Plant Tycoon is a gardening sim game where you nurture plants and experiment with increasingly rare and valuable species. The object is to breed and cross breed plants until you find the 6 Magic Plants of Isola and solve the genetic puzzle. You start with a couple of dollars, a handful of seeds, some soil and water. Grow plants, organize and harvest seeds, monitor your plants' health, age and maturity and protect your plants from dehydration and infestations. Sell some of your creations to fund your research, buy better supplies to use in your Nursery and purchase ornaments to customize your virtual garden.
Plant Tycoon is a gardening simulator game where the player grows seeds into plants and breed them in order to produce various new species. The goal of the game is to find the six Magics Plants by breeding the right combination of plants. Players must take care of their plants and sell them for money in order to buy upgrades that will allow them to grow more higher tier plants.
The game begins by introducing the remote island of Isola. Here, there is a village with a legend of six Magic Plants able to impart great powers unto the villagers. The player obtains a few plants and seeds from Isola in order to find these Magic Plants. It can be assumed that the game does not take place on Isola since in the later stages of the game, the player must buy water and soil from the island rather than having it readily available.
Players start with the basic supplies, several chemicals, and a random assortment of seeds. Players will also have some seedlings already planted for them: one Maranta, two Reptans, and an Astera. Help popups are available to guide new players through learning the game.
Plant Tycoon is about eight years old on PC, older on Palm OS, and came up as part of my quest to find a relaxing gardening game I can run in the background while working. Mostly what I want is a lovely-looking handful of plants which sometimes require me to snip off dead leaves, or maybe I could dust their leaves, or give them a splash of water.
It's not really about the actual gardening, exactly. I hate gardening. What it's about it providing a gradually changing aesthetic which I have a limited influence over and which I can stare at while stressed about an email or grumpy when a feature isn't flowing. Essentially, I want a way of utilising my second screen so it can provide a mood boost rather than just housing Twitter.
Plant Tycoon was likely not going to be that but it was appealing on the aesthetic front. Not for its menus or interface - the main screen is a set of greenhouse work benches with predefined plant pot spaces. You fill those pots with soil, water them a bit and then add a seed.
What I'm more interested in is that you can cross-pollinate the plants to produce new species of increaasing value and with increasingly demanding and expensive lifestyles (or whatever you call their nutrient demands and general upkeep requirements). I like the shapes of these seeds, and I like the surprise you get when rearing one of these mystery hybrids for the first time. There's also a relatively simple genetic inheritance element at play if you want to pay attention to it.
Plant Tycoon is a bigger, better version of the thrill I used to get in Pocket Frogs when trying to produce little hopping collections of pixels with the right patterns and the right colouration. I got cross with Pocket Frogs because it began to feel unmanageable. The idea of completing it started to feel like a lifetime's work and I do (sometimes) have better things to do with my life.
There are 529 kinds of plant here so it ought to keep me going for a while but there is, ultimately, an end point. It's a different beast from the gardening quest, though. More like a second job and a satisfying time sink than a mood lifter. Apart from where I keep forgetting time passes even when you don't have the game open and I come back to a dead greenhouse. Then it's a bit less satisfying and a bit more OH GOD IT IS ALL DEAD AGAIN.
In an ideal world my quest would lead me to a game/desktop companion which took the slow, guided development of actual gardening, married it with the highly stylised plant aesthetic of My Organic Garden and added the almost-white-noisey-weather sounds and chimes of Mountain.
Players take on the role of the owner of a plant nursery, who must breed and care for more than 500 different kinds of exotic plants, all the while attempting to keep the plant store economically viable long enough to achieve the ultimate objective: breeding the six Magic Plants.[3]
Planting Seeds 0- at the start of the game is one of the key things to succeeding. Plant the four seeds you start with in the seed tray. Plant the four seeds in your Seed Storage. Go to the Gardening Supplies shop to buy and then plant the 3 common seeds.
Mature Plants can be self-pollinated to produce more seeds for the next growing cycle. At the start of the game, use the growth chemicals to speed growth of your first plants. When they mature, let the plants go to seed, then harvest the seeds before selling the parent plants to raise more money.
