You can add the launcher exe file as custom game to start the game through the Lab but it wont be possible for the Lab to detect the "real" game exe file is running, therefore no telemetry is received by the Lab and that is the reason why it wont be implemented into the Lab.
That is not true at all. Other apps like Simhub work perfectly fine with auto detecting the game and reading the telemetry. So the Windows store version is not blocking anything at all. Else others should have issues to implement telemetry also. So no reason for why Fanalab also can't do this... Simhub was even able to release it on release day of the game...
Because for the regular Windows Store version it is simply impossible to get access to the forza_gaming.desktop.x64_release_final.exe which is the required exe file to get the status that the game is actually running and to gather telemetry. Try to add that file as Custom game to the Lab and you will get this error message:
There can still be issues with network access blocking telemetry for store apps, which is possible to workaround, but a pain. Though, *even without telemetry, fanalab support would still be useful*, just for switching force feedback settings/profiles based on the game.
Sign In with Fanatec US RegisterSign In with Fanatec USSign In with Fanatec Australia RegisterSign In with Fanatec AustraliaSign In with Fanatec Japan RegisterSign In with Fanatec JapanSign In with Fanatec Europe RegisterSign In with Fanatec Europe
Forza Motorsport is a 2023 sim racing video game developed by Turn 10 Studios and published by Xbox Game Studios. The game was released for Windows and Xbox Series X/S on October 10, 2023.[6] It is the thirteenth main installment in the Forza series.[7] Although it is the eighth Forza Motorsport title, succeeding Forza Motorsport 7, it is a reboot for the titular sub-series, dropping the sequential numbering from past entries' titles. The game received generally positive reviews upon release.
Forza Motorsport is a sim racing video game.[6][8][9] At launch, Forza Motorsport features more than 500 vehicles and 800 upgrades, as well as 20 newly built tracks.[10] While over 100 of these will be new to the series, many of them will be returning from earlier Forza Motorsport games.[11]
Forza Motorsport includes elements such as ray tracing in real-time on the track, tire wear, dynamic time of day, damage model changes with better-defined damage, paint chipping and dirt buildup. There are other effects, such as "animated track life", "physically based lighting and volumetric fog effects", and "a fully procedural cloud system".[12] The game also includes a single-player career mode and several online multiplayer modes. At launch, Forza Motorsport will have four DLC packs for players.[13] The game features a progression system inspired by role-playing video games. As players progress, they will unlock "Car Points" for each individual vehicle, allowing players to upgrade and alter its performance such as top speed, acceleration, and handling during racing events.
Forza Motorsport was first announced at Xbox Showcase in 2020.[14] The Forza Motorsport release date was previously set for 'Spring 2023' but was later moved to a late 2023 launch window.[15][16] Early access to the game was opened on October 5, 2023 for all Premium Edition and Premium Add-Ons Bundle owners, with the game fully releasing on October 10, 2023.[17] Turn 10 Studios described Forza Motorsport as an "evolving racing platform", meaning that they will support the game by adding new cars and events every month, with new tracks being added at regular intervals.[18]
In an interview with GamesRadar+, Chris Esaki, Creative Director at Turn 10 Studios, emphasized the team's commitment to "pushing the boundaries of realism" in Forza Motorsport, and described the game as the "most technically advanced racing game ever made",[19] using the Xbox Series X and Series S consoles to render higher definition graphics than its predecessors.[20][4]
According to review aggregator Metacritic, Forza Motorsport received generally favorable reviews from critics.[22] According to OpenCritic, 84% of 115 critics recommended the game.[25] Community response to the game is more mixed, with criticisms focused on the game default controls[26] and progression system. On Steam, the game received "mostly negative" reviews from players.[27]
Luke Reilly from IGN described Forza Motorsport as "the best feeling game in the Motorsport franchise to date". While he lamented the new RPG-styled progression system and the lack of split-screen multiplayer, he praised the online multiplayer modes for being the best in the series, and felt that the game had the potential to become "a seriously rich racing destination over the coming years" if Turn 10 continued to support the game with free updates and post-launch content.[23] Writing for GameSpot, Alessandro Barbosa described the game as a "triumphant return for the simulation racing series". Barbosa liked the RPG-like progression system, adding that it provided the most "rewarding" experience in the franchise. While he noticed that the game had fewer cars and tracks than previous games, he nonetheless described it as "a standout simulation racing experience that looks and sounds stunning, while feeling reliably accurate and satisfying on the tarmac".[24] While he felt that the game lacked variety, especially when compared to the Horizon subseries, he wrote that the game was "a resolutely focused circuit-racing game with real-world motorsport leanings".[28]
Look, I'll admit that this game is not necessarily in my wheelhouse. I'm an unapologetic Forza Horizon guy. I'd rather tear up a beach in a Halo Warthog than politely do three laps around a real world circuit in a Honda Civic. But I can enjoy simcade games and I had a decent time with last year's Gran Turismo so I thought I'd check out the new Motorsport via Game Pass.
