[Beast Boxing Turbo Game

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Saija Grzegorek

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Jun 13, 2024, 12:21:22 AM6/13/24
to quifaehanma


I've always said that the PC needs more first-person boxing games, and so I must extend my gratitude to Good Hustle, developers Beast Boxing Turbo. It's not hard to guess where they take the game: you box lizards, you box trolls, you box skeletons, you box demons - all in a lovely hand-drawn art style. It's just about beasts getting a thump up the bracket, basically. And they look good while they're doing it. I am not sure how "turbo" relates to it, but I am guessing it's one of those suffixes that are automatically added to games dependent on genre, without any real reason.

Beast Boxing Turbo Game


Download File » https://t.co/X510vSfuou



Anyway, you're probably definitely going to want to see skeletons get punched with bright-red boxing gloves, so there's a video below for that. The game will be released "soon".

Watch on YouTube

You're Char, a lowly human with a patchy monster costume and a dream of fighting in the Beast Boxing Leagues into which humans are forbidden to enter. A washed-up pig coach offers his help after you defeat him, and you set off on a quest for strength, fame, and respect for humans.

Earn money by prize fighting, and spend it on nearly endless character upgrades and beastly boxing gear. Will you spend all your winnings becoming the fastest fighter in Beasthalla? Try to build up the ultimate defensive armor set? Wear a chicken totem for fun? It's all up to you!

Beast Boxing might be simple to understand, but it's not easy. Getting your bearings as a human going up against huge beasts is gonna be tough... so don't expect it to be a cakewalk! Unlock tutorial sessions as you play to learn how to optimize your combos, read your opponent's guard, and throw the right punches to survive!

If you can become grand champion of Beasthalla, feel free to rein supreme and take rematches for fun and glory. Better yet, start your campaign over with NewGame Plus, and go from the slums to grand champion over again, but keep your upgrades and gear. The monsters will be faster, stronger, and harder to beat, so you'll need all the advantages you can get!

Beast Boxing 3D was a 2010 indie boxing video game developed by Goodhustle Studios and released for iOS mobile devices. The player takes the role of Char, a human female boxer who seeks to become the champion of the Beast Boxing Leagues. A remake titled Beast Boxing Turbo was released for macOS, Ouya, and Windows. Beast Boxing Turbo was delisted from Steam in 2019 following the closure of Goodhustle Studios.

Char, a human female boxer from the slums, seeks to become the champion of the Beast Boxing Leagues; boxing leagues for monsters. Humans are looked down upon by monsters and aren't allowed into the leagues, thus she begins her boxing career by entering the leagues in a monster costume.[3] Char is coached by Piglas, a pig monster aware that she's a human. Char defeats the champions of the Bush League, Pro League, and Ultra League. After Char defeats Darbech, the reigning champion of the Ultra League, he is revealed to also be a human in disguise.

In Beast Boxing, the player takes the role of Char, a human female boxer who aspires to become the champion of the Beast Boxing Leagues. To win a match, the player must win by knockout two out of three rounds with their opponent. The player must defeat the champions of the Bush League, Pro League, and Ultra League, ultimately becoming the reigning champion of the Ultra League. Beast Boxing 3D has nine opponents[5] with two additional ones added in later updates, while Beast Boxing Turbo has twelve.[5] The player can deliver hooks by moving left or right while punching; Beast Boxing 3D uses swipe controls to perform different types of punches,[6] and moving around the ring is controlled by tilting the device through accelerometer-based motion controls.[7] Jabs are quick, while hooks and uppercuts deal more damage but take longer to swing.[5] The guard meter shows how likely an opponent is to block against attacks, represented by a boxing glove icon below their portrait being up or down. Opponents block moves more often if the player uses them repetitively, requiring the player to use different strategies.[5][6] Piglas gives the player advice throughout each fight.[5]

The Mary Sue noted Char as a good example of positive female representation in games, and praised the game's focus on combos and strategy, stating that "The reason Beast Boxing Turbo will appeal to women who already like boxing games is because it's a good boxing game".[3]

Zeno Clash taught us a few years ago that punching animal-human hybrids in the face is a lot of fun. Beast Boxing Turbo now takes the concept into the ring, Punch-Out style, as a human looks to become boxing champion of the beasts.

