Issue 130 in quadra: Hard to identify incoming blocks

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qua...@googlecode.com

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Mar 1, 2015, 3:00:04 PM3/1/15
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Status: New
Owner: ----

New issue 130 by tetrispl...@gmail.com: Hard to identify incoming blocks
https://code.google.com/p/quadra/issues/detail?id=130

Please patch Quadra to where the new block at the very top will FULLY
appear rather than slowly peeking out. This issue is the biggest drawback
of Quadra.



Attachments:
quadrano.gif 165 KB

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qua...@googlecode.com

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Mar 1, 2015, 3:08:57 PM3/1/15
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Comment #1 on issue 130 by egm...@gmail.com: Hard to identify incoming
blocks
https://code.google.com/p/quadra/issues/detail?id=130

I disagree with this request. This would be totally unnatural (the piece
magically appearing there from nowhere, rather than moving there with the
constant speed that it'll maintain later on). It would probably feel even
worse with the "smooth" setting enabled.

The piece not appearing immediately gives you more time to do stuff with
it. Your proposed change would make the game a bit harder (effectively
decreasing the height by a row or two).

I also recommend you to enable "shadow", that way you can immediately see
the new piece's shape and current rotation, even though it hasn't fully
entered the canvas yet.

qua...@googlecode.com

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Mar 1, 2015, 3:10:58 PM3/1/15
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Comment #2 on issue 130 by tetrispl...@gmail.com: Hard to identify incoming
blocks
https://code.google.com/p/quadra/issues/detail?id=130

That's how it is on every other game buddy. TetriNET, Blockbox, Nullpomino
all the official Tetris games...

Why do you want to cause me delay in identifying the piece?

qua...@googlecode.com

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Mar 1, 2015, 3:12:48 PM3/1/15
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Comment #3 on issue 130 by tetrispl...@gmail.com: Hard to identify incoming
blocks
https://code.google.com/p/quadra/issues/detail?id=130

Also the piece preview is way too close to the incoming block. If you don't
take any consideration into fixing either of these issues then I'm sorry
but the game is a turd.

qua...@googlecode.com

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Mar 1, 2015, 3:22:11 PM3/1/15
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Comment #4 on issue 130 by egm...@gmail.com: Hard to identify incoming
blocks
https://code.google.com/p/quadra/issues/detail?id=130

You might have realized that Quadra is different from "all the official
Tetris games" in some other aspects, too.

I don't want you to delay identifying the piece at all. That's why I
recommended you to enable the "shadow" option, have you tried that?

Changing the behavior would also raise compatibility issues with replaying
previously recorded games, or users of different versions playing against
each other.

I'm not a developer of the game, just an occasional player. I really doubt
that calling the game "turd" will convince developers about your request.
If I was a developer, your manners would cause me to close the bug right
now without even considering fixing it.

qua...@googlecode.com

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Mar 1, 2015, 3:23:21 PM3/1/15
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Comment #5 on issue 130 by ron...@gmail.com: Hard to identify incoming
blocks
https://code.google.com/p/quadra/issues/detail?id=130

I just loaded up Tetris Ultimate for XBox One, and that's not *exactly*
what it does. There is a thing sliver of a row above the top row that
isn't an area where you would play in, but is an area where you can see the
piece. IIRC, that would be quite difficult to implement here, but
definitely something to consider.

Also keep in mind if you turn on the shadow in the options, you can fully
see the next piece AND where it would land in the stack if you hard dropped
it.

Regarding your comment on issue #2, the floating next pieces just shows the
next 3 pieces in the well above the shadow.

"...then I'm sorry but the game is a turd."

Obviously tact is not your strongest skill.

qua...@googlecode.com

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Mar 1, 2015, 4:12:22 PM3/1/15
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Comment #6 on issue 130 by tetrispl...@gmail.com: Hard to identify incoming
blocks
https://code.google.com/p/quadra/issues/detail?id=130

My apologies for coming across as a snot. I'm familiar with shadow/ghost
piece and I'm okay playing with or without it on other games. You proved me
wrong on the incoming blocks at the top.

However, when staring at the shadow piece I hope you both will acknowledge
that it is difficult to determine in your peripheral vision what piece is
coming next. It may be a problem with the colors and/or may be the distance
between the piece preview and the ghost piece. I still think it is an issue
that the new piece extremely close to the piece preview. It is hard to go
fast on your game. I hop on any other game and I am playing 3-4 times
faster. My settings are on the fastest.

