Hi,
I am working on a show where I will need to map some surfaces to flats onstage that have corners and are not oriented perpendicularly to the projectors. I have been looking through the Qlab Video Surface Editor user's guide and I wanted to check on a few things:
Linear vs Perspective: if I am not "concerned" with perspective correction, then I want to use Linear, correct? For example, I have Text Cues that move across the stage and set. In my prototype test work, I notice that, in perspective warps, the text will move slowly through areas of greater perspective warping, which makes sense. So, If I want the text to move "evenly" (in terms of rate) across the flats then I should use linear warping?
Splits: In working with Splits, I notice that the closer I assign a split to a corner, for example, the less distortion will occur when I adjust the corner point, which, again, makes sense. I want to confirm that I can't "preview" the "x" or "y" setting prior to making the adjustment. The process is: select horizontal or vertical, select the x and y point, then adjust the corner point to see how close the split is to the corner of the flat. If its too far(resulting in too much distortion), then I can either undo the above steps or delete the split. Then redo the split with an adjusted x or y value. Just checking that I am not missing something.
Thanks!
-George