An artfully designed first-person boxing game with freestyle arcade action in which you punch a turkey in the face.Beast Boxing Turbo is a challenging first-person boxing game with fast-paced freestyle boxing action. You play a secret human boxer in a beastly world. She's outmuscled, undersized, and in way over her head.

When Khang Le and I started working on Beast Boxing, we liked the idea of trying to develop gameplay that was somewhere in between the puzzle-like problem-solving approach used by Punch-Out and the slow simulation-style boxing popularized by Fight Night. Above, you can check out I made a quick image that shows how our visual approach changed over time, as we learned more about which technology route we wanted to take.

Oh, so the green transparent boxer in the picture is like a placeholder, so you know from whose eyes you'll be seeing this? Other than that it all sounds very well thought out(a lot of boxing is jumping in and out - well smart boxing any way) and the punches sound good, but if you have an orthodox stance isn't the right jab technically a cross(since the back arm is crossing the whole distance and twisting the body)?

Beast Boxing Turbo is a simple pleasure, the kind that's hard to write about. It's Super Punch-Out but with monsters. You're a human woman who has decided to enter a beast-only fighting league by wearing a haphazardly designed costume. You first-person punch your way through progressively more difficult bouts and, in between, spend the money you earn on new equipment and new moves.

Partly it's the sense of humour with which everything is presented. It's a silly idea for a game and it knows it, lightly riffing on tropes from Rocky movies. The beasts you come up against are all creatively designed, like you've stumbled across an older, unknown 2D Zeno Clash.

Char will earn money by prize fighting, and spend it on nearly endless character upgrades and beastly boxing gear. Will she spend all her winnings becoming the fastest fighter in Beasthalla? Try to build up the ultimate defensive armor set? Or perhaps wear a chicken totem for fun?

Beast Boxing Turbo features four leagues with twelve opponents, over thirty-five pieces of unique boxing gear to equip, six skills to improve, NewGame Plus modes, and fast-paced arcade-action gameplay. Instead of following the traditional boxing game route, matches are best two of three, and decided by KO only. Jabs, hooks, and uppercuts are available to the player, each of which has its own pros and cons. Health, fatigue, and hit streaks must all be balanced in order to fight effectively in the ring.

What's your game called and what's it about?

Beast Boxing Turbo is a first-person monster boxing game for PC and Mac.

You play as a lowly human who has to fight wearing a monster costume, as humans aren't allowed in the Beast Boxing leagues. You find a pig coach who is willing to help, and you set off on a quest for strength, fame and glory.

Aside from the monster-punching action, Beast Boxing Turbo features frenetic, challenging gameplay, a story with four leagues to beat, skills that can be leveled way up, and 35+ unique pieces of boxing gear to mix and match. The whole game is rendered in a beautiful, hand-painted style, with detailed, imaginative monsters and environments.

Do you see yourself as part of a larger indie movement?

Beast Boxing has been more about quality of gameplay than breaking new ground, so it doesn't have the typical "indie" vibe, even though it's self-published. In indie games, people are a part of the products, and I'm more of a behind-the-scenes kind of person. Khang is too, but has been showing up a lot more lately because of Hawken. However, we're both passionate about our work, so maybe it's just about getting enough titles under our belt that people will know what to expect from one of our games.

How do you design the new beasts? What makes a good monster?

First we use the handy monster generator in Khang's brain. Then, I designed attack patterns, dialogue and feel to match the designs for each monster. The tree man became the ancient lumbering Treimann, who does a lot of damage with slow hooks, whereas the skeleton-with-a-headband reminded me of Tobias from Arrested Development, so I made him into Steve the Skeleton, a silly early-game boss with fast jabs, annoying cues, and a special trick up his sleeve.

Why develop independently, rather than work for an established company?

It's like power-leveling your skills and career. Releasing a game is a herculean feat, and doing it independently really forces you to rise to a higher standard.

Do you keep up with Khang? Is there a reason you didn't get involved in Adhesive Games with him?

Yep, we still keep in touch. I think it would have been fun to work on Hawken, but we never really talked about it, and he had a solid team in place already with lots of game industry experience. Those guys don't really need much help. It would have been a tough choice though; those guys are awesome.

Sell Beast Boxing Turbo in one sentence:

Buy our artfully designed first-person boxing game where you punch a turkey in the face.

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