Soil Upgrades create successful plant growing conditions. The beginning soil is only good for common plants.The most important investment you can make is in getting better soil, which allows cross-pollinated plants to survive. You need Soil from Isola before you want to start experimenting with the chemicals in the shop to speed your plant growth.
Plant New Seeds with Caution to insure plant survival. If you crossbreed two plants, test one seed to make sure the plant can survive in your soil before risking all seeds. You can always save the other seeds until you have better soil.
Players take on the role of the owner of a plant nursery, who must breed and care for more than 500 of different kinds of exotic plants, all the while attempting to keep the plant store economically viable long enough to achieve the ultimate objective: breeding the six Magic Plants.[1] Along the way, they can catch insects which are then added to a kind of "trophy" room, the duplicates of which can earn the player a significant amount of cash.
Players start with only a small selection of plants, some seeds, some money, and a seed box. Money is earned by selling plants and catching duplicate bugs. With this additional supplies, medicine, and special chemicals are available to be bought, along with the options of researching soil, water, insect nets, and pruning shears (three levels for each) for your plant shop. Although the game runs in real time, it can be paused - normally the life in the plant shop runs even when you exit the game or turn off your computer.
There are several ways in which plants in Plant Tycoon differs from real life plant raising. For example, plants in Plant Tycoon can only be pollinated once, and Magic Plants in Plant Tycoon have a unique effect on other plants or purchasers. It also assumes that all plants can be cross pollinated and make hybrids with any other plant.
Players take on the role of owning a greenhouse where they breed and sell plants. They start with $250, Common soil, Common water, Common shears, a Common net, a few Common seeds, 1 seed storage box, 1 bottle of Insta-Grow, 1 bottle of Insta-Grow Vaporbomb and 1 bottle of Plant food. Players make more money by selling plants and catching bugs. They can then buy more chemicals, tool upgrades, nursery upgrades and seeds.
There are 48 different types of bugs. Catching bugs brings in a little bit of money. There are Common, Uncommon and Rare bugs. The first bug of each type goes into a jar and all duplicates of that bug are automatically turned into cash. Duplicate bugs earn $5 for Common, $20 for Uncommon and $40 for Rare. The bug net can be upgraded from Common to Uncommon to Rare with each upgrade requiring less accuracy in catching a bug.
There are more than 400 different species of plants to be discovered. By cross pollinating Common plants, players get seeds for fragile Uncommon hybrids. These require the more expensive Uncommon supplies. Some of these plants will survive long enough for cross pollinating, but in order to live and remain healthy they need the first upgrade of soil. By cross pollinating these hybrids with other Uncommon and Common plants, players get seeds for frail Rare hybrids. These require the very expensive Isola supplies to survive. These rare hybrids will only survive in the highest soil quality. Players discover very rare Magical plants by cross pollinating Common, Uncommon and Rare plants. The Magical plants typically need Isola soil and all have unique effects that immediately and permanently affect the Greenhouse and Nursery. Plants sell from $5 for common plants, to $1000 for rare Magical plants.
Using the various fertilizers at appropriate times in the plants' lives will make them healthier, larger, produce more and bigger flowers and produce more seeds. A large healthy plant with many flowers will sell for much more than a small plant with few flowers. Unhealthy and diseased plants rarely sell. Plants that have been pruned down to the point where they have no flowers or are just a stem will not sell at all.
The Nursery is where plants are sold. It has a wide variety of upgrades and improvements, all of which attract more customers. Having more customers makes plants sell faster and for higher prices. Customers that are clicked on display a speech bubble that often indicates what the customer wants such as: lower prices, specific plants and specific Nursery upgrades. Any Magic plants discovered will be planted in a gold pot in the center of the Nursery. Players can sell and breed magic plants too.
A lot of the old features carried over: more expensive soil and water is a necessity for your fragile cross-pollinated plants, decorations brings in more customers, etc. The soil system works quite well, but I always found the nursery decorations to be little more than vanity buys. Your customers will eventually buy all your plants if you leave them there long enough, regardless of whether there are enough of them.
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