TheBlack Cannon was a long range cannon invented by Lash for the Black Hole's invasion of Macro Land. It first appears in Advance Wars 2: Black Hole Rising when the Orange Star army encounters a prototype.
The cannon's armor is mostly impenetrable and cannot be attacked. The one weak point is the entry door which has 99HP. The cannon uses the same damage type as other buildings. This point can be hit with both Direct and Indirect attacks but is immune to Missiles and Black Bombs. The Black Cannon is also unaffected by CO Powers.
The prototype cannon could fire on any enemy unit within vision once every 2 turns, but the latest version is capable of firing once every day. The cannon cannot turn and only fires in the direction it is facing.
The Black Cannon has a long range with a triangular firing arc starting on either the upper or lower tile of the cannon depending on which direction it is facing. It can fire 9 tiles in front of the cannon and up to 19 tiles across. It's attack range widens, starting with only 3 tiles wide directly in front of it and increasing until it reaches the maximum of 19 tiles. When it fires it deals a flat 5HP damage to any one target. However, it cannot destroy units; instead, units will go as low as 1HP.
Users who are tricked into clicking the links are led to a compromised / abused website that contains a malicious JavaScript. This script uses an embedded iframe that points to strictly malicious site that uses the Blackhole Exploit Kit. Once the iframe loads, another obfuscated script loads from the Blackhole Exploit Kit site. This code is responsible for searching for vulnerable software to exploit. The Blackhole Exploit Kit can target vulnerabilities in several software including third-party applications like Adobe Acrobat, Flash Player, Java and Windows.
Once a successful exploit has taken place, the Blackhole Exploit Kit initiates the malware installation. Based on our investigation, this type of attack spreads information-stealing malware like ZeuS/ZBOT and more recently, TSPY_FAREIT variants.
TSPY_FAREIT variants specifically TSPY_FAREIT.AFM, which is used in the latest BHEK spam run, steals FTP client account information. It also collects information such as stored email credentials and login details from browsers. Furthermore, it uses a predetermined set of passwords in order to brute force Windows login. As such, users are at risk of having their personal information and credentials related to their bank/financial accounts stolen. This, in turn may be used to launch other attacks or stolen information can be sold in the underground cybercrime.
The power to generate black holes. Sub-power of Gravitational Singularity Generation and Black Hole Manipulation. Technique of Gravity Manipulation. Opposite to White Hole Creation. Not to be confused with Void Creation.
I just want to start this review off by saying that I never finished the first Prototype. My Little Pony: Friendship is Magic was coming out a few weeks later, and since it's probably one of the best games ever made, I traded Prototype in for store credit to make sure I had enough to get it. Any normal person would have done the same. Hell, you could make your own bad ass motherfucker of a pony, and I wasn't about to miss out on that.
Before I jizz my pants while fondly remembering the Discotrip pony I made, let me get started on what you are really here for: an attempt at a review of Prototype 2. Yes, it's a sequel, this site REALLY loves reviewing sequels. This site also loves black people. It's how Jew got a job. Therefore This game is a perfect review for the site, because in Prototype 2 you play as Sgt. James Heller, a black guy. The biggest difference between Jew and Heller, however, is that Jew has yet to be violated by the Carnage symbiote.
As this game is a sequel, it takes place some time after the first game, obviously. Stupidly enough, it's not explained at all in-game why Alex Mercer (the hero of the first game) has gone rogue and brought about the chaos of the second major infection. A 3 part comic series thankfully bridges the gap between Prototype 1 and 2, but it's kind of sad that the developers couldn't do it in the game. Probably a bad attempt at attachment selling. Anyway the game starts you in the heart of the Red zone (the zone where the "Mercer virus" is allowed to grow unchecked) chasing down Mercer, only to be obviously outmatched, beaten, and infected. This is how protagonists are made! Fade back in to a test facility, where black man is used as a guinea pig. Experiments are performed on him to see what the hell is inside of his blood, and if he can be made a slave. Since this ain't no Roots and Heller ain't no Kunta Kinte, our hero busts out. That's when the real fun begins.
While the game claims to be open world, it actually forces you to stay in the Yellow zone until you progress further into the story. Then you move to the Green zone, and finally back into the Red zone. The Red zone is full of heavily infected resistance, Yellow features medium level threats, and Green is full of lightly infected pushovers. Unlike the first game, where you could freely explore the most of the game world from the start, this game lies to you by restricting your freedom, much like our own government.
