If you're using Pygame as the OpenGL context provider, the display
buffer can be treated as a normal Pygame surface, which includes being
able to save its contents to a file (see:
http://pygame.org/docs/ref/image.html).
Beyond that, I can't say for sure. I've been looking into porting
Allegro 5 to Python, which has more control over inter-image drawing
operations, but I haven't yet developed a working alpha to see how
well it plays with Rabbyt.
~Temia
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Invective! Verb your expletive nouns!