Unlike the PS3, where every button was analog, on the PS4 (and XBox),
only the L2, R2 and joysticks axis are analog. If you are using
remapping
inside the PS4
to custom remap buttons, they will only see buttons like Cross, Circle,
Square, Triangle, L1, R1, L3, R3 as discrete on/off buttons.
The sip&puff sensors are analog, just like the joystick and they can be mapped to an analog axis like L2 & R2 or a joystick axis.
![](https://groups.google.com/group/quadstick/attach/8d4ce6a8818e7/sippuffpressuresensor.png?part=0.1&view=1)
The various pressure thresholds are adjustable in the QMP. If the input does not use soft sip/puff, you can adjust the SIP/PUFF Threshold down to the Soft SIP/PUFF Threshold for a greater range of pressures.