command and conquer generals and C & C generals zero hour, having difficulty running the game as its coming up with an error for Directx 8.1 required. I haven't got any issues running red alert 3 or other in the series. I have re downloaded latest directx but not having much luck. has anyone else had a similar experience?
The problem is that the "or higher" refers to higher versions of DirectX 8/9, not higher versions of DirectX beyond 9. The game can't actually use the DirectX 10/11/12 that is installed on windows machines by default nowadays, so updating to the latest DirectX will not help you.
It seems Generals, specifically, has an issue with DirectX that is caused by a malfunctioning dll in the game folder that was actually left there from testing. If you go into the game folder, and delete the file "dbghelp.dll" there, this problem should be resolved.
I am having the same issues but the solution listed did not help. I installed the patch listed and It did not work. I still get the directx error. Any help would be helpful at this point I am out of ideas
You wouldn't believe how long I've been bumping Command & Conquer Generals down the list because "but it's abandonware and a pain in the hole to run" makes for a more frustrating read than "and it's available here".
Ever the afterthought, Generals has shimmered between abandonware and temporarily available in some obscure place with no fanfare (I think? I honestly lost track) for years, but it's now available in a bundle on Steam as part of whatever needlessly awkward thing EA are doing this month. There's suddenly an opportunity to get into why its design and atmosphere make it probably my favourite of the whole collection, and why I wish I could say that without adding that it indulges in a lot of boring early-00s racism.
I like it for the same reason some fans hated it: it reinvented the series. Command & Conquer and Red Alert were two-faction affairs, not quite symmetrical but not playing all that differently. Generals was firmly of the post-Starcraft era, with three mismatched factions, a new economic model, and an RPG-ish tech tree unlocking system. Instead of babysitting harvesters, players start out by looting crates from fixed supply depots, and fight over the steady income of captured oil wells when those run out. Each faction can also generate passive income, each with its own dynamic - the USA get money airdropped from the UN, but it can be shot down, China build defenceless units that can produce money anywhere, and the GLA get a constant trickle of cash from small buildings that they'd need for researching upgrades anyway.
America is vaguely realistic, in that it relies on expensive training and technology. Their infantry are specialised, they're the only faction with lasers and drones, and backed by an overpowering air force that does devastating precision strikes like no other, but suffers particularly hard from a good infrastructure hit.
China is the big armour and artillery side, with an EMP superweapon for calming before the storm and lots of cheap infantry support that combines to make them hard to crack if allowed to amass, but vulnerable to being outmaneouvred. Finally, there's the GLA, who have no air force, and must be resourceful to survive, but can lean into their speed and stealth, and the decentralised, "easy to beat but hard to finish off" flexibility that their tunnel network (functionally a teleport), adaptable workers, and absence of energy requirements offer.
Some of their vehicles get a free weapon upgrade by driving over salvage left behind by destroyed vehicles. They also get the supremely cool hero unit Jarmen Kell (even if he's just a tweaked C&C commando), who can snipe the crew of vehicles so your dudes can steal them (hijacker units don't even need him for that). They are, of course, my favourite, because they reward elaborate guerrilla tricks and using your enemy's own gear against them. Even though that means they're demanding to play well. Even as a child I wasn't great at that kind of fast-paced RTS, preferring matches about the biggest explosions or the most devious ploys rather than whatever wins fastest.
"Spectacular" really is the word too, even today. Where the older games were 2D, Generals used a shiny new (discounting Renegade, which nobody mentions or remembers) 3D engine that fell just on the right side of 2003 to age beautifully. Though it swapped the b-movie FMV bits for in-engine scripted scenes with charmingly silly swooshy transitions and zooms, it still sounds and looks excellent, with rockets streaking off to their target, quad cannons blazing, guitars grinding, riflemen picking away at a stinger site. Battles feel superb, every shot sounds dangerous,and the delightful tendency of dead vehicles to roll on for a few seconds before exploding gives them a physicality beyond merely being 3D and thus More Graphics. The controls are inflexible, but not so archaic that you won't get into their groove.
