/cue/1/name "#v#"
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You can’t re-trigger a cue while it’s running,
(Unless you set a “second trigger action” of “hard stops and restarts” in the triggers tab.)
-C
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I tried a "Start first child and enter..." group which obviously doesn't work in that case. That's what I actually meant by "hackish", I do want a sequential flow of cues but have to use a "Start all children simultaneously" group, which doesn't seem logical to me, it somehow feels like a workaround. I'm a software developer, we usually define a "hack" in the sense of a solution which gets the job done, but in a rather inelegant way. That's not to say there is a more elegant solution, but in my opinion the handling of groups could be improved in QLab.
Hello Dominik
The reason that Group cues only have durations if they are set to “start all children simultaneously” is because for all other modes of a Group cue, the total duration of the Group is non-deterministic. If you have a “start first and enter” Group, then the playhead enters the Group and awaits another press of the GO button, unless of course you’re using auto-follows and/or auto-continues. Since it’s possible (even likely) that the playhead will rest on a cue inside that Group, waiting for the operator to hit GO, there’s really no way to know in advance how long the Group will be running.
In the case of “start first and go to next cue” Groups, you might have an Audio cue inside the Group which has an unknown number of loops, or an infinite loop that awaits a Devamp which comes from outside the Group. Again, there’s no way to know how long the Group will last.
In a “start all children simultaneously” Group, while it’s still possible to have unknown durations, the baseline case is much easier to guess: the duration of the Group is equal to the duration of the longest child cue, including its pre-wait.
So, using a “start all” Group with pre-waits on child cues is not hacky at all, it’s the exact intended solution for a situation like this.
Best,
Sam
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