Visual Studio
To build the Vulkan ICD library, use Visual Studio 2019 to open the project folder and wait for it to run CMake. Open the CMake Targets View in the Solution Explorer and select the vk_swiftshader project to build it.
On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. On Linux, the LD_LIBRARY_PATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first.
All changes require a Change-ID tag in the commit message. A commit hook may be used to add this tag automatically, and can be found at: -review.googlesource.com/tools/hooks/commit-msg. You can execute git clone and manually place the commit hook in SwiftShader/.git/hooks/, or to clone the repository and install the commit hook in one go:
Some tests will automatically be run against the change. Notably, presubmit.sh verifies the change has been formatted using clang-format 11.0.1. Most IDEs come with clang-format support, but may require upgrading/downgrading to the clang-format version 11.0.0 release version (notably Chromium's buildtools has a clang-format binary which can be an in-between revision which produces different formatting results).
googletest contains the Google Test project, as a Git submodule. It is used for running unit tests for Chromium, and Reactor unit tests. Run git submodule update --init to obtain/update the code. Any contributions should be made upstream.
[^1]: This is not an official Google product.
[^2]: Vulkan 1.3 conformance: -products#submission_717
[^3]: Trademarks are the property of their respective owners.
[^4]: OpenGL ES 3.1 conformance: -products/opengles#submission_906
I thought some of you might be interested to know that TransGaming SwiftShader now features a back-end based on LLVM. SwiftShader is a high-performance 3D software rendering toolkit ( ). It has recently been licensed by Adobe for the Flash Molehill 3D API ( ).
If you decide to try out the demo, make sure to check out the SwiftConfig functionality. While running a Direct3D 9 application with SwiftShader in windowed mode, you can interactively change its settings by opening :8080/swiftconfig in your browser. These settings include some LLVM optimization passes that can be selected or reordered!
It's not just for Windows. Flash Molehill is up and running on Mac and Linux
as well, able to use SwiftShader as a software GPU. TransGaming also has
extensive expertise in OpenGL and general portability technology. So the new
release is really a toolkit that can be tailored to any platform.
That said, the current public demo only contains Direct3D 9 DLLs. We can't
release any OpenGL ES 2.0 builds yet because of licensing. But for the
record we did the original version of the Google ANGLE project which has an
OpenGL ES 2.0 API, using Direct3D hardware underneath (which is far more
challenging than having the flexibility of a software renderer).
Welcome to ArcGIS Maps SDK for Swift. This guide describes how to use the latest version of ArcGIS Maps SDK for Swift to build native mobile apps that incorporate capabilities such as 2D and 3D data visualization, geocoding, routing, and geoprocessing, for deployment to iOS devices, such as iPhones and iPads, or macOS using Mac Catalyst.
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