> Sure it works :-) I've just uploaded a binary distribution so you don't
> have to compile it yourself.
I'm sorry - I didn't provide enough information. I'm running the 64-
bit version of Python 2.7 on Windows 7 (64-bit), not Linux.
A lot of the installers on the PyPI pages aren't correctly identifying
the version of Python installed on 64-bit Windows (and therefore are
refusing to install correctly). It's a known issue but it looks like
no one is taking ownership of it. A lot of users have to resort to
manually copying registry entries. This isn't really a good solution
(imo). I did find some unofficial 64-bit builds for many extensions
here:
<
http://www.lfd.uci.edu/~gohlke/pythonlibs/>
I didn't see one for Rabbyt though.. and I'm also wary of downloading
unofficial binaries..
I use PyCrypto and I found a great article that helped me build it
here:
<
http://blog.victorjabur.com/2011/06/05/compiling-python-2-7-modules-
on-windows-32-and-64-using-msvc-2008-express/>
The resulting file (pycrypto-2.5.win-amd64-py2.7.exe) installs
correctly on a 64-bit version of both Windows 7 and Vista (I haven't
tried XPx64). It's easier to tell my users to install this as a pre-
requisite for my game then giving them a step by step list of
instructions on editing their registry.
What I'd like to do is build Rabbyt-0.8.3.win-amd64-py2.7.exe myself.
I downloaded the source through the bitbucket site here:
<
https://bitbucket.org/mmarshall/rabbyt/>
it looks like it's missing some C source files. There was a source
archive on the PyPI page that (looks) like it has everything. Btw -
which site has the most up-to-date source - should I be using
bitbucket over PyPI or the other way around?
When I tried to compile Rabbyt from the PyPI source archive I received
a LOT of warnings about double to float conversions, unresolved
external symbols (opengl development headers which apparently I don't
have yet) and then it failed with exit status 1120.
After a good amount of time I found out that Pyglet isn't compatible
with the 64-bit version of Python. I thought I would ask about
Rabbyt's compatibility before investigating any further into getting a
working 64-bit installer.
Does anyone here have Rabbyt working on Windows 64-bit (XP/Visa/7)
with a 64-bit version of Python? (I already know that it works with
the 32-bit version of Python on those same Window's versions.)
Is there a specific version of the opengl headers that I need? (gl.h
and glu.h) (and where can I find them for Windows?) Are those the only
dependencies?
Thanks and I apologize ahead of time if this was long and wordy. :)