Game Programming Gems 2 Source Code Download

0 views
Skip to first unread message
Message has been deleted

Sondra Pevy

unread,
Jul 17, 2024, 2:59:49 AM7/17/24
to questofwitsnet

In the list below, each chapter that has anaccompanying codesample or demonstration is linked to the corresponding ZIP file, installer EXE,movie clip, or foldercontaining the unzipped data. In general, a ZIP file is present only if theunzipped folder would not have fit on the CD. Where possible, the contributorshave included executable versions of their samples in addition to source code.

Does anyone have the contents of the CD rom or know where I can find it? In particular I'd like to see the source code that accompanies the article "An Object Composition Game Framework" by Scott Patterson of "Next Generation Entertainment"

Game Programming Gems 2 Source Code Download


Download File https://tiurll.com/2yXm31



If the code is not avaliable anywhere online I'll post the CD to the person who promises to share its contents. I've also got the original "Game programming gems" which also comes with the CD - both the CD's are unopened and even sealed to show they've never been opened

Jeff had a blog post yesterday (seems everything he writes in his retirement gets on Hacker News as well) about reading source code. While Jeff's post is largely a pull-quote of a post on Hacker News by Brandon Bloom, one bit stuck out to me as I'm sure it did to others.

Absurd? Hardly. Nearly every programmer I've ever spoken to enjoys reading and discovering new code. I've been advocating that Developers need to read as much code as they write for at least half the time I've been blogging (10 years now, as of yesterday.) How could you not be excited about reading source with all the wonderful open source that's available in the world today?

The idea that reading source code is absurd is really the wrong message to send. Here's a list of interesting books about source and source code that I'd recommend you settle down in your leather chair, stoke the fire and read.

Of course, you don't need to buy any of these books or pay for anything. Just read code. Read your coworkers code, your company's code, your favorite open source library's code. Don't stop reading code.

Some other libraries are released as archived (.zip or .tar.gz)directories of source code. Installation processes may vary,typically a README or INSTALL file is available with instructions.

There are other sources of libraries though.GitHub is the main Ruby-related content repository.Most often a gem source code will be hosted on GitHub while beingpublished as a fully-fledged gem to RubyGems.org.

The Ruby Toolbox is a project that makes it easy to explore opensource Ruby projects. It has categories for various common development tasks,collects a lot of information about the projects like release and commitactivity or dependencies and rates projects based on their popularity onRubyGems.org and GitHub. This makes it easy to find a gem which solvesa particular problem such as web frameworks, documentation tools andcode quality libraries.

Code Gems contain source code that can extend the Open 3D Engine (O3DE) Editor or integrate features and logic for your O3DE project. They can also contain assets that are required by the source code such as interface elements and assets that are used as tests and samples.

The require statement in the binary is './lib/find_recipe', the leading dot means "the directory I am currently in", which will work when you're running it from your gem's root directory (b/c from there, lib/find_recipe is the file you want), but it will break when you run it from a different directory (eg people who install the gem are unlikely to be in the gem's source code when they run it). The easy immediate solution here is to use require_relative and go up a dir, but the most correct solution is to add your lib dir to an array stored in the global variable $LOAD_PATH. This variable stores the set of places Ruby will require code from... (Rubygems will add paths to this array, as you require gems). Try running ruby -r pp -e 'pp $LOAD_PATH', to see what that array looks like. After you add your lib dir, you can require everything relative to lib. In this case require 'find_recipe'. Here is where I do that in my gem.

Aladdin uses the GEMS driver for sound, leveraging FM and PSG patches a good bit in its music playback. A separately generated data set is also provided for the PAL distribution. Our archive does not contain the GEMS intermediate sources, and the GEMS-generated code/data is accompanied by a batch file that shows it being copied locally from a network location. This means that anything we can divine from this archive, we can also divine from the retail game by digging the GEMS sequence/sample/patch/etc. data back up from the binary.

