[QLab] Triggers and cue list scroll

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Mic Pool

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Aug 24, 2011, 2:24:07 AM8/24/11
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So, I Am designing a Dsm operated show with some radio mics and have put a cue at the end of the cue list list with keyboard and Midi triggers to take the mics out in case of a problem by sending a program change to the mixer.

If I hit the keyboard trigger the program change fires, and nothing else happens, which is good, but if the same cue is triggered by the MIDI trigger the cuelist scrolls to the bottom which is not in the least bit helpfull and quite unsettling for the operator.

Is there a reason why different methods of triggering a cue should result in different behaviors?

Best regards
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m...@micpool.com
www.micpool.tv
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Christopher Ashworth

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Aug 24, 2011, 7:18:38 AM8/24/11
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Hi Mic,

The reason for the difference is because MIDI triggers ended up being frequently used as a way to fire an entire show, and people wanted the cue list to track along for the operator. It was reported frequently that having the cue list not scroll as it was triggered by MIDI was not the least bit helpful and quite unsettling for the operator. :-)

Hot key triggers, in contrast, tend to be more of a random-access trigger mechanism.

Certainly in this case the scrolling behavior is not helpful.

-C

On Aug 24, 2011, at 2:24 AM, Mic Pool wrote:

> So, I Am designing a Dsm operated show with some radio mics and have put a cue at the end of the cue list list with keyboard and Midi triggers to take the mics out in case of a problem by sending a program change to the mixer.
>
> If I hit the keyboard trigger the program change fires, and nothing else happens, which is good, but if the same cue is triggered by the MIDI trigger the cuelist scrolls to the bottom which is not in the least bit helpfull and quite unsettling for the operator.
>
> Is there a reason why different methods of triggering a cue should result in different behaviors?
>

________________________________________________________

Jeremy Lee

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Aug 24, 2011, 8:39:01 AM8/24/11
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When I've done this in the past, I've put those "fire at will" cues in a separate cue list so it didn't affect the operator. Would that work for you in this case?

On Aug 24, 2011, at 4:18 AM, Christopher Ashworth wrote:

> Hi Mic,
>
> The reason for the difference is because MIDI triggers ended up being frequently used as a way to fire an entire show, and people wanted the cue list to track along for the operator. It was reported frequently that having the cue list not scroll as it was triggered by MIDI was not the least bit helpful and quite unsettling for the operator. :-)
>
> Hot key triggers, in contrast, tend to be more of a random-access trigger mechanism.
>
> Certainly in this case the scrolling behavior is not helpful.
>
> -C
>
> On Aug 24, 2011, at 2:24 AM, Mic Pool wrote:
>
>> So, I Am designing a Dsm operated show with some radio mics and have put a cue at the end of the cue list list with keyboard and Midi triggers to take the mics out in case of a problem by sending a program change to the mixer.
>>
>> If I hit the keyboard trigger the program change fires, and nothing else happens, which is good, but if the same cue is triggered by the MIDI trigger the cuelist scrolls to the bottom which is not in the least bit helpfull and quite unsettling for the operator.
>>
>> Is there a reason why different methods of triggering a cue should result in different behaviors?

--
Jeremy Lee
Sound Designer, NYC - USA 829
http://www.jjlee.com

sam kusnetz

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Aug 24, 2011, 10:05:48 AM8/24/11
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> If I hit the keyboard trigger the program change fires, and nothing else happens, which is good, but if the same cue is triggered by the MIDI trigger the cuelist scrolls to the bottom which is not in the least bit helpfull and quite unsettling for the operator.

if you put these cues in a separate cue list you should have no problems I think.

sam

sam kusnetz

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Aug 24, 2011, 10:14:36 AM8/24/11
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> The consensus was that the existing method was right

I don't remember it that way... as I recall, the consensus was that drag-and-drop was fairly imperfect but that it worked well enough, didn't require any special education to understand, and there were bigger fish to fry.

someone (andy?) suggested that either drag-to-assign or drag-to-move require a modifier key, and I'm inclined to agree. I try not to use drag-to-assign ever; instead I number my cues and target fades via the keyboard.

or via my iPad qlab remote :) but more on that later...

