European War 7 Mods

0 views
Skip to first unread message

Stetson Saenz

unread,
Aug 3, 2024, 3:15:18 PM8/3/24
to quizabtiser

Want to lay frame at the show but also want to be able to get over speed bumps without problems? Then go all in on a complete Air Ride System. Full-ride height adjustability at the press of a button! Your budget will ultimately decide which path you take, but lowering is among the best mods for European cars!

When it comes to enhancing your European car, the initial excitement often leans towards boosting horsepower and torque. However, it's crucial to balance that newfound speed with dependable stopping power. While factory-installed brake pads do their job, exploring the wide range of upgrades available can significantly improve your vehicle's braking performance.

For starters, Ceramic Brake Pads are highly recommended. Not only do they produce less brake dust, but they also offer a stronger grip, ensuring quicker, more reliable stops. To take your braking capabilities a step further, consider upgrading to slotted or drilled rotors. These provide even better heat dissipation and braking efficiency, making them ideal for performance-focused drivers.

For those looking to maximize their vehicle's stopping power, investing in a Big Brake Kit is the ultimate upgrade. It's not just about performance; these kits also enhance the aesthetic appeal of your car, giving it a more aggressive and custom look. With the right setup, you can enjoy both the thrill of acceleration and the confidence in your car's ability to come to a prompt halt.

Mods on my MK6 GTI, P3 Vent Gauge, Bilstein Damptronic Suspension Kit, Neuspeed FMIC, HKS down pipe and HI-Flow cat, Golf R exhaust tips, rear bumper and spoiler, K04 turbo upgrade, R8 Performance coils, CTS Oil catch can w/PCV delete, GFB DV+ Diverter valve, Unitronic DV valve relocation kit, Unitronic CAI, Unitronic Stage II+ and Stage II TCU (DSG) tune

Many of the instructions for installing mods just say "extract to this folder" but by doing that you end up creating another folder inside the mod folder. If the .scs files are in a sub folder than they will not load.

Dont Reupload / Upload this Mod on any Other Site without Permission.
Aswell Please Make sure that every Texture are Creator Secured, and it is forbidden to Changen any Texture or to Redesign it (aswell the SIze).
When you want to use my Mod on your FiveM Server, trhan make sure to Contact me. (It is Forbidden to use My Mod without Permission on a FIVEM Server)
All Rights are Reserved by TheBearli/Kevin56436

@Kevin56436 Update. (Quick recap) I use the Ger_roads and have nve installed. Since installing nve the helipad and marine carpark, which is located south west of the city, had incorrect textures. At the helipad they were almost complete black roads and the marine side, all road were purple)

@Evil_noodle The Mod is not Broken. If a Modification like NVE is using his own Road Textures or Editing other Textures on the map. of Course it will affect to the mod. so You need to remove the Roads mod or may swell the models and Textures of NVE. So the Mod would work completely fine.

@RXTVG6 The Problem belong not to the mod. its The Graphic Setting of your Game and your PC. Before you rate a mod bad I would recommend to check first all your graphic settings.
Aswell its a problem if you have to many mods installed which the gameconfig and the RAM can't handle

@Kevin56436 i searched for a modified settings.xml file with manually extended distance scaling and i found a tutorial and it worked. The mod was fine and i knew it! Conclusion?:The max distance scaling that can be set in the gta graphics gui is awful,like...AWFUL!! Everything now looks/works like a charm.

i searched for a modified settings.xml file with manually extended distance scaling and i found a tutorial and it worked. The mod was fine and i knew it! Conclusion?:The max distance scaling that can be set in the gta graphics gui is awful,like...AWFUL!! Everything now looks/works like a charm.

