Batman Arkham knight

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SteamyBiscuit

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Aug 4, 2016, 2:40:16 AM8/4/16
to QuadStick
I've been working on the script for quite a while and now I think I completely finished updating it since I have run into no more problems

97% Effient ...only can't really dodge But you are now able to get past the puzzles which need to analog sticks [currently 50% on normal ]

https://docs.google.com/spreadsheets/d/1xqkagomwSt_2QuWNbntttjUyDMNQS-VF2DfRGBvTKZ0

Fred Davison

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Aug 4, 2016, 3:14:44 AM8/4/16
to SteamyBiscuit, QuadStick
Comments need to be moved from Column D to Column S.
Columns A through R are ALL reserved and putting random text in any of them may screw up your configuration in unpredictable ways.
Look at any of the example configuration files to see how this is done.  You can hide columns D through S if you want.
All cells need to be formatted for Plain Text.
Row 31 joystick_dead_zone preference will not see the 1 unless that cell is formatted as Plain Text.

SteamyBiscuit

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Aug 4, 2016, 3:23:27 AM8/4/16
to QuadStick
Lol That's why scattered my comments in different areas like in the [force off sections] because every time I put comments by decrement/increment mode modes they stopped working properly...lol
And I have no clue about joystick thing.. I base all my scripts from default profile then rebuild... I think that's were It came from and since no harm came from it I left it alone...:)

Fred Davison

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Aug 4, 2016, 3:30:01 AM8/4/16
to SteamyBiscuit, QuadStick
If you look at the Default Configuration spreadsheet, columns D through S are hidden, but they are there.

Glenn Manning

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Aug 7, 2016, 5:38:24 AM8/7/16
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Is this configuration file for PS3/PS4?

SteamyBiscuit

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Aug 7, 2016, 6:08:04 AM8/7/16
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I play on PC and treat it as a Xbox controller... But they are exactly the Same buttons no matter the console ... Just I can't really dodge in my script because I just use my quadstick without attachments but that hasn't stopped my progress in the game

SteamyBiscuit

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Aug 7, 2016, 6:12:13 AM8/7/16
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Freezes on PC so much
(developers suxed at optimizing PC port )
Not really news, but rage quitting will happen

Glenn Manning

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Aug 10, 2016, 6:02:44 AM8/10/16
to QuadStick
how do you get the game to detect the controller as xbox 360?  my game only thinks a play station controller can be used, thanks heaps

SteamyBiscuit

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Aug 10, 2016, 8:40:56 AM8/10/16
to QuadStick
On PC I use x360ce .... I finished the game 100% and got the special ending

Glenn Manning

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Aug 10, 2016, 9:34:16 AM8/10/16
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Yeah I use x360ce also but I still can't get the game to detect a 360 controller only comes up with PS4 controller

Fred Davison

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Aug 10, 2016, 12:15:15 PM8/10/16
to Glenn Manning, QuadStick
Try this:

Copy into and run the 64bit version of x360ce in the games binary folder:

C:\Program Files (x86)\Steam\steamapps\common\Batman Arkham Knight\Binaries\Win64\

 and rename the resulting xinput1_3.dll to xinput9_1_0.dll


Glenn Manning

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Aug 11, 2016, 7:49:16 AM8/11/16
to QuadStick, glenn....@gmail.com
Worked perfectly, thank you.  Fred do you know if there is a way to configure everything to be able to use the QuadStick as a mouse and xbox controller at the same time?  I'll explain what I would like to try.  I would like to use my joystick for character movement (WASD), QuadStick as mouse for character looking and QuadStick as xbox controller for button inputs (A, B, X, Y, L1, L2, R1, R2).  When playing the game as xbox controller I can use the joystick to move and I can look using the mouse (to test I just got someone else to move the mouse for me) and I can use the QuadStick as xbox controller for button inputs.

In the "Left" spreadsheets tab if I replaced with would that work?

Thanks Glenn
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SteamyBiscuit

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Aug 11, 2016, 8:27:12 AM8/11/16
to QuadStick
[Sorry I kind of need to many typos so this should be correct now ]
Theoretically it should work except I think you got it mixed up so this is what I think you're saying if you're using joystick ( ultrastick)
[Left analog][keyboard]
kb_w ,normal , usb_1_up
kb_s normal, usb_1_down
kb_dnormal ,usb_1_right
kb_a normal, usb_1_left

[Right analog] [mouse]
mouse_up , normal, up
mouse_down, normal, down
mouse_left, normal, left
mouse_right, normal, right

Apply everything else [xbox controller].... You need
Except Some games take a split second or two to execute the input from simultaneous control switching ...
Just curious here but why wouldn't you want things to be either a controller or mouse and keyboard instead of having the computer work twice as hard?

Fred Davison

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Aug 11, 2016, 10:41:19 AM8/11/16
to Glenn Manning, QuadStick
The only change I would make to Jeffrey's is to use "greater_than 50" instead of "normal" for the output functions for the WASD.  Also, you really don't need three modes, 1,2,&3, since you have control over both axis at the same time.  They can just be combined into one.  Play around with different values for the greater_than to get the feel you want.

If the game has a sprint mode, like a shift key, you can use "greater_than 90, usb_1_up" for the sprint button.

A few other notes:

If you have used the UltraStik with the QuadStick before: The QMP has to be running to relay the UltraStik 360 data to the QuadStick. 
Have everything plugged in before the starting the QMP.  You should see a message about the UltraStik in the transcript.

The screen hints for PC games sometimes switch between Game Controller mode, where they are A,B,X,Y, etc, and keyboard/mouse mode, where they are key or mouse button names, according to the last input source.  I think it is easier to use game controller screen hints because they are more consistently mapped than keyboard layouts.  For instance, A or Space are often Jump, and RT(right-trigger) or Left Mouse Button are often fire weapon, but after that it gets a lot more random on the keyboard assignments.  They have the choice of 17 game controllers buttons or 104 keyboard buttons.  It is a lot easier to remember the sip/puff mapping for 17 buttons that are fairly consistent from game to game than 104 buttons which are subject to the whims of the game designer.  So if you can keep the screen hints in game controller mode, it will help.  To do that, you can map the UltraStik to the left analog stick and the quadstick joystick to right analog, and you will stay in controller mode.  You can still have a mode sheet in your configuration file with a pure mouse mode for dealing with menus and setup in the game.



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Glenn Manning

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Aug 12, 2016, 3:34:19 AM8/12/16
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Thanks for your replies and suggestions.

My configuration is a little different from what you guys are explaining because I don't actually own/use an UltraStik 360 as my joystick.  I just use a switch Zippy joystick connected to an I-PAC 2 which connects directly to the computer by USB and is detected as a HID Keyboard Device which then emulates keyboard strokes WASD or arrow keys.

Would I be able to connect a joystick like this (one that is detected as a keyboard) to the USB input of the QuadStick?
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