> But quite often hire rigs come with non standard compact keyboards and trackpads which aren't easily configured through the system preferences

tap-to-click is the work of the devil, and if a rental house gives you a trackpad for which it can't be turned off, I would consider that a complete deal-breaker.

cheerio

El Armstrong

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Aug 24, 2011, 10:26:14 AM8/24/11
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Sent by smoke signal

On Aug 24, 2011, at 8:14 AM, sam kusnetz <s...@notquite.net> wrote:

or via my iPad qlab remote :) but more on that later...



Yes, please!

Mr. Matthew Troy Parker

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Aug 24, 2011, 3:15:54 PM8/24/11
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Hi Chris

I think you added that to fix the issue we had triggering videos from the light board with MSC. The issue we have slaving Qlab to the light board with MSC is that the playback position cursor doesn't advance with "GO CUE#". The next Cue doesn't get preloaded, so load cues have to be added to every Cue, and if the board-op needs to manually trigger a cue because a light cue that would have trigger Qlab was skipped, they have to move the playback position and hit go rather than just hitting Go if the playback position had been follows the MSC Go's.

Right now cues triggered with MSC Go's act like they are trigger with the preview command instead of a Go command so the playback position doesn't advance and even if we put a "Goto" cue in a cue triggered to move the playback position and load the next Cue, the Goto doesn't operate.

If a cue has a midi or hotkey trigger, I don't think it needs to scroll the window to the cue. Right now we get some weird scrolling the hides the playback position if there is an open group cue with many parts.

With MSC Go commands the behavior most of us expect is for the playback position to "chase" MSC GO cues:

Example 1:
• (MSC go cue matches playback position so playback position advances)
playback position is on cue 1
MSC Go cue 1 sent
Cue 1 executes (like it was trigger with a local go)
playback position advances to cue 2 and loads it


Example 2:
•(MSC go cue doesn't matches playback position so playback position doesn't change)
MSC Go cue 1 sent
Cue 1 executes
playback position stays on cue 3 and loads cue 2

•(MSC go cue doesn't matches playback position so playback position doesn't change but now in sync for next cue)
playback position is still on cue 3
MSC Go cue 2 sent
Cue 2 executes
playback position stays on cue 3 and loads cue 3 (if not already loaded)

• (MSC go cue matches playback position so playback position advances)
playback position is on cue 3
MSC Go cue 3 sent
Cue 3 executes (like it was trigger with a local go)
playback position advances to cue 4 and loads it

Anyone else with another idea please chime in. Even if the Goto cue worked when triggered from MSC go, Start cue, or any other trigger that would be a big help not just as a workaround for this but other complex programing scenarios.


Matthew Parker mailto:Matt_...@Asolo.org
Sound Designer
Asolo Repertory Theatre http://www.asolo.org/

> here: http://twitter.com/Figure53

Rich Walsh

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Aug 24, 2011, 3:47:47 PM8/24/11
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On 24 Aug 2011, at 20:15, Mr. Matthew Troy Parker wrote:

> I think you added that to fix the issue we had triggering videos from the light board with MSC. The issue we have slaving Qlab to the light board with MSC is that the playback position cursor doesn't advance with "GO CUE#". The next Cue doesn't get preloaded, so load cues have to be added to every Cue, and if the board-op needs to manually trigger a cue because a light cue that would have trigger Qlab was skipped, they have to move the playback position and hit go rather than just hitting Go if the playback position had been follows the MSC Go's.
>
> Right now cues triggered with MSC Go's act like they are trigger with the preview command instead of a Go command so the playback position doesn't advance and even if we put a "Goto" cue in a cue triggered to move the playback position and load the next Cue, the Goto doesn't operate.
>
> If a cue has a midi or hotkey trigger, I don't think it needs to scroll the window to the cue. Right now we get some weird scrolling the hides the playback position if there is an open group cue with many parts.

If you are GOing a specific cue then you aren't GOing the cuelist - so it makes perfect sense that the cuelist playhead stays put. If you want to advance through a cuelist linearly then GO the cuelist. If you are GOing specific cues then you are executing random access, so it should fall to you to worry about what needs loading when: if you are expecting QLab to second guess which cue you are intending to GO next and load it for you then you aren't executing random access, and should be GOing a linear cuelist.

