As someone new to QLAB (but very familiar with Millumin, VDMX, Resolume etc) -
I would love some advice on some basic workflow problems I’m having…
Am figuring I must be missing something, and would love any pointers…
(need to finalise a solution within the next 48 hours)
What I can’t find / work-out in Q-LAB
(having long-searched interface, manual, site)
- a simple ability to nudge/drag a GROUP timeline forward…
(for example - an actor speaks faster than usual, or omits something - and a grouped (projection-mapped/multi-surfaced) collection of video now runs behind in time where the actor is, and needs to adjust forward slightly……. (or sometimes… go slightly backwards… )
….or have a button that allowed to jump forward by 1,2,3,4,5,10 or any arbitrary number of seconds….
.. or to be able to set cue points within a GROUP timeline…
eg a complex 5 minute piece plays…. and there are a range of cue points eg 0.30, 0.47, 0.53, 1.15, 2.35, etc
so can jump ahead to key grouped-video moment in time when actor finally hits a cue...
My Mapping + Q-LAB process so far..
- I’m involved with creating video for a 1 hour theatre show that has a full hour of video (8 video files / chapters )…
- The theatre company has specified it wants Q-LAB used for the show...
- The video is projected onto a split screen theatre set backdrop (which is being covering using 4 x Q-LAB video surfaces )
- I have made 8 x video chapter files , that are each 1920x1080, and these include a variety of in-built cinematic cross-fades between animated collages of nostalgic media from the actors family histories…
- my mapping process - map a template image - which meant duplicating the image 4 times, then selecting a portion of that template image, for each of 4 video surfaces…. I’ve then used shift+command+c / v to cut and paste the template mapping settings onto each of the 32 video files for the show (8 chapter videos. duplicated 4 times each, to align to 4 different surfaces)
Project Oddities -
- For this project - the video needs to stay time-aligned with non-professional actors who vary their talking speeds, and occasionally skip lines etc…
- I am setting this up during a short-rehearsal time, but another person will be taking care of the mapping at an interstate venue, and I have been asked to make this as minimal as possible for them…
(At the moment, we have 8 chapter-videos - which need to be duplicated 4 times, so we have to copy and paste the mapping 32 times from the template. If we were to break each chapter into 5 parts, this’d mean having to copy the settings 150ish times… and it would only add a degree of timing adjustment - we still couldn’t nudge forward to quickly improve sync between video and actor, only re-align every 1/5th of a chapter… )
Close, but not quite??
- I can see in ‘Active Cues’ list on the far right of the interface, and can adjust timelines for individual videos that are part of a group - but not the timeline for a group itself?
- I can pause a group - which is great if an actor slows down suddenly, and we’re on a still.. .and then make the group play again shortly after…
but if an actor speeds up, or mistakenly makes his section shorter… I can’t find a way of keeping all the projection mapped surfaces in sync and moving forward - only dragging their timelines individually… which isn’t really workable.
- Feasibly the clips could be cut-up into 10second sections - to give a more granular capacity to jump around - but this’d mean 6x60x4=1440 video files that need mapping copied to…
Possible Options?
- Ask theatre company to buy something like Resolume Avenue or VDMX - to allow access to timelines (+ easy timeline scrubbing) and send video via syphon to QLAB for mapping. Or the more expensive Millumin to do both timeline scrubbing + mapping.
- Break up chapters into smallest number of meaningful chunks, and ‘suck it up’ that much more map-copying will have to be done at next venue - and can’t nudge timelines forwards… can only re-align time-sync every chunk of a chapter…
ANY ADVICE GREATLY APPRECIATED….
(Especially if I’ve been tunnel-blind to something that’s been in front of me the whole time!! )
cheers from Melbourne, Australia
- a simple ability to nudge/drag a GROUP timeline forward…
(for example - an actor speaks faster than usual, or omits something - and a grouped (projection-mapped/multi-surfaced) collection of video now runs behind in time where the actor is, and needs to adjust forward slightly……. (or sometimes… go slightly backwards… )
….or have a button that allowed to jump forward by 1,2,3,4,5,10 or any arbitrary number of seconds….
.. or to be able to set cue points within a GROUP timeline…
eg a complex 5 minute piece plays…. and there are a range of cue points eg 0.30, 0.47, 0.53, 1.15, 2.35, etc
so can jump ahead to key grouped-video moment in time when actor finally hits a cue...
My Mapping + Q-LAB process so far..
- I’m involved with creating video for a 1 hour theatre show that has a full hour of video (8 video files / chapters )…
- The theatre company has specified it wants Q-LAB used for the show...
- The video is projected onto a split screen theatre set backdrop (which is being covering using 4 x Q-LAB video surfaces )
- I have made 8 x video chapter files , that are each 1920x1080, and these include a variety of in-built cinematic cross-fades between animated collages of nostalgic media from the actors family histories…
- my mapping process - map a template image - which meant duplicating the image 4 times, then selecting a portion of that template image, for each of 4 video surfaces…. I’ve then used shift+command+c / v to cut and paste the template mapping settings onto each of the 32 video files for the show (8 chapter videos. duplicated 4 times each, to align to 4 different surfaces)
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The aim of most video sequences would be to present something to the audience that appears as one seamless video but is actually composed of many individually cued chunks. The method you propose, skipping around a timeline in anything up to a 10 sec jump wouldn't seem to be a good way of achieving this without glaring discontinuities.
