 2009. But shortly afterwards, 2K Games and Gearbox Software bought the property and said they would bring it to completion. (You can read the whole sordid story in Duke Nukem Escapes From Development Hell.)


Now 2K and Gearbox say that the game has gone gold, and will be available on June 14 in North America, and June 10 internationally. The title will be released for Microsoft's Xbox 360, Sony's PlayStation 3, and for Windows PCs.


And there's good news for gamers who can't be patient for two and half weeks on top of the existing decade-plus wait: If they pre-order the game from select retailers including Amazon.com and GameStop, or purchase the Borderlands Game of the Year Edition, they'll receive a "Duke First Access Club" code, allowing access to a downloadable demo version of the game on June 3, via Xbox LIVE, PlayStation Network or Valve's Steam platform.


Created over the span of 15 years, Duke Nukem Forever was first developed with the intense passion and commitment from an inspired group of dedicated designers, artists and programmers at 3D Realms under the direction of game industry icon, George Broussard.


In 2009, after many believed that Duke Nukem Forever would never be completed, a small team of intrepid developers, known as Triptych Studios, resurrected the dream. Through their inspiring and steadfast commitment to the game and their exemplary talent and skill, they finally assembled the pieces to create an incredible, epic and cohesive gameplay experience. Under the production of Gearbox Software, Triptych Studios, Piranha Games and many other contributors joined together in a heroic effort to complete the long awaited game as a polished, full-featured triple-A title.


"Always bet on Duke, I did," said Randy Pitchford, president of Gearbox Software. "I bet on all of the developers who have ever been a part of this legendary project and I bet that none of us want to live in a world without the Duke. I've played the final game and it is an incredible experience - a once-in-a-lifetime opus of interactive entertainment that reminds me once again why Duke Nukem is our King. The developers of Duke Nukem Forever at 3D Realms, Triptych, Piranha and finally at Gearbox deserve our thanks and respect for never giving up and have truly shown us that they have balls of steel!"

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