This was the ragdoll physics era too, adding a degree of slapstick black comedy to its over the top explosions. I still remember doubling over when a friend launched a comically excessive miniature nuclear bomb at an angry mob (an actual unit, made of discrete figures that multiply over time), who instead of vanishing suddenly soared into the air in a cartoonish human wave. It sounds vile. So does Itchy and Scratchy when you write it down.
But even in 2003, its less physical comedy was already uncomfortably racist. It's the most immediate and awkward problem when playing it today (now that "they won't just release it for free so you can bloody play it, the miserable bastards" is no longer a factor). Generals shifted genres slightly, away from the technomagical crystals and time travel into a relatively grounded near-future war taken, in the most ridiculous, crass way, from the headlines. Two of those factions are barely beyond Cold War weapons, which is insulting in the case of China, whose economy is built almost entirely on stealing money through hacking. Their infantry comes in twos and get a "horde bonus" for attacking in human waves. It's evoking gross and patronising forms of sinophobia even before the story starts.
But they are, at least, semi-allied with the Good Guy USA, willing to triangulate against the outright villains, the Global Liberation Army. The GLA rely on scavenging and slave labourers (who complain about having no shoes, until the expansion added them as an upgrade), representing their lack of resources, but also painting them as an innately impoverished and evil culture. They're all Arabs, you see, and thus look and talk exactly how you pictured when you thought "American media about the Middle East in the early 2000s". Some of their attacks spray anthrax, while others are suicide bombers. Their schtick is fighting the oppressors and invaders, which in Generals means invading half the planet, blowing up entire cities, and generally being as uniquely and openly evil as possible. Which, you know, is a bit rich.
C&C was always high camp, and Generals is knowingly ridiculous. Doubly so in the expansion, where even the USA sounds a bit unhinged, one guy's focus on air superiority becomes near fetishistic, and it's even more clear that the devs were taking the piss out of them, too. But excusing it with "it mocks every side!" ignores the power dynamics that render the mockery more harmful to one side. And in any case, one faction being arrogant and gung-ho vs another being dangerous monsters who must be exterminated hardly balances out.
That the black comedy sometimes works, that it's intentionally absurd, does not mean that these depictions exist in a vacuum. I wish that they did, because then I'd be writing exclusively about how damn well it plays 20 years on. We're far less deprived of better representation today, so it's easier than ever to simply play something else. But of course, I'd prefer a modern equivalent with a less tacky attitude. It's not hard to imagine a game with the same basic design in terms of asymmetry, economics, and even the "barely even science fiction anymore" setting.
Command & Conquer specifically was largely put to death by EA's greed and inept handling, and I wouldn't really want them to revisit those ideas even if it was likely. But I hope someone does. Until then, Generals will remain a textbook problematic fave. What a fave, and oh god, what a problem.
Command & Conquer: Generals is a real-time strategy video game developed by EA Pacific and released in 2003. The game takes place in an entirely separate continuity that is completely unrelated to the Red Alert universe or the Tiberium universe. It is the first Command & Conquer RTS game to use 3D graphics rendering in-game. Later that year, an expansion pack for the game was released called Zero Hour.
The game is the first Command & Conquer title since Tiberian Sun: Firestorm in which each of the singleplayer campaigns is canon, occurring simultaneously and forming one connected storyline. Chronologically, the Chinese campaign is first, followed by GLA, and USA.
Generals plays very differently from its siblings from the Tiberium and Red Alert series. For instance, resources are no longer obtained from minerals scattered on the ground, but are instead collected at "supply docks" and "supply stockpiles," and these resources, unlike Ore or Tiberium, are finite in quantity. Units now possess "special abilities" aside from their primary functions, such as American vehicles being able to create hovering robotic drones to provide support, Chinese Hackers capable of shutting down buildings or providing a steady flow of funds, and the basic soldiers of all three factions being able to capture buildings, eliminating the previous method of using engineers (although the process of capturing buildings in Generals is gradual rather than the instantaneous capture of previous games). Perhaps the most distinctive difference in contrast to Tiberium and Red Alert is that structures must be built using "builder" units, rather than prefabricated constructs which are deployed once completed. In spite of these differences, Generals retains many of the conventions of previous games, such as power to keep one's base up and running, Superweapons to devastate the enemy forces, commando units, and a Mammoth-esque tank (The Overlord).
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