[Dungeon Siege III Language Changing-RELOADED

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Saija Grzegorek

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Jun 10, 2024, 6:01:12 PM6/10/24
to quifaehanma

I know several people have made comments about converting other Dungeon Siege and Dungeon Siege Legends of Aranna maps to Dungeon Siege II as Iryan and KillerGermal have done. So I thought I would create a forum topic where these things can be talked about.

Dungeon Siege III Language Changing-RELOADED


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=node/1607#comment-15445 Iryan's DS1 Monster Map Support Mod for Mappers and Converted DS1 Realm of Kings. This map needs work however both Iryan and I are busy with finishing the maps found in DS1 Map Pack for DS2 Beta Test so currently do not have time to work on Realm of Kings, anyone interested in working on this? If you are down-load the files and give it a go.

As I have time I will explore Realm of Kings in both the original DS1 Version and the Converted version pointing out where things should go like vendors, NPCs, Quests and such.
Here are two Examples:

bare_elf wrote:Looking at DS2 (after finding the CD so I could start the game) It appears that the maximum number of maps that Dungeon Siege 2 version 2.2 can display is 16 so long as the title of the map takes only one line. If Any map has a title that is two lines long it reduces the number of maps by 1. Therefore if you have eight maps each with a title of two lines long you will only be able to display 8 maps. There must be something in the code that creates the screen that allows you to change the number of lines available for display. I can display in DS2BW a total of 33 maps, it could be more but I could only find 33 ds2 maps on the web.


I believe I may have fixed the issues with the way maps are displayed in DS2 in the map selection menu

I basically copied the map_chooser.gas from Broken World and adjusted the coordinates so it would fit in the smaller 800x600 resolution of DS2.

The map info information is now displayed correctly for each map and the font is smaller so that all the map names will fit on one line. I tested up to 26 maps successfully displayed so I believe this mod will fix the issues with maps in DS2.

However if this mod is used in Broken World, the map selection menu will still work properly but of course everything will be distorted due to the change in resolution between DS2 menus and Broken World's. It would be nice if DS2 v2.2 menu could be made to display automatically in a higher resolution.

Search for the past, after roaming the forest I still need to find a way into the town. The Monster generation for the map areas need a MAJOR overhaul. Braaks in the forest should be Phraks and forest trolls. Klaws need to be Forest Klaws and there should be a LOT fewer Mini-Boss's.

iryan wrote:bare_elf wrote:Looking at DS2 (after finding the CD so I could start the game) It appears that the maximum number of maps that Dungeon Siege 2 version 2.2 can display is 16 so long as the title of the map takes only one line. If Any map has a title that is two lines long it reduces the number of maps by 1. Therefore if you have eight maps each with a title of two lines long you will only be able to display 8 maps. There must be something in the code that creates the screen that allows you to change the number of lines available for display. I can display in DS2BW a total of 33 maps, it could be more but I could only find 33 ds2 maps on the web.

As experienced myself it's tricky to merge interface from v2.2 and v2.3, however I had the impression that an interface of 800x600 will be automatically centered in the addon, while the addon UI makes more problems/work in v2.2.

In this context here, rather by incident I noticed recently that it's possible to re-enable the row starting with 'onselect=...' in v2.2 to display the map description there too.
It's strange that GPG disabled for v2.2 - there were no warnings/errors in the logs when enabled.

iryan wrote:
I believe I may have fixed the issues with the way maps are displayed in DS2 in the map selection menu

I basically copied the map_chooser.gas from Broken World and adjusted the coordinates so it would fit in the smaller 800x600 resolution of DS2.

I will play around with it a bit more before releasing it.
However from what you are saying about how it distorts the Broken World map selection menu, I would guess you would have to make it a separate mod for people playing the Legendary Map Pack using DS2. That is unless we can figure out how to change the default 800x600 resolution of DS2 to 1024x768

sigofmugmort wrote:Search for the past, after roaming the forest I still need to find a way into the town. The Monster generation for the map areas need a MAJOR overhaul. Braaks in the forest should be Phraks and forest trolls. Klaws need to be Forest Klaws and there should be a LOT fewer Mini-Boss's.


Sigofmugmort remember this is a very early alpha map and the monsters at present are a lower priority than getting the NPCs set correctly so that they are the correct types of shop keepers, give quests when required and allow you to hire them when they are to be party members. There are 3 party members besides yourself Jane, Burk and a woman in the town you have not yet figured out how to enter. More are really un-necessary. Now to how to get into town.
(spoiler Alert) when you are at the town gate and facing the three guards go to your right, watch the cliff wall on your left. There is an opening blocked by rocks a short distance away. That is your way in.

The last few days I've been playing this map myself (because I never had) to better follow the posts, not expecting to have anything to contribute, but I find I do have two points to comment on. I played an English-language version of the map under original DS1 (non-LOA).

First, I obtained the side quest to find the man in the ice cave when I first arrived in Mounine, early in my game, when he was still worth hiring (for free, unlike the combat mage in the inn). He had a melee weapon (random?) in his inventory, he just wasn't using it. He also had some melee skill. Looks to me like Kroduk re-cycled.

Second, I too cannot get the transporter by the two waterfalls to work. There is an NPC up in the town (would it be too much of a spoiler to say who? someone who looks to be missing from a DS2 screen shot posted earlier) who told me I had to give two items to the statue. One of them, by the way, is the jewel that the guy hired in the ice cave suggests looking for in the forest and swamp, which is a reason to go back to the first town and pick up the bandit-hunting quest. I have both items but no matter what I tried I could not make the statue take them.

The first-mentioned NPC did say I'd have to be "as brave as" the old hero, suggesting a level dependency. My main character got to level 60, as a ranger. (My other party members were at 48, 38 and 38 respectively, showing I'd let my hero take an undue share of the experience going, and I had been everywhere including the unadvertised side area from the desert.) I hope the dependency isn't one, such as high Strength, that only a melee character could meet.

RSimpkinuk57 wrote:The last few days I've been playing this map myself (because I never had) to better follow the posts, not expecting to have anything to contribute, but I find I do have two points to comment on. I played an English-language version of the map under original DS1 (non-LOA).

The first-mentioned NPC did say I'd have to be "as brave as" the old hero, suggesting a level dependency. My main character got to level 60, as a ranger. (My other party members were at 48, 38 and 38 respectively, showing I'd let my hero take an undue share of the experience going, and I had been everywhere including the unadvertised side area from the desert.) I hope the dependency isn't one, such as high Strength, that only a melee character could meet.
If you where able to take out the dragons that the oracle spoke of you are ready for the old hero, ranger, melee or mage. Note The quests after meeting the oracle are all interrelated and should be taken on the order given.

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