If Gran Turismo felt pretentious and silly then Motorsport feels like visiting the house of a rich and extremely uptight classmate, where you're allowed to sit at the table and have a glass of water but you can't touch anything or speak loudly or have any unsanctioned fun.
Not only does the game require practice laps before each race as it very slowly unwinds its progression, but IT HAS NO MUSIC. NO MUSIC IN A DRIVING GAME! I'm not saying it needs Horizon's suite of radio stations with funny DJs and eclectic rap and pop songs, but how about just slapping the music from the Horizon classical station on there? Gran Turismo has music. Who wants to run practice laps with no music before every race? And to the extent those people exist aren't they playing even simmier games?
Maybe this is designed for online races and they don't really care about the single player, but I feel like this game was made for a very small crowd of hardcore racing fans. I have not seen a lot of discussion around its launch or Microsoft touting how many players it has but maybe it's doing well. Still I'm kind of bewildered that they spent all this time to make the game and while the graphics look great and the handling feels very good they seem to not have spent any time on adding flavor to attract more casual fans.
Are there a lot of fans of this kind of self serious super dry racing out there or is everyone just going to sample it and go back to Horizon? So far under 40% of players have finished the initial series of 3 races, which seems like a steep drop off but is not unheard of for Game Pass.
The series has progressively become more and more by the numbers with every entry after 4, menu design becomes more boring, music has faded away almost completely, Gran Turismo attempts to create a car museum-esk lounge experience for you to touch and sniff the history of motor vehicles but Forza doesn't attempt much of that anymore, it doesn't really attempt anything, i figured they were ditching the sequel number and rebooting it for a reason but i don't know what that reason is.
Tracks are missing, cars are present but currently unavailable to the player with the promise of free updates in the future but you just know some of them will be dlc, graphics downgrades, incorrect downforce physics for race spec cars, a multi page bug list, this is definitely a 2023 game.
Before his paternity leave, Jeff Gertsmann pretty much hinted at the game being like this too. Judging by your comments, he might have been right. I haven't started it yet, because I would need to free up space on my SSD and I'm still playing Starfield. I will still give it a try at some point. The last Forza Motorsport I played was a pretty good demo you could download from the Microsoft app store years ago. In fact I think it was the free edition Forza game exclusive to the store as a way to advertise it back when it first started. So I will give the game the benefit of the doubt.
I thought Gran Turismo's weird cafe where you run into a bunch of retired car designers who talk to you in text about various cars was silly as heck but it had a kind of goofy earnest charm to it and at least made it feel like the game was really passionate about cars and car culture.
Forza replaces it with...nothing. Just racing and basic menus and some tutorial stuff. And it's wild because Horizon has a ton of personality and Turn 10 and Playground work together so you'd at least think someone from Playground would have given some pointers on adding some kind o personality even if it wasn't Horizon's wild PG party vibe.
This seems like a crazy argument to me. The main Forza games have always been dry, and when they tried to add personality in the past it was stuff like that Jeremy Clarkson shit in 5. It's been a while so it's easy to forget that these games have always been in the same category as stuff like Project Cars and the F1 games. If anything, Forza is the warm and fuzzy version of that kind of game because of the wide range of difficulty options.
7fc3f7cf58