>
> Maybe we need a hidden/less obvious function for disable. Like option-click on the disable checkbox and the cue is "disabled" instead of "disarmed".
I think making it too obscure kind of defeats the purpose but I like the idea of making it an extension. I suspect many people are looking to disable when they disarm. The (proposed) differences seem to be:
Arm/Disarm can be done as part of the cue list flow - it's programmable. Changing the state of the container (group or cue list) changes the state for the cue.
Disabling a cue shouldn't be something that can be programmed, but is set for a cue manually. Cues that are disabled must be re-enabled manually per cue regardless of the status of the container.
Maybe this change to the Arm/Disarm control to a drop down instead of the check box? Kind of like the Continue - 3 options.
Armed: Execute normally
Disarmed: Do not execute, update with the container
Disabled: Do not execute, ignore the state of the container.
The Arm/Disarm cues could operate to the second level only. In order to enable/disable it, it takes manual action.
This doesn't really address Chris' confusion concerns though. Hmm....
On Jun 13, 2012, at 12:21 PM, Clay Benning wrote:
> A change in the style of the disabled hash (like a red line through it) could visually indicate that the cue is disabled instead of disarmed.
>
> I also (currently) find it useful to leave things disarmed during tech to preserve options.
>
> Clay
>
> On Jun 13, 2012, at 11:54 AM, Chris Ashworth <
ch...@figure53.com> wrote:
>
>> To me this seems like to introduce confusion:
>>
>> "Which do I do? Disable or disarm? huh? what's the difference?"
>>
>> -C
>>
>