I like the fact that using a program change to trigger a specific cuelist makes the playhead behave exactly the same as if you were using the generic "GO current cuelist" from the preferences. I think the scrolling change fixed this for us.

Keep your hotkeys, random access cues and remote-triggred cues in separate cuelists and build loading into them as needed. Keep your linear cuelist that tells the operator where they are in the proceedings as the Main Cue List and GO that list. If you can...

Incidentally, I think the scrolling is separate from the playhead, but I don't have time to check that at the moment.

Rich

Rich Walsh

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Aug 24, 2011, 3:54:21 PM8/24/11
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On 24 Aug 2011, at 15:14, sam kusnetz wrote:

>> The consensus was that the existing method was right
>
> I don't remember it that way... as I recall, the consensus was that drag-and-drop was fairly imperfect but that it worked well enough, didn't require any special education to understand, and there were bigger fish to fry.
>
> someone (andy?) suggested that either drag-to-assign or drag-to-move require a modifier key, and I'm inclined to agree. I try not to use drag-to-assign ever; instead I number my cues and target fades via the keyboard.

How about alt-drag to copy (fairly standard across the Mac OS)? On the whole, unmodified dragging seems to imply moving (eg: Finder, TextEdit, etc). Excel uses shift-drag to move a line, which feels pretty natural - but maybe moving should be unmodified and assigning should require the modifier key? Which do you do more often - and which is more catastrophic? Perhaps the easiest answer is a preference - with some kind of notification in the workspace (like a tooltip, or a tool in the toolbar that changes icon with modifier keys, or something)?

>> But quite often hire rigs come with non standard compact keyboards and trackpads which aren't easily configured through the system preferences
>
> tap-to-click is the work of the devil, and if a rental house gives you a trackpad for which it can't be turned off, I would consider that a complete deal-breaker.

I've not managed to find a hardwired trackpad that doesn't do this (other than a graphics tablet, which is overkill). If you want a 19" keyboard with integral trackpad and USB cable you're stuck with tap-to-click I think...

Rich

Mic Pool

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Aug 24, 2011, 4:40:28 PM8/24/11
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I think I would like

Opt drag to copy

Cmd drag to assign

Shift drag to move

With an option in preferences to switch the modifiers on so that the current method is retained for those that value having a hand free for other things when programming, over complete confidence they haven't re-ordered or reassigned cue list elements

A keyboard with integrated trackpad is the most sensible option for uk shows operated by stage management from the prompt corner as there is never room for anything more and the most dangerous option of all is a mouse balanced on top of a cuelight desk or next to the prompt copy. The tap to click thing is a real pain though.

Mic

Mic Pool

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Aug 24, 2011, 5:08:38 PM8/24/11
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On 24 Aug 2011, at 13:39, Jeremy Lee <jerem...@jjlee.com> wrote:

When I've done this in the past, I've put those "fire at will" cues in a separate cue list so it didn't affect the operator.  Would that work for you in this case?

Yes it would, but when you only have one or two it seems an unnecessary. Level of complexity to have them concealed in a hidden cue list rather than have them clearly labelled in the main list.and operable from a Midi remote button box by the operator and by the designer using the keyboard shortcut on the production desk (tech table) KVM 

Perhaps the current method should be retained with a checkbox next to the Midi trigger field to allow the trigger to not scroll the cuelist


Mic

Christopher Ashworth

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Aug 24, 2011, 5:12:51 PM8/24/11
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On Aug 24, 2011, at 5:08 PM, Mic Pool wrote:

> Perhaps the current method should be retained with a checkbox next to the Midi trigger field to allow the trigger to not scroll the cuelist

I can't say I'm a fan of that approach — I'm looking for ways to remove checkboxes rather than add them. I like the separate cue list method.

-C

Christopher Ashworth

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Aug 24, 2011, 5:22:25 PM8/24/11
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On Aug 24, 2011, at 3:54 PM, Rich Walsh wrote:

> Perhaps the easiest answer is a preference

The trouble with preferences is that they add state your mind has to track (which way is the toggle flipped?) and make the program less predictable (when I sit down to a QLab workstation, how will it behave when I do a basic editing operation?)

