Descargar Minecraft Ultima Version Hackeado

0 views
Skip to first unread message
Message has been deleted

Joseph Zyiuahndy

unread,
Jul 12, 2024, 11:57:32 AM7/12/24
to quethomonsturn

*"What the heck is that?"
-I'm glad you asked. Eventually, I'm hoping it'll become another golden age Minecraft core-mod/jar-mod ala Not-So-Seecret-Saturday, Better Than Adventure, New Frontier Craft, ReIndev, Better Beta, etc.

descargar minecraft ultima version hackeado


DESCARGAR https://urluso.com/2yOOM6



*"So what makes this one different?"
-Well, from the get-go I wanted to introduce specific features in different updates, so purists can stop at whatever update feels best for them. That way this can also serve as an "ultimate" beta experience for as many people as possible.
Because of this, the first several patches consist almost entirely of bugfixes and quality of life features for Beta 1.7.3, meticulously fixing as many bugs as I could find, polishing the game itself, and keeping everything else relatively unmodified and pure. As such, B2B1.7.8 is in a way the ultimate way to experience "vanilla" Minecraft Beta 1.7 in its most perfect form.

*"What happens after that?"
-Once the game is in a stable, polished state, further updates will expand upon beta in much the same way the old updates of vanilla used to, hopefully keeping the original feel but adding useful and interesting features.

*"What kind of features?"
-In all honesty, this is mostly intended to become my ideal version of the game, based on what I always used to imagine the game would someday be like, drawing inspiration from comments from the developers and rumors in the community from back in 2011.
I'm talking torches that burn out, crying obsidian respawn obilisks, pigman villagers, etc, plus a ton of quality of life features from other mods and the modern game (like silk touch gold tools from NSSS). And, most importantly, absolutely no hunger!

*"But what happens to the polished version of "vanilla" 1.7 once new updates come out?"
-Worry not! Some people don't care at all about the new features and updates beyond the bugfixes and QOL features of the mod. I get that. To those people, I hear you, gamers! The latest version of "update" 1.7 without any major additions (currently B2B1.7.8) will always be available as a separate download (as will each major update)! Further, B2B1.7 will retroactively be updated accordingly if I come across any additional bugs that need patching while working on further updates. Think of it like a "Long-Term Support" version of beta 1.7, with all the bugfixes.

Now to get the bad news out of the way: Because of how comprehensive this mod is, it isn't going to be compatible with many other mods, as a LOT of class files have been changed. If you like to play with a lot of mods, this might not be the ideal version of the game for you. For everybody who's looking for a more seamless and more stable beta experience, or an interesting possible alternative route for the game's development though, you're in the right place! Welcome to the party!

Want to stay up-to-date with Back2Beta? Join the Discord server!