I've been programming on Ruby on Rails for a while now, and to be able to easily access data from my controllers in my javascript code, as a beginner I came across the Gon Gem. It solves the problem quite simply, but a bit mysteriously to the RoR beginner, to be honest.

The last retail release was GEM/3 Desktop, released on 3 November 1988,[35] which had speed improvements and shipped with a number of basic applications. Commercial sales of GEM ended with GEM/3; the source code was subsequently made available to a number of DRI's leading customers.

Do I have to change anything about my project because I am using this other ruby gem that is licensed with LGPL? My project does not contain the source code for the other gem and it is not shipped with my project. It is simply listed as a dependency so that ruby gems will install it and my project will call into it from my code.

However as it's a dependency you need to offer the source-code of it if you distribute your software. I have no clue if the require mechanism within ruby always provides sources as well. If so I'd say that you already distribute with sources. If not, you need to take care that for every version of that gem that you require with your software you offer sources for.

Computer Graphics: Principles and Practice, by Foley, van Dam, Feiner and Hughes (companion source code)
Real-Time Rendering, by Akenine-Möller and Haines (companion web site)
3D Game Engine Design, by Eberly (Geometric Tools site)
Mathematics: From the Birth of Numbers, by Gullberg
Jim Blinns Corner: A Trip Down the Graphics Pipeline
, by Blinn
Jim Blinn's Corner: Dirty Pixels, by Blinn
Jim Blinn's Corner: Notation, Notation, Notation, by Blinn
Game Programming Gems
, by DeLoura (editor)
Game Programming Gems 2, by DeLoura (editor)
Game Programming Gems 3, by Treglia (editor)
Game Programming Gems 4, by Kirmse (editor) (contains an article by Jim)
Game Programming Gems 5, by Pallister (editor) (contains an article by Jim)
Game Developer magazine source code
Chris Hecker's home page
Jeff Lander's Game Developer articles
Jonathan Blow's home page

Ruby is a dynamic, open-source programming language known for its simplicity and productivity. With an expressive and elegant syntax, part of the Ruby philosophy is to make developers happy. It is often used for web development with a range of different frameworks, and for scripting, allowing for fast iterations when building prototypes.

Availability: FSelector, written in the Ruby programming language, is free and open-source software that runs on all Ruby supporting platforms, including Windows, Linux and Mac OS X. FSelector is available from and can be installed like a breeze via the command gem install fselector. The source code is available ( ) and is fully documented ( ).

FSelector has on-line tutorials and code examples for each feature selection algorithm and for auxiliary normalization, discretization and missing data imputation techniques as well. FSelector is hosted at the largest and most popular Ruby gem repository ( ), with source code available under the Git version control. FSelector is 100% documented including summaries and references, with intuitive layout generated by using the YARD tool ( ). This support can lower the barrier for end users to write their own feature selection algorithms based on FSelector.

Instead, you will find the gem dependencies listed in GEM_NAME.gemspec, where GEM_NAME is the actual name of the gem for which you are viewing the source. Look for the spec.add_dependency and spec.add_development_dependency lines to discover the gem names.

Once you find a gem you want to learn about, the next step is to read the documentation for that gem. Fortunately, almost all open source gems are hosted on RubyGems.org, the ruby community's gem hosting service. When you go to the RubyGems.org homepage and search for the gem by name, it will show an informative page with the gem's name, description, version history, dependencies, author, and more.

In the bottom right-hand corner of the page, you will also find links to the gem's home page, source code, documentation, and more. For must rubygems, exploring these links are sufficient for learning what a gem does and how to use it. The links RubyGems shows are specified in GEM_NAME.gemspec, so if you are already viewing the gem's source code (see below), you can find these links in the gemspec, too.

Eventually you will encounter incomplete documentation, find a bug in a gem, or become curious about how a gem works. In these cases, the documentation is not sufficient and you need to view the gem's source code.

To view the source code for the latest version of an installed gem, you can use the gem open command. The gem open command will open the gem's source code in your EDITOR of choice. See also gem help open for more options.

aa06259810
Reply all
Reply to author
Forward
0 new messages