Thanks for the response tsturzl!
Rabbyt does support collisions for either circles, or for AABBs. My
question is, can I mix the two? e.g. do collide_single(player, walls)
where the player is a circle, the walls are AABBs?
Many thanks!
Jonathan
--
Jonathan Hartley tar...@tartley.com http://tartley.com
Made of meat. +44 7737 062 225 twitter/skype: tartley
So you had the right idea in the beginning: Use rabbyt.collisions as a
fast first pass before doing your more detailed collision checks.
Looks like there are some good solutions here:
http://stackoverflow.com/questions/401847/circle-rectangle-collision-detection-intersection
MWM
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