1.7.4 Utility Patch (Polished Beta) CHANGELOG:
*Increased depth buffer from 16 to 24-bit, fixing z-fighting on AMD and Apple computers (Credit: HalfOfAKebab, MCArchive)
*Colors appear properly on Mac M1 processors instead of inverted (Credit: Dereku)
*Custom player skins properly download and display on the player model (Credit: Betacraft.uk)
*Original beta sounds have been restored (Credit: Betacraft.uk)
*Player skin randomly selects Steve or Beta-fied Alex when no custom skin is present (ie offline mode)
*Walking near the farlands no longer causes jitter (Credit: pi314159265358978)
*Added cardinal direction names and world seed to the F3 debug menu
*Single Half Slabs no longer block light
*Wooden Slabs are now a separate blockID, allowing them to function properly
*The metadata value previously used for Wooden Slabs has been replaced with Brick Slabs, which are fully craftable
*Wooden Slabs can be used as fuel in a Furnace
*Axes properly affect Crafting Tables, Wooden Stairs, Wooden Slabs, Wooden Doors, Pumpkins, etc.
*Pickaxes properly affect Redstone Ore, Furnaces, Stone Stairs, Iron Doors, etc.
*Food won't be consumed if the player is already full (Credit: )
*Milk can be drunk without aiming at a block & milking cows is far more reliable
*Saddles drop from killed saddled pigs
*Leaves broken by Shears will properly drop Leaves even when the Shears break
*Third-person view hides the crosshair, has a front-facing mode, and will show the player even when they're inside a transparent block
*Sneaking while right-clicking on an interactive block bypasses the interaction, allowing you to place blocks on them instead (place Torches on Crafting Tables!)
*Likewise, sneaking while placing a block on a Snow Layer will place the block on the clicked side of the Snow Layer rather than replacing it
*Sneaking while left-clicking on a Door, Button, Lever, etc won't activate it, allowing you to more easily break the block
*Non-solid blocks like Torches and Levers cannot be placed on Chests
*Beds and Webs make their proper stepping/breaking sounds
*Jukeboxes and Music Blocks make their proper stepping/breaking sounds
*Jukeboxes and Music Blocks can no longer have their top face ignited with Flint and Steel
*Stairs properly drop themselves instead of their material
*Stairs no longer block light
*Chest orientation is based on the player's direction when placing them
*Boats now reliably dismount properly
*Boats have a small amount of friction applied when no one is riding them, to prevent them straying too far
*The player can no longer be pushed while sleeping
*The player can no longer open their inventory, toggle third-person mode, drop items, or break blocks while sleeping
*The player's respawn point is set when right-clicking on a Bed, rather than after waking up from sleeping in one
*Leave Bed button shows up when sleeping, even in singleplayer
*Players won't be woken up by "nightmares" and attacked while sleeping
*The sun now properly rises in the east and sets in the west (instead of north to south)
*Chicken hitboxes have been made slightly bigger
*Flint and Steel only takes damage when successfully igniting a block
*Skeletons properly hold their Bows like in beta 1.8+ (Credit: LO6AN)
*Armor slot icons display in inventory when armor isn't equipped (Credit: LO6AN)
*Chat GUI remembers chat history and can be scrolled through (Credit: )
*Currently typed characters in the chat bar can be navigated through with the arrow keys (Credit: )
*FOV slider has been added to the options menu (Credit: vfjekMC)
*The "whirlpool" bug (with water not forming a source block when above another water block) has been fixed
*Broken placement behavior of ladders when an entity is occupying the same block has been fixed
*Fixed the Game Over screen so the score displays correctly (though it will still always be 0)
*Items can be shift-clicked into a Furnace and are top- or bottom-slot prioritized if they burn or smelt
*Signs, Ladders, and Wooden Doors can be used as fuel in a Furnace
*Items can be dropped from the inventory by pressing the drop key while hovering over a slot
*An entire stack of items can be dropped from the inventory by pressing shift and the drop key while hovering over a slot
*Items can be moved from the inventory to a specific slot in the hotbar by hovering over the items and pressing the number key corresponding with the hotbar slot
*Dropping items with the drop key will now drop the entire stack if the player is sneaking
*Loose items will sort themselves into your inventory if they can rather than being dropped when a GUI is closed
*Shift-clicking while crafting an item will craft all that can be crafted of it
*Armor (and Pumpkins) can be shift-clicked into armor slots
*Nonstandard blocks (Pressure Plates, Stairs, Fences, Trapdoors, etc) now correctly render at the normal scale instead of twice as large when dropped as items
*Mobs will no longer repeatedly attempt to jump over Fences (Credit: SnowshoeIceboot)
*Code for placing Half Slabs has been reworked, allowing a Double Slab to be formed even when there's a block above it, and when indirectly placed on adjacent surfaces
*Flowing Lava decays properly and won't linger when it shouldn't
*Double-wide Doors function properly and are no longer redstone-inverted from one another
*Levers emit redstone particles when activated
*Game Menu no longer incorrectly displays "Saving level..." when in multiplayer
*"Mods and Texture Packs" button has been changed to just "Texture Packs"
*Quit Game button is forced to show on the title screen

