Battlefield Bad Company 2 Xpadder Profile

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Stetson Saenz

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Jul 10, 2024, 12:27:20 PM7/10/24
to quizabtiser

There is a pre-made Xbox 360 controller setting but at the moment this is pretty awful so it isn't an option to use in it's current state. Although the default profile can navigate menu's and fire, it can't be re-mapped or changed in any way. Plus there are some pretty silly control choices (e.g. Right Trigger in helicopters is mapped to both fire and yaw right, making it impossible to yaw right and throwing off aim.)

Battlefield Bad Company 2 Xpadder Profile


Download Filehttps://cinurl.com/2z86lQ



I just made a simple little Xpadder profile for this. I know it may not cover all of the control but I think it got most of the important ones I hope. I basically had button presses be held down so you can use more functions.

Hold Left Bumper: Binds Ctrl, Alt. Basically, hold this button down and you can freely look around using the right analog stick, and you can also use the adjust feature so you can use the fluid stances.

While it may not be perfect, I feel as though it feels seamless and I believe this is how the default control schematics should feel like. Take into account that not all of the functions are bound, there's only so many buttons. Nightvision and binoculars aren't bound. Also weapon switching requires you to press A, Up, or Down and use the menu to switch. But the way it is should suffice. Opening the gear menu shouldn't be a problem. Use the right stick to move the mouse cursor around, left trigger for the right click and right trigger for the left click. Hope you guys find it useful.

Just an FYI: I didn't try these controls yet with vehicles. So I don't know how well they would work together. Also, I wouldn't recommend enabling the built in control scheme, it just messes it up. Only bind the movement keys to the left stick. Also, I didn't add force feedback to this profile. I know some people prefer not to have it.

Nice config Screwby, I'm also working on a profile for my dualshock 3. Before trolls come, I have to play the game with a controller because of some form of RSI in my right arm, and as a fan of ArmA since OFP, no chance that I skip this game ! :)

I found it to be the same setup as Arma2. I had to map each movement and look direction to the sticks, which I think should be default. There should be predefined stick settings = Left stick for movement, right stick for look. Myself, I use the xbox360 controller in left hand for movement and dpad/left buttons, and the mouse in the right hand for aiming/mouse buttons. Same as for Arma2, it gives me better control.

That Xpadder profile looks pretty good, but Xpadder isn't free, and it would be nice if this functionality was built into the game. If this isn't fixed I'll probably end up getting Xpadder or something similar but for now I'll hold out for in game customization.

But you can add a second xpadder profile on the grenade button (while holding it), and bind the NVG, Binoculars, Zeroing and other stuff on it if you want to. If there's a problem with the grenades, unbind it and rebind it on the second profile (button A or Y seems to be a good choice).

Can Anyone please do a video/details on how to setup a controller for the arma 3 please? I have a bad back and can't use the keyboard and mouse all the time sitting up! The controller is partically working but not fully functional! Thank you and please do this for me cause this will help me out and other's in the gaming community!

well, ive been mapping my 360 controller to arma, and luckily they allow me to do this, i could even map my right thumbstick to aim the weapon in a way it would allow me to inverse the axis.. no problem here either, but mapping my thumbstick to a mouse and then using the mouse in the game just works out smoother when using a controller

i used xpadder to add a little bit more control with the mapping on certain things.. for example, arma 3 lets me use my left thumbstick for moving at varying speeds depending on how far im pushing the thumbstick, and one thing i used xpadder to do was to auto-sprint when my thumbstick reaches the full forward position so i didnt need a seperate button for this

what else i was able to do is map the lean side-to-side function to the controller as well by holding the left thumbstick clicked in i can then tilt the thumbstick side to side a small distance to lean, and a bit further to walk sideways while leaning.. what else i mapped in with xpadder is being able to zoom in with the left trigger pulled a small distance, and then bring up the optics when its pulled further... another thing i needed xpadder for was crouching and standing up, kind of annoying i couldnt use the same button to stand up as i used to crouch... so what i added was a timer to xpadder so if i tap the B button, ill stand, if i hold it for just a split second ill crouch, and if i hold it just a tad longer ill go prone... i also mapped the stand up button to be pressed the same time the sprint is initiated so ill automatically stand up when i wish to run... and lastly with i did with xpadder is when i hold the left bumper i can inch my way up or sideways to look over the top of something