Even more depressing, having to deal with a weak ass story and boring characters makes getting to the green and red zones almost not worth the abuse, fun gameplay be damned. A large complaint of the first game was it's insane difficulty in some parts. Prototype 2 attempted to address this, and instead made things too easy, even on hard! Sometimes enemies WILL get a few lucky hits in, which still do a decent amout of damage, just not the anal raping levels of damage that I hated about the first game.
Another big complaint I have is that sadly, there are no hookers for you to run over with a tank. To this I simply say "wtf!?". NYC is full of filthy hookers looking to turn a trick, yet I have been through this entire game, and cannot find a single one. So much for any REAL fun. I guess you will have to use your claws, blade arm, hammer, whipfist, and devastator to really get your fill of bloody good fun. Act now and get 4 new and actually useful abilites! Side effects include nausea, indigestion, cancer, arguing with Gamestop over their return policy, and fear of clowns.
Tendrils:THE BEST power in the game, hands down. Fucks up tanks, fucks up helicopters, fucks up brawlers, fucks up everything. When charged up, the black hole attack will make quick work of ANY large group of foes.
Even with these awesome abilites, however, it doesn't make up for the fact that the main story is way too short. The game is only about 10 hours max to get the 1000 gamerscore, and that's playing on hard as well. The lack of collectables also cuts down on exploration time. It would have been nice to have had more than 40 compared to the 400+ in Prototype 1.
Final Verdict:This game had promise but in the end it was all a lie, truth is if you want an easy 1000 gamerscore rent this otherwise save your money for better things like Spicy McChicken sandwiches, or My Little Pony DLC.
Death Star prototypeProduction informationManufacturerImperial Department of Military Research[1]ModelDeath Star prototype battlestation[2]TypeBattlestation[1]CostUnknown[1]Technical specificationsLength120 kilometers[3][1]Width120 kilometers[3][1]Height120 kilometers[3][1]Engine unit(s)Ion engines (for sublight movement only)[4][1]Hyperdrive ratingNone[1]ShieldingBorstel Galactic Defense field generators[1]ArmamentConcave Dish Composite Beam Superlaser (1)[5]CrewCrew: 256[3]Gunners: 45[3]Minimum crew75[3]Consumables2 months[3][1]UsageRole(s)Testbed[5]Battleship (dreadnought)[5]AffiliationGalactic Empire[5]Constructed3 BBYDestroyed11 ABY[5]Present for battles/eventsBattle of the Maw[5]Battle of Kessel[5]Owner(s)Tol Sivron[5][Source]
The Death Star prototype was a simple durasteel frame with a reactor core, superlaser, engines, and a control sector. First conceived by Grand Moff Wilhuff Tarkin, it was constructed by Bevel Lemelisk and his engineers at the Maw Installation.[2]
The Death Star prototype measured 120 kilometers in diameter.[4] Its superlaser was only powerful enough to destroy a planet's core, rendering it uninhabitable,[4] although it was powerful enough to totally destroy larger moons. The superlaser also took a large amount of power and drained the vehicle's batteries. It took 15 minutes to recharge the batteries and superlaser.[5]
The targeting system on the Death Star prototype was also never calibrated, greatly hurting its accuracy. The prototype's interior consisted of multiple levels,[5] one of which housed a control room where all the computers including the superlaser were slave linked,[4] and at least one or two other decks that were able to hold a majority of the Maw Installation's personnel.[5] This meant the station could be run by only a small crew, although only one person was needed to pilot the structure. An intercom system was installed that could be heard throughout the entire station.[5] Multiple catwalks and access hatches were present throughout the prototype, notably the core.[5] The interiors of the later Death Stars were taken up by the hyperdrive engines and other components.[4]
The Death Star prototype was constructed to see if the planet-destroying superlaser could be built. As soon as the laser worked, the prototype was left anchored above the Maw Installation since it had fulfilled its mission. It was never completed.
Tol Sivron and his colleagues used the Death Star Prototype to flee an attack by the New Republic on the Maw Installation in 11 ABY. After escaping out of the Maw and into the Kessel system, the crew began to repair the damage they sustained. Once it was fixed, Sivron decided to test the superlaser. Using Kessel as a target, the prototype fired but missed, due to the poor calibration, and hit the moon instead, completely destroying it. The station was driven off by the Millennium Falcon and assorted pirate forces of the Smugglers' Alliance, eventually retreating back into the Maw Cluster after firing the superlaser at the oncoming ships a few times. After a quick meeting, Sivron and the other crew members decided to return to the Maw Installation and use the prototype to destroy the facility, in order to not let their research fall into enemy hands. The Millennium Falcon, piloted by Han Solo, Lando Calrissian, and Mara Jade; had flown into and attached itself to the core while the station moved.[5]
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