@atarimonster I think you may need to pry open the console and possibly do some electronics modifications to access some USB port and hook to Windows to read the firmware, like on other AtGames consoles (e.g. older Atari 2600 Anniversary Edition) but we have no information on what this FB8660B model is, what hardware, flash, storage... Not sure if this info is floating around ?
I suspect there is no bug-fix firmware available due to a) lackluster sales, low interest b) discontinued model, no internal support, or c) they won't update the firmware openly as someone may be able to open/hack it...
I think you may need to pry open the console and possibly do some electronics modifications to access some USB port and hook to Windows to read the firmware, like on other AtGames consoles (e.g. older Atari 2600 Anniversary Edition) but we have no information on what this FB8660B model is, what hardware, flash, storage... Not sure if this info is floating around
Unfortunately, dumping FW on the Legends flashback does take disassembling the unit (remove the rubber pads over screws, remove the four screws, then remove the 4 screws for the main PCBA). AND apparently some soldering would be required which is referenced here:
@Teoburger Have you tried loading a "legends ultimate" build to an SD and just see if it works? The reason I suggest it is because when you boot that build from the SD most of the parts are coming striaght off the SD and so if you can start it up thatway, what's in your on-device flash won't matter too much.
Don't ask me how I got it, it's the real-deal; the idea is to share here and ask forum members like you @rocketfan or @atarimonster or @Flojomojo or even @TPR could perhaps know the ideal person to check what's inside, and perhaps add some nice stuff (incl. emulator support) that were found in the original FB8660 console?
There exist 2 flavours, one normal IMG file and one "PLL" version, not sure what could be the difference -- one perhaps to only use as USB update, the other for flashing the chipset on-board? In any case, the image files have the same size (184.791.512 bytes) but when comparing them visually, they report a 12.150 differences, e.g. via Total Commander compare feature.
Hi @N0mi no I have not had free time at all to investigate tools to open the IMG and see what is inside, unfortunately. The learning curve would be expected to be long, I was hoping someone who already did that on the 2018 console image would help, to be honest.
rrifonas AKA rmr_md had created custom firmware for the Legends Flashback 2018 (50 games model) that allows you to add games with box art that I feel went kind of unnoticed. It was originally posted at the GBATemp forum. Here is the link to the CFW update. This CFW also overclocks the system. Instructions are inside.
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Something to note! This custom firmware was created off of the most current official firmware update. If you update, it will reverse you NES A and B buttons. In the case of this older Legends Flashback 2018 unit, however, you could just flash back to the older custom firmware and undo that, but you won't be able to add box art with the old CFW.
Once you update you can add games with box art to the main menu just like we have with the Atari FB9 and X. Here is a SEGA SG-1000 pack with art I put together. Big thanks to Franky32 over at GBATemp for helping put it together and testing! Simply put all the files in this archive on the root of your SD Card. Up to 32GB SD Card will work after the update. Should also point out this opens up all the extensions in the SD Card menu just like the old CFW. (sg-1000, sms, gg, smd, scd, nes, snes, fba and mame)
SEGA SG-1000 Flashback Converter v0.2
Not sure why it says the official firmware for the various flashback units were updated but the version numbers are still the same. I tried the legends units anyways. Didn't notice a difference. NES buttons are still jacked up.
And here is the Legends Ultimate Arcade Art Pack: It contains all the art from the LFB 2018 and 2019 standard. I have 6 of the 10 thumbnails from the deluxe versions extra 10 games (they are actually locked on the standard system) and 48 from the Legends Ultimate Arcade cabinet. Beastball, Eliminator Boat Duel, Hostages & Immortal are the missing thumbnails.
After messing around I realized that the "allgames.ini" is the "key" of this along with other files. Finally made your Master System pack work on the newest firmware but after installing it, the Street Fighter New Challengers game no longer runs for example.
I even used a game manager tool related to this machine and still didn't manage to make the original games play. So that would be the last thing for me to learn and I'm sure that many people with not a lot of pc knowledge may come up with the same doubts.
I removed the fifty games from the packs. To have them as well, dump the rom partition fresh, combine the 2 all-game ini files into one file. (cut and paste the new ini file text into the old one for example.) make sure you have all the roms in the rom folder. old ones and new ones. don't change the name of any files.
My final doubt is regarding SNES games. I'm trying to have Super Mario World or Dragon Ball games to play, but no luck. I renamed the .zip ROMS to .dat, .fig, .nes and placed them inside the GAME folder with no luck. Should these be added into the ROM folder and allgames.ini as well?
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