Real Time Clock Video cues

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micpool

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Dec 20, 2014, 7:19:07 PM12/20/14
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I have just edited and improved an old cue list snippet for use with Qlab 3.

Q1 displays an analog clock which is set to the system time and then keeps time (within the limits of the timing accuracy of the fade rotation cue).

Q2 is the same but allows you to edit the script to set your own start time.

If you don't want the second hand disarm it.

It's all fairly easy to adapt for clocks running at different speeds( by altering the fade times)  and direction (by adjusting the sign of the rotation values)  . and the graphics can be replaced (most easily by opening the graphics in the folder in photoshop and editing them directly. That way everything should stay in registration)

Mic
Qlab Real Time clock v3.zip

Gualicho

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Dec 23, 2014, 4:40:19 PM12/23/14
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Awsome!!!

Thanks...

Jonny Burns

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Dec 28, 2014, 8:01:06 PM12/28/14
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This is amazing, thanks so much. I have QLab feeding two 70" LCD displays via a Datapath x4 in a school for epic digital signage and thanks to you there's now a correct clock between the current ad reel.

Next I want to try and get the up to date London underground status up there - the codes etc you can get from TFLs website: https://www.tfl.gov.uk/info-for/open-data-users/our-feeds#on-this-page-1

Any bright ideas?!

Thanks again.

Johan

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Dec 28, 2014, 9:49:54 PM12/28/14
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Very clever :-)

Thanks a lot!

micpool

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Dec 29, 2014, 1:31:42 PM12/29/14
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Here is a variation with a really nice watch face  and a stepping second hand.

The watch image is from wikimedia commons and is labelled as available for modification and commercial re-use under a CC license.
This should be fine for general reuse but if using it in a really high profile commercial project I would suggest you confirm the copyright status.

One thing to note about this workspace is that the stepping second hand is a minute loop of a ProRes 444 video. Because I made it at the minimum frame rate required i.e 1fps it's resource use is very low and the file size is small. If I had rendered it at 30fps.

The other thing is the png files with alpha for the hands are made with low compression to minimise the processor load. For distribution they compress really small when zipped. 

The combination of these 2 things gives a distributable file of a couple of MB instead of the 100MB if the files had not been optimised in this way.

Mic
Qlab Real Time Quartz Watch stepping second hand.zip

Chris Ashworth

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Dec 30, 2014, 12:00:12 PM12/30/14
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This is really cool.

nizer

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Dec 30, 2014, 2:10:44 PM12/30/14
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I kept looking for all the code and couldn't find it, cuz it is so incredibly clean and simple.

Absolutely inspired. 

Pierre-Luc Brunet

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Dec 31, 2014, 5:38:39 PM12/31/14
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Great work Mic. This is very nifty! Also very interesting to see how you put it all together.

Happy new year to everyone.
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