Hi there community and F53,
I am in a situation where we are constraint by distance to using a GoPro Wide as cam input, on an angle, onto a recognisable 5x5 grid; Because of the Lens distortion and the angled aspect onto it, it was a bit of a challenge to get an acceptable outcome; at the moment we did it within a stage (send the camera cue to a syphon stage, reform the content in that stage, and then use a second cam cue with the said loop stage as the source for the final output.
I am getting somewhere with this method, but it is a bit clunky, as the camera is 16:9, and the target area appears naturally as a trapezoid within it to start with.
So, what I wanted to ask was - either via current tools/work-arounds, or as a feature request - whether either in stage warping, or as a plug in (though I find them harder to work with with the dials, not as intuitive), there is a chance to work with the concept of "From Pins" and "To Pins" - I used to use this a lot in After Effects with Red Giant Corner (Now rebranded with tracking as RG King Pin by Maxxon), and it makes live so easy when it comes to irregular shapes and shapes that are smaller than the entirety of the picture - demonstrated by someone here for a couple of minutes:
https://www.youtube.com/watch?si=Wg0KMxC9Cm9_yaWe&t=277&v=wQXzff2UFEE&feature=youtu.be
I looked and could not find a good work around yet;
- I guess one could "stack" another virtual stage via syphon or NDI internally, and use the first one to rectify/crop with overlap, creating a squarish with some leftovers, and then use the second to deal with the lens distortion/mesh warping?
Anyway, the absolute dream would be a way to have an input mesh (ideally with bezier and perspective, with freely configurable amounts of sub partitions including uneven ones), to then reform to an outer mesh...
Keen for all thoughts, both practical (now) and dream (future)...
Cheers,
Freddy