1.7.5 Utility Patch Pt.2 CHANGELOG:
*Fixed a bug from the last patch where Ice would not turn to water when broken
*Fixed a bug from the last patch where shift-clicked armor items/Pumpkins would sometimes duplicate
*Fixed a bug from the last patch where increasing FOV stretches the player's arm and anything they're holding (Credit: Jilm)
*Fixed Powered Rails not powering/depowering when placed or pushed by Pistons
*Implemented New Frontier Craft's Legacy Translation System to allow for compatibility with other languages through Language Packs - LegacyTranslationSystemV1.1 (Credit: [NFC]Logan)
*Added a Server List screen to save frequently visited servers - GuiServerSlotFix (Credit: , Jilm)
*Shovels properly affect Soul Sand
*Bookshelves drop 3 Books when broken, instead of nothing
*When being placed, Paintings will always scale to the maximum size they have available, making it easier to get the desired painting
*Wooden tools can be used as fuel in a Furnace
*Sugar Cane can be placed on Sand
*Fences can be placed anywhere
*Pressure plates can be placed on top of fences
*Pumpkins can be placed anywhere
*Tall Grass can be replaced by another block, like Snow Layers can
*Arrows that are burning now set hit entities on fire
*Flowing Lava creates stone when it hits a water source directly from above
*The orientation of a Lever placed on the floor is now dependent on the player's direction instead of being random
*Levers are placeable in Snow Layers and Tall Grass
*Levers will snap to nearby faces like Torches do if they are unable to place on the clicked block face
*Coal and Flint textures have been centered
*Charcoal now has its own texture instead of using the one for Coal
*Ghast Fireballs now have their own texture instead of using the one for Snowballs
*Button crafting recipe has been changed to the modern one (using 1 Stone instead of 2)
*All Ore blocks (including Redstone, Lapis, Coal, and Diamond) can be smelted to obtain their usual drops (though they are still unobtainable in survival)
*Cobwebs now drop themselves when broken with Shears (though are still unobtainable in survival, as they do not generate anywhere in the world)
*Falling into a Cobweb now negates all fall damage
*The slash key will now also open the chat gui and begin the line with "/" making typing server commands more convenient
*Hiding the GUI with F1 now also hides block hitbox outlines
*Difficulty button now displays the current world's difficulty if on a server and cannot be changed
*Tidier F3 Debug Menu - removed frame graph & overhead mob IDs and made info easier to interpret
*New Advanced Debug Menu is accessed by pressing Alt+F3 - includes more info, frame graph & overhead mob IDs, and displays ID & metadata of items in a GUI
*Added time, weather, and light level to advanced debug menu
*Grabbed tools in a GUI can now be switched with another in an inventory slot by clicking on it, even when they are the same tool of different damage value
*The cursor properly centers itself on screen when opening a GUI in fullscreen - Fullscreen Cursor Fix (Credit: rek)
*Player no longer unexpectedly rotates when a GUI is closed while the mouse is moving near the edge of the screen - MouseHelperFix (Credit: TheMasterCaver)
*TCP NoDelay enabled for multiplayer
*Movement of living entities renders properly in multiplayer (no longer jittery) - MPEntityPhysicsFix (Credit: )
*Maps now show their correct metadata value when logging into a server, making them far more reliable in multiplayer - ItemMapFix (Credit: Dereku)
*"Stone Stairs" have been renamed to "Cobblestone Stairs"
*Fixed inconsistent item/block/gui name capitalization ("Golden boots" to "Golden Boots", "Sugar cane" to "Sugar Cane", "Lava bucket" to " Lava Bucket", Locked chest" to "Locked Chest", "Large chest" to "Large Chest")
*Fixed inconsistent pause menu capitalization ("Game menu" to "Game Menu", "Back to game" to "Back to Game", "Save and quit to title" to "Save and Quit to Title")
*Fixed grabbed items/blocks in the player's inventory rendering below text and the mini player model
*Right-clicking on TNT with Flint and Steel primes it

d3342ee215
Reply all
Reply to author
Forward
0 new messages