Hello,
I am working on a project (haunted house) that has 3 separate rooms, lets call them Room 1, 2, 3. I need them to be independently controlled and triggered.
For instance Room 1 has a "preshow look" and then has about 10 cues for a "show" which is triggered by a guest pressing a midi trigger to start the show which i have in a Timeline group and then back to preshow. Pretty simple.
Where it gets complicated is i want Room 2 to stay the same in a looping 3 step chase throughout the whole night.
Room 3 is similar to room 1: Preshow look, then a few "show" cues triggered by a guest via Midi and then back to preshow. I don't want what happens in Room 3 to be linked to Room 1. Room 3 and Room 1 might have "shows" going on simultaneously. Does that make sense? I can't have them in linear fashion.I need Room 1 to be independently triggered and able to jump around no matter where Room 3 is at.
The hard part is this is a non-linear show. If this was a GrandMA or Hog, I would record them on executor faders per room. I could have multiple executor faders going at the same time. Is there a way to have the different rooms recorded to a separate location so the rooms don't step on each other? Having them all on 1 workspace is a bit of a struggle programming wise. If i clear everything out and i don't remember to bring Room 2 back in and record a new cue, then room 2 isn't on anymore.
I am sure i a missing a simple solution to this. Anyone have any advice on how to set up my workspace to multiple cue stacks firing when triggered a the ability for them to go simultaneously but not impact each other?
I hope my rambling is making sense.
Thanks all.
Thanks
Jason