I think the problem might be that you need to name the cue list you want to trigg to something. In my case I have named my main cue list to GoMain. And therefore I have specified the osc string to point to the GoMain list:/cue/GoMain/startBut you can name the list to whatever you want
Can I also use a fixed iPhone as a hub to connect to HomeKit?
Can I add a bunch of “fake actions” to simulate the delay I need between the smart plug and the OSC command?
On Feb 17, 2021, at 9:20 PM, Patrick Spadrille <patrick....@gmail.com> wrote:
Thank you for your answer. I still have 2 questions. Can I also use a fixed iPhone as a hub to connect to HomeKit? Can I add a bunch of “fake actions” to simulate the delay I need between the smart plug and the OSC command?
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Cool setup, Magnus! I'm happy it works so well for you!
I got an interview with the Flic crew about the way I use their button. You can read about it here:
Now I'm looking forward to seeing how to use their new Flic Twist. Right now, it's not good for my needs, but I have their attention. So, things might change with new features that work within a theater/show setup :)
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Yeah, i remember we had trouble with old firmware as well.
Whats the distance between the button and the hub? I noticed last time, that if my body was between the button an the hub, and I also hid the button in my hand, and walked approx 15 meters away from the hub, it lagged.
So maybe try to get the hub closer to the button?
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Hi Ryan!
Hope the issues got resolved.
My script look like this :
// main.js
var ip = "10.115.136.158";
var port = 53000;
var oscClient = require("./osc").create(ip, port);
var buttonManager = require("buttons");
var knapp1 = "BH39-D08515";
var cue1 = "/cue/200/go";
var knapp2 = "BH39-D09088";
var cue2 = "/cue/201/go";
var knapp3 = "BH39-D09221";
var cue3 = "/cue/202/go";
var c = 0;
buttonManager.on("buttonDown", function(obj) {
var button = buttonManager.getButton(obj.bdaddr);
c++;
console.log("Knapp " + button.serialNumber + " down #"+c);
//knapp 1
if (button.serialNumber == knapp1){
oscClient.send(cue1, function() {
console.log("Sendte " + cue1 + " til " + ip + ":" + port);
});
}
//knapp 2
if (button.serialNumber == knapp2){
oscClient.send(cue2, function() {
console.log("Sendte " + cue2 + " til " + ip + ":" + port);
});
}
//knapp 3
if (button.serialNumber == knapp3){
oscClient.send(cue2, function() {
console.log("Sendte " + cue3 + " til " + ip + ":" + port);
});
}
});
I had no issues with this, it always works and I had no trouble using more buttons than these three in this project.
The var c = 0 function is just to count how many times the button got pressed. This was because it crashed after 30-something presses in an early firmware.
I just didn’t bother to remove it.
Fra:
Magnus Aaen <magnu...@gmail.com>
Dato: fredag, 13. september 2024 kl. 23:53
Til: ql...@googlegroups.com <ql...@googlegroups.com>
Emne: Re: [QLab] Re: -->EXTRA : New wireless controller for QLab : EXTRA<--
Yeah, i remember we had trouble with old firmware as well.
Whats the distance between the button and the hub? I noticed last time, that if my body was between the button an the hub, and I also hid the button in my hand, and walked approx 15 meters away from the hub, it lagged.
So maybe try to get the hub closer to the button?
fre. 13. sep. 2024, 22:43 skrev Ryan Joyner <ryanswi...@gmail.com>:
Hi Magnus,
I have in fact tried that, haha. Unfortunately, the cue does work, but only the one time. It will only work AGAIN if I either use the SDK to toggle the stop/start button again OR if I reboot the LR Hub.
However, as I was writing this, Flic responded to my topic on their community page and released a 4.3.5 firmware update to address the issue. All seems to be resolved.
That said, I am getting a bit of variation in the lag between pressing the button and the cue firing. Any tips for mitigating that? I don't mind a tiny bit of lag, if it's consistent...
Cheers,
Ryan
On Fri, Sep 13, 2024 at 1:32 PM Magnus Aaen <magnu...@gmail.com> wrote:
Hello Ryan!
This notice got caught in my spam filter. So sorry for the late reply.
I can have a look on this on monday, when I'm back at work.
Have you tried numbering your cue i QLab, and have the flicHub send the message cue/1/go (if you number it 1).
I have'nt tried with other messages than the cue/(number)/go.
Good luck, and i'll get back to you on monday.
Magnus
man. 9. sep. 2024, 23:18 skrev Ryan Joyner <ryanswi...@gmail.com>:
Hi Magnus! I have a Flic and LR Hub set up and configured through the SDK to send an OSC message to QLab. It all works great...but only once. Since you have been using this same method, I thought you might have run into something similar. My code is super simple:
So now the button can send OSC messenger across any network!
They've also added a super low latency mode so that all the clicks are reacting with zero lag. And now you can monitor the Flic battery status, so that you won't start a show with low battery,,,
Hi there,
I run a small show production in Germany and have been using QLab for five or six years now. Recently, I started integrating Flic buttons to control QLab, which has been working well so far.
The threat here was really helpful!
Let’s say I have a list with two cues. When I send the command /go, the first cue starts as expected. However, when I send the same command again, the second cue starts, but the first cue is stopped automatically. Ideally, the first cue should continue running.
If there’s a third cue and I send the /go command again, the second cue stops abruptly. There are no active triggers in QLab, so I’m unsure why this is happening.
Additionally, I noticed a strange behavior when adding a second Flic button to the hub. Even though the second button has no assigned functions, it somehow stops all running cues when pressed. This doesn’t make sense since it’s unprogrammed.
Do you have any insights into what might be causing these issues? Your guidance would be greatly appreciated.
Looking forward to hearing from you.
Best regards,
Christoph
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