It's hard to say without more details, but I believe that Cg dropped
support for the intrinsic parameters with the gl_ prefix, so shaders
cannot rely on them anymore and have to use explicitly declared
parameters unless they target the glsl profiles.
QShaderEdit is not being maintained anymore, so I would not recommend
it, unless you are a programmer and are willing to fix the problems
that may show up.
--
Ignacio Castaño
cas...@gmail.com
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