there are some issues that could be addressed though, but this would have to come from the developer end of this game, and that would be allowing the crouch and stand to be a simple tap of the button and prone occur with just a moment of holding it, certain interface tweaks would help with using a controller, for example when i hit the A button to open a bag, for now i use up/down on the d-pad to select what id like to click on first... having some sort of context priority or specifically which part of a vehicle im looking at to determine which seat i get into or what i access would be a big help, or being able to click on something with multiple options first, and then having a selection come up i can simply use the thumbstick to select with

of course.. the UI for looking at the inventory or pulling up the map/gps could be good too, using the left thumbstick to move around the map would be very helpful... i still havent mapped out what the other buttons on the D pad do yet, and with some of these tweaks the d-pad in soldier mode could be used to bring up other less important functions to the controller, like holding one direction on the d-pad which would then allow me to use my thumbstick to look around if im prone with a sniper rifle and dont actually want to move my body to look somewhere else (so less likely to be seen)

the final issue im having which im sure could easily be fixed is the fact that some of the infantry controls interfere with vehicle controls, i mean.. certain control schemes id like to have in a vehicle mess up control schemes set for a soldier... when driving a vehicle, id like to be able to use the triggers to move forward and back, or if i try to map the ability to look around with the thumbstick itll take away my ability to aim the rifle as infantry.. but i could map this to the relatively unused d-pad anyway

i understand some of these may have already been fixed in various patches, if they are then ignore this, but what im trying to do is make this game much, much more controller friendly because there are a people that are a bit more casual and would prefer to sit back in a chair and play, or people who have issues with mouse + keyboard... for example i have hands that are quite large, that ive also sustained damage to when i was younger which makes keyboards the most incredibly uncomfortable thing i could ever use... i have no issues with the mouse, in fact id be willing to use one if i could still use my controller for the left hand which is completely mappable with some of these ideas ive mentioned plus a mouse with a few extra buttons for a mouse/controller type hybrid setup

You have to bear in mind OP Arma was never designed to be played with a game pad and its Impossible to do every thing you need to do with a game pad in this game .And that's why you wont ever get full controller support

I find you dont often need to press the night vision button so i did not map it , same with vault being on the dpad as you dont use it often .If you hold the right dpad down for 2 seconds your binoculars come up.

You should get xpadder , they have a community there and they have hundreds of profiles already made for games .You will always encounter problems in the PC community when you mention the word controller as some people see it as a thread to there play style.As for me i play most of my games on a 50" plasma that is at the bottom of my bed , so i like to relax and immersion is more important to me that pixel sniping.

listen... im tired of hearing this "arma was never designed for a controller and its impossible to do everything with a controller" crap... because its a false statement, people who say this have never tried to map a controller properly, and ive been able to map EVERYTHING to the controller in a very intuitive way leaving nothing out, so its a lie passed around by people that underestimate what a controller is capable of doing... heck you eliminate 5 buttons by using a single thumbstick for movement alone, the analog triggers can be used to map a few optics related buttons, and most of the keys are duplicates or not necessary when analog comes into play

in short... yes, ive mapped EVERYTHING to the controller, the only issues i have relating to it are UI related and i cant imagine BI wouldnt make a few UI and control tweaks to make it 100% controller friendly because theyre really going to be alienated a lot of people if they dont... since its only a few minor tweaks that would be necessary to make this 100% controller compatible, ill simply not play arma unless those modifications are made, theyd lose me as a customer and many other people i know especially since i know for a fact it CAN be completely mapped to a controller

and you know... as much as these mouse/keyboard guys try to convince others it cant be despite never having tried to do it themselves, im wondering who theyre trying to convince a keyboard absolutely must be used, me? or themselves?

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