I live in the Netherlands, but the Dutch Road Mod 1.0 is anything but no Dutch. It really doesn't look that way to us. The Dutch mod looks more like Germany / Belgium. We have other drift surfaces, we have shark teeth on the road (triangles) that mean you have to stop. Then we have square blocks as entry and exit lanes. Then on 50, 60 roads we have a light brown / red cycle path next to them, zebra crossings, and lords thresholds in 30 zones. no overtaking stripes such as double solid lines, and so many more of these road lines. This is absolutely not Dutch. Can this be improved?! It would also be nice if we got European roadsigns. We all know the traffic signs in Europe, such as the highway sign in blue. Such road signs are also part of it. it's a shame that so many of the road lines we have in the netherlands are missing. The lines are laid out in the same laconic manner everywhere. The dutch road mod have to must rebuild with better lines, shark theets etc. Now looks fuckt up

hahaha the fuq is this in the read me file
cant use for FiveM without asking xDDDd or someone will be Compensated eehmmm eat a long thing
thats just disgusting to write what is this ?
either u upload it here for people to use or you dont get a life
sue me over your road textures man fr

cant belive this got accepted in here and no one ever questioned the compensation part
no where dose it say its paid until you join their discrod
then you get prices like 30$ for a retexture for a platform that says in their TOS that making money as 3rd party is against the TOS

We recently received a free update for Cities: Skylines in the form of European buildings and maps to use them in. Thing is, these new buildings will only grow in the European-themed maps. They won't show up in the cities you were building before the update, or in maps with other themes.

Modders, of course, have found a way to eliminate that peculiar restriction. There are two mods you'll need, the first of which is European Building Unlocker, by modder BloodyPenguin, which unlocks all the new European buildings and props for use in any map you want. This includes the buildings that grow in zoned areas, as well as the ones you place, like the European-style police stations, colleges, and so on. It also allows you to use the original buildings on any of the new Euro maps.

The second mod is Building Themes by modder boformer. This mod adds a 'Theme' tab to your districts panel that lets you control which districts the residential, commercial, and industrial European buildings will grow in. If you don't want the European buildings sprouting up all over the place, now you can specify where you'd like to see them.

Essentially, you can now play with those cool European buildings in whatever city and map you want, and dictate where they'll appear. Plus, if you change your mind about a district, you can just switch the theme. If there are buildings already in the district, they won't vanish, but will change to match the new theme the next time they level up. Pretty cool.

I tried the mods out on an old city of mine that I haven't played with in the past few months, and it works great. I just laid down some new residential and commercial zones on the map, used the new European district theme, and waited. Sure enough, European buildings began to grow, and I was able to place specialty buildings like fire stations and schools as well.

The Building Theme mod is in beta, and the modder is planning to add a theme manager tool, to allow players to create their own theme that can be used with custom assets. You can subscribe to both the Building Themes and European Buildings Unlocker mods on the Steam Workshop.

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own."}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Christopher LivingstonSocial Links NavigationSenior EditorChris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

This is a stockalike parts mod that allows you to create French rockets and european Ariane family & Some Conceptual spacecraft never builded.The mod adds many number of parts, including launchers and spacecraft parts in a stockalike style.Early French Rocket (with CatPod to reproduce the first launch of a Cat in space by Veronique Rocket in 1963),Ariane 5 in 3.75 m Size, Ariane 1, 2, 3 & 4 all variant, European and French Hermes Space Shuttle, IXV, ATV, Viking Capsule and more... This mod is made for Kerbals, not to recreate real rockets with the same performance.

2035. As a result of past decisions by the member states, the establishment of a joint European armed force was carried out. The newly formed European Army is based on the standardisation of military equipment as the main factor for increasing efficiency. It incorporates all the military branches needed to defend itself against external interests.

Now, there is something I simply have to ask: Because as much as I love the vanilla content, as well as your decision to not overload this project with tons of mods, but is there a chance that you may in the future include things like CUP's Tatra trucks, Boxer and Dingo?(maybe in the shape of an additional module?) ...I just ask because it would give the faction a tad bit more of an european look. If it's outside the scope of your project, then so be it. I am already happy and hyped enough as it is ?

c80f0f1006
Reply all
Reply to author
Forward
0 new messages