You can slice video, loop it, and vamp it, or hold on end , so it should be possible that every time an actor says or does something where a change in the video is needed (commonly called a cue), the operator will press a button at that point and the next section of video will be triggered. The trick is to have the right number of cues.
Sometimes you have to resort to other techniques. For instance lets say that at an arbitrary cue in a 1 min video you want the video to fade to black and white with television interference. Although a straight fade to black and white could be achieved by fading the video effec in a fade cue, t the television interference can't. So what you could do in this instance is run 2 copies of the video in a group cue, one straight and one with the effects and crossfade between them at the cue point.
Unless I am misunderstanding what you are doing, you only need one surface. You then assign four screens (your 4 projectors) to this surface and move the screens to cover the area of the surface you want to send to each projector. You may want to make your master videos larger than standard HD. For instance if you were going to send the video on this surface to 4 1024x768 projectors you might use a surface and source video 2048x1536.
If you require greater control many people find the best way of dealing with this is to output a single syphon feed from QLab into MadMapper.
Thanks for the reply Mic!
We are using one projector to cast light across 4 different, separated, different angled screens.Bad phone rehearsal photo of stage set-up :(There are 4 screens, largest on left, smallest in front (tablefront) and hard to see - but a wide strip that connects with the main, and a tall strip about a metre behind that)If you require greater control many people find the best way of dealing with this is to output a single syphon feed from QLab into MadMapper.QLAB's mapping for these planes is fine - it's only the time-control or having to make that is a potential problem ...
I agree with everything Mic said below - I want to highlight something here though. The language that you used "group timeline" suggests to me that you are thinking about Qlab the way you would think of a traditional video program – the idea is that everything is locked to a timeline.
To me, the whole reason that I use Qlab for projection design is because it frees me from that timeline. Everything happens in cues – in those cues can run for as long or as short a period of time as I need them to, and then I trigger the next one.
Because video has its own playback speed, there are times when I need to produce content with a specific length in mind – I try very hard to do that as flexibly as possible – ideally I've created a situation that if the performers are faster than I expected, I can jump to the next cue in a way that feels natural to the audience even if it isn't as perfect as I would like it to be.
Likewise, if the performers are slower Then I'm expecting, the cue ends in a way that is a natural hold. It may be that the motion gently comes to a stop and it ends on a still frame which can hold forever, or it may go into a loop which will loop forever, or it may be that I have created enough video that it's not reasonable to imagine getting to the end before i trigger the next cue. In that last scenario, I generally make 5 to 10 minutes more video then I expect I could use even with the slowest pacing of the performance that I can imagine.
So in effect what I'm doing is "editing" the video life, in real time during every performance. The order of the clips is selected ahead of time, as are the transitions, but the actual edit points are triggered live during the show.
To me this is the single greatest value that Qlab provides.*Looks down, wonders where the soapbox came from, steps off of it, wanders away*
On 17 Dec 2015, at 12:30 pm, micpool <m...@micpool.com> wrote:Is the lighting operator putting all his cues as timed waits with just a single go button push at the top of show, and then hitting pause or speeding up cue playbacks to try and make the cues happen at the right time? Probably not?
And the sound. Is it a 1 hour file that is speeded up slowed down and paused to try and make it match the actors speed. Again probably not? I would imagine that both lighting and sound are designed with a lot of cues that happen at precise cue points in the script.
Why would the video need to work in a completely different way?
I find it difficult to understand how it is more difficult for an operator to execute a couple of hundred cues at defined and clearly understood points over an hour (which may be at the same time as lighting or sound cues), as opposed to what you seem to be suggesting that they constantly monitor whether an actor is slightly behind or in front of where they are meant to be in the video timeline and then stab at scrub controls, nudge buttons, pause buttons, and play buttons to try and maintain sync.
Obviously I don't know anything about your show, but your proposed method to run the video does seem a peculiarly difficult way of making cues happen in the right place.
I am also not really understanding the maths of your mapping.
Why not just chop up your master video by rendering out to 4 video files one for each surface, with roughly the correct pixel dimensions that correspond to the number of projector pixels which are going to land on each screen area on the set?
Regardless of the number of video files you have you only have to adjust the corner points of each of the four surfaces once for each venue. Do you mean you are playing 4 copies of a single HD video file and are using the custom geometry in the cues to select which portion of the file you are sending to each surface? If that's the case you are wasting an enormous amount of video bandwidth.
If you ever do need to crossfade between 1 group of four video cues and another group you would be playing 8 full HD videos simultaneously, which would need a fairly powerful Mac to achieve.
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On 17 Dec 2015, at 12:51 pm, jean poole <jeanp...@gmail.com> wrote:It’s actually roughly 1440x1080 (have cropped during render, to cover where the projectors hit and not bother rendering where it’ll hit the stage floor)