So you tell me what the problem is.

qua...@googlecode.com

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Mar 1, 2015, 4:15:03 PM3/1/15
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Comment #7 on issue 130 by tetrispl...@gmail.com: Hard to identify incoming
blocks
https://code.google.com/p/quadra/issues/detail?id=130

My apologies for coming across as a snot. I'm familiar with shadow/ghost
piece and I'm okay playing with or without it on other games. You proved me
wrong on the incoming blocks at the top.

However, when staring at the shadow piece I hope you both will acknowledge
that it is difficult to determine in your peripheral vision what piece is
coming next. It may be a problem with the colors and/or may be the distance
between the piece preview and the ghost piece. I still think it is an issue
that the new piece is extremely close to the piece preview. It is hard to

qua...@googlecode.com

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Mar 1, 2015, 4:39:58 PM3/1/15
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Comment #8 on issue 130 by tetrispl...@gmail.com: Hard to identify incoming
blocks
https://code.google.com/p/quadra/issues/detail?id=130

Do help me understand why you took the time working on this small 1.3.0
patch when there are 4+ other PC Tetris games that are miles ahead of
Quadra both in mechanics, speed, and handling which I will name: Blockbox,
TetriNET2, Blocktrix, Nullpomino, Cultris 2. Would either of you really
play Quadra over any of those? I'll tell you what you should actually
invest in. Acquire the TetriNET2 source code and start designing a
TetriNET3. Implement the new generation t-spins/combos into it but keep it
simple. It will be a huge hit to the Harddrop.com community.

qua...@googlecode.com

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Mar 1, 2015, 4:41:08 PM3/1/15
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Comment #9 on issue 130 by tetrispl...@gmail.com: Hard to identify incoming
blocks
https://code.google.com/p/quadra/issues/detail?id=130

Do help me understand why you took the time working on this small 1.3.0
patch when there are 4+ other PC Tetris games that are miles ahead of
Quadra both in mechanics, speed, and handling which I will name: Blockbox,
TetriNET2, Blocktrix, Nullpomino, Cultris 2. Would either of you really
play Quadra over any of those? I'll tell you what you should actually
invest in. Acquire the TetriNET2 source code and start designing a
TetriNET3. Implement the new generation t-spins/combos into it but keep it
simple. It will be a huge hit to the Harddrop.com community. Hell I would
pay you $300 or more just to atleast get to a prototype of it.

qua...@googlecode.com

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Mar 1, 2015, 6:08:56 PM3/1/15
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Comment #10 on issue 130 by egm...@gmail.com: Hard to identify incoming
blocks
https://code.google.com/p/quadra/issues/detail?id=130

Do help me understand why you're here trolling if Quadra sucks so much in
your opinion. Could you just please move along and play with games you like?

I bet Quadra's developers are super grateful for you telling them what they
should invest in. I also have two or three hobby software projects, you're
welcome to tell me what I should do with them. (No.)

> Hell I would pay you $300

Per day? In that case I'm happy to work on it :)

qua...@googlecode.com

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Mar 1, 2015, 7:09:22 PM3/1/15
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Comment #11 on issue 130 by ron...@gmail.com: Hard to identify incoming
blocks
https://code.google.com/p/quadra/issues/detail?id=130

I started playing this game in 2001. There were a few things I didn't like
about it. However, I did not come here berating this game and saying that
the other Tetris games out there were better... I instead went and spent
time on it to MAKE it better. I wrote 4 patches to the game, one of which
was integrated into the source.

If YOU want to add something to the game to make it better, here's a hint:
on projects like this that are not being actively developed or are being
developed slowly as a side project, the developers are only going to work
on things that interest them. Want something else done?

Do it yourself.

qua...@googlecode.com

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Mar 1, 2015, 11:20:23 PM3/1/15
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Comment #12 on issue 130 by puref...@gmail.com: Hard to identify incoming
blocks
https://code.google.com/p/quadra/issues/detail?id=130

I didn't have any intentions on bashing Quadra or insulting any of you, I
had certain expectations I guess. For a game that was made back in 2000 it
is pretty good. Sorry for what I said here, delete it if you want.
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