On Apr 23, 2015, at 11:03 PM, ncapri...@sandiaprep.org wrote:
So, if I'm understanding right, a screen would correspond to a physical output, in this case my projector. Is that right?
What I don't understand and am having problems with, is how to map the "surface" (which has a smaller dimension than the projector covers) to a specific part of the projector image, in this case each of the large wooden panels I have hung upstage. In the old version of QLab, I would just do custom geography of an image on a per cue basis and move it to a specific part of the projector. I'm just trying to figure out how to do that with surfaces.
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I also contacted F53 through "Contact Support" within QLab. We'll see what happens. Thanks for all the suggestions thus far.--
On Friday, April 24, 2015 at 9:08:31 AM UTC-6, ncapri...@sandiaprep.org wrote:
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I've tried both with the default surface and creating new ones. I've also restarted my computer a couple times, just for kicks.--
On Friday, April 24, 2015 at 9:01:45 AM UTC-6, Mike P wrote:
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Nothing I see in the licensing options screen suggests otherwise. I thought it had to do with single screen surfaces, but those are totally workable with a pro license.One possible thought: Are you working with the default surface or creating a new one? It _shouldn’t_ make a difference, but creating a new one would give you something to try while we wait to hear from the F53 gang.
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Well, I would agree with you that the video basic license should support that given it offers unlimited single screen surfaces.--Probably best to contact support via the help menu in the program and report 'screen origin greyed out in surface editor when using video basic license'Mic
On Friday, April 24, 2015 at 3:46:19 PM UTC+1, ncapri...@sandiaprep.org wrote:
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Mic,--In demo mode, it works as needed.
On Friday, April 24, 2015 at 8:36:27 AM UTC-6, micpool wrote:
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"Hello
This is a limitation of the Basic Video license. Basic Video licenses allow for full-screen output only, with no perspective correction, warping, or remapping.
Please don't hesitate to contact us again if you have any other questions, or if there's anything else we can do for you.
Cheerio,
Sam"
I second what Mike said in his first paragraph. Those changes would make things much clearer in comparing licenses. Thanks again everybody!
On Friday, April 24, 2015 at 9:58:22 AM UTC-6, Mike P wrote:OK - that makes sense and I see where the license screen talks about Warping and Keystone correction. I would suggest you disable the ability to resize the surface in Basic though. Also maybe add ‘Mapping’ to the license page entry for Warping and Keystone?
If you disable the ability to resize the surface, how do you match the surface to the screen resolution? I don't really understand what the 1:1 relationship between screens and surfaces is on the basic license. Does a basic license allow you to create lots of surfaces assigned to 1 screen, even though this is pointless? Can shifting the origin, really be interpreted as mapping and warping?
Mic
In this example I am using a 1024x768 projector
I am going to create an extra surface on the bottom layer to put your example projection area on. This represents a surface which is at an angle to the projector. You would in real life save yourself a whole bundle of trouble by ensuring the screen is square to the projector, but I'll use your pic without squaring it up as it demonstrates corner pinning surface as well.
I am going to create a surface the full area of the beige area on your pic. I am going to size this at 1024x600 and put it on Surface Layer 1
I am going to create 10 surfaces approximately the size of the squares on your pic. I will create 1 this size and duplicate it resetting the control points each time and dragging the SCREEN! to position th surface.
I am going to make these surfaces 192x192 as that is more than the number of pixels that will fall on each square and because I am old school is (like most other common standard video pixel dimensions) a multiple of 16. And this is the size you would make the content for these screens!
I going to import a 1x1 pixel black.png file to put full screen on each square, on the bottom cue layer for each square, to act as a mask on my full area surface.
So I now have 11 projection surfaces
Example workspace attached for 1024x768 screen. You will need to re assign the screen for each surface to your projector (or secondary monitor).
Now to the Limitations of doing this in QLab, If you were using moving footage then on a crossfade where every surface changed you would be running 22 videos at the same time during the crossfade. This would be challenging to say the least!.
For complicated mapping projects QLab syphoning to MadMapper can be a much easier workflow. I'm going to do a syphon chapter in the QLab Cookbook, I hope before Christmas!
In the meantime for complex QLab mapping you might look at
http://qlabcookbook.com/2004/01/11/masks/
Best Regards
Mic