Hi lovely folks at F53,
As I am building a show I wanted to give an object moving through the space acceleration - like g force in free fall; what I have tried (in vain):
- alter the fade curve of the fade cue that moves the object (result - the object seems to move at the same constant speed)
- drawing a new path that sees points closer to the beginning of the object's path closer together, and growing progressively further apart towards the end of the path (in case the logic somehow divvies up the cue time equally between segments of the path) - result - the object seems to move at the same constant speed.
May I ask, is this non-adherence an oversight/was not a high priority when implementing Object audio, or is there a deeper reason not to do it?
Of course work arounds could be to try and break up the fade manually into more, smaller fades, but that is less than elegant and time consuming, so it would be amazing if the fade curve could indeed act on the speed/percentage of completion of the path, similar to all other parameters that fade cues control.
Cheers,
Freddy