In Chris' entertaining training videos on the topic, he works with a single object - thus (correct me if I'm wrong) mixing down the original stereo file down to mono and then pan it around the room; while that can be fine for some sounds that may have been inherently recorded as mono anyway, I wondered what the best approach is to preserve stereo;I assume you'd make a second object I guess one for left, one for right), put them on opposite ends of the maps (depending on where you want your stereo "axis" to start?) and use a fade cue to move both of them around the room as needed...
Is there/can there be ever (value in) a concept such as balance vs just panning in Object audio?
OK, that validates part of my approach - individual objects for L and R channels was what I came up with :)! I guess my worry is that not all stereo sounds take kindly to being mixed down to mono, with phase cancellation etc
To me, stereo does not have to mean strictly left and right, rather having different/complementary sounds coming from 2 different speakers in a space;
Do tell me if this is crazy, but I guess I am wondering/considering if extending object audio with a "2-headed' (or n-headed?) Object might be useful?
the idea would be that the object ITSELF has filters that begin in its centre and radiate out through infinity, and these filters move with the object
To me, stereo does not have to mean strictly left and right, rather having different/complementary sounds coming from 2 different speakers in a space;Well, I’m sorry to be pushy but “stereo” in fact means strictly left and right. If you’re playing different sounds from different speakers that do not attempt to reproduce or simulate a spatial relationship, then you are just playing two sounds out of two speakers and the word “stereo” does not apply any more than the word “subwoofer” applies to “any speaker that plays a low pitched sound.”
Do tell me if this is crazy, but I guess I am wondering/considering if extending object audio with a "2-headed' (or n-headed?) Object might be useful?While I think your exact description sounds a little funny to me, I certainly agree that it would be useful for us to build tools that allow you to link or lock objects together so that they can move in parallel or perhaps with mirror/opposite motion.
the idea would be that the object ITSELF has filters that begin in its centre and radiate out through infinity, and these filters move with the objectThat’s fascinating to me, but I suspect possibly only useful in a very narrow circumstance.Ultimately, “object audio” systems are about synthesizing the apparent position and simulated movement of sound in a space filled with (hopefully) many speakers. There are a lot of ways that we can support better use of multichannel audio files (stereo and otherwise) and I agree we should explore that! Let’s keep talking about it!
BestSam
No offence taken :) - in the same vein, "pushing" back - While functionally, we use our left and right ears to perceive sound and direction, stereo in its strictest form only means a 2-channel sound, to be reproduced by 2 different speakers in a space
I guess my point was merely that outside of a traditional 2.1 setup with a stage or a screen, in anything with 2 or more speakers in promenade theatre, thrust, in the round etc, left and right as lables lose their meaning