Preferences are, to me, a last resort.

Using a modifier to move is something I'm skeptical of, since as you say it's the opposite of how list views work in OS X by default.

Hmmm. I guess I'm not 100% sure I understand the specific operations that are getting borked. What is:

A) the action that you're trying to do, and
B) the thing that happens instead?

-C

Rich Walsh

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Aug 24, 2011, 6:06:25 PM8/24/11
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On 24 Aug 2011, at 22:22, Christopher Ashworth wrote:

> Hmmm. I guess I'm not 100% sure I understand the specific operations that are getting borked. What is:
>
> A) the action that you're trying to do, and
> B) the thing that happens instead?

Copying's simple: there isn't currently an option to alt-drag; it would be nice if there were.

The recurring issue I think we all encounter is when you're trying to drag a cue to insert it between two others and end up assigning it to one of them instead. When working at high speed you may not notice that you have done this until it is too late to go back and undo it (without losing lots of other work).

I don't think there is a direct analogy in the Finder as there is only the concept of "moving" not "assigning" - so perhaps "assigning" is sufficiently non-OS-like to merit a modifier; this would prevent a lot of accidents I think.

Rich

Christopher Ashworth

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Aug 24, 2011, 6:22:30 PM8/24/11
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On Aug 24, 2011, at 6:06 PM, Rich Walsh wrote:

> On 24 Aug 2011, at 22:22, Christopher Ashworth wrote:
>
>> Hmmm. I guess I'm not 100% sure I understand the specific operations that are getting borked. What is:
>>
>> A) the action that you're trying to do, and
>> B) the thing that happens instead?
>
> Copying's simple: there isn't currently an option to alt-drag; it would be nice if there were.
>
> The recurring issue I think we all encounter is when you're trying to drag a cue to insert it between two others and end up assigning it to one of them instead. When working at high speed you may not notice that you have done this until it is too late to go back and undo it (without losing lots of other work).

Gotcha. Thanks. Will explore & experiment.

-C

Mic Pool

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Aug 24, 2011, 7:07:14 PM8/24/11
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And the other case is just as possible. I.e you drag a cue to assign it to a fade and miss and end up moving the cue you were trying to assign to a new position before or after the fade cue.

Rich, you cite as an example the other case i.e assigning when you meant to move but then seem to suggest that the modifier should be only for the assign operation. I think both moving and assigning drag and drops can have accidental consequences and both need the option of modifiers.

Best regards
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Mic Pool

m...@micpool.com
www.micpool.tv
_________________


Rich Walsh

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Aug 24, 2011, 7:11:11 PM8/24/11
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On 25 Aug 2011, at 00:07, Mic Pool wrote:

> Rich, you cite as an example the other case i.e assigning when you meant to move but then seem to suggest that the modifier should be only for the assign operation. I think both moving and assigning drag and drops can have accidental consequences and both need the option of modifiers.

The logic for that was in response to Chris: "Using a modifier to move is something I'm skeptical of, since as you say it's the opposite of how list views work in OS X by default." I was trying to propose a solution that was as consistent with the rest of the Mac OS as possible.

Rich

Mic Pool

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Aug 24, 2011, 8:13:25 PM8/24/11
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On 25 Aug 2011, at 00:11, Rich Walsh <rich...@mac.com> wrote:

On 25 Aug 2011, at 00:07, Mic Pool wrote:

Rich, you cite as an example the other case i.e assigning when you meant to move but then seem to suggest that the modifier should be only for the assign operation.  I think both moving and assigning drag and drops can have accidental consequences and both need the option of modifiers.

The logic for that was in response to Chris: "Using a modifier to move is something I'm skeptical of, since as you say it's the opposite of how list views work in OS X by default." I was trying to propose a solution that was as consistent with the rest of the Mac OS as possible.


Yes, but surely avoiding mistakes when hastily editing lots of cues in a complex show 10 minutes before the house opens is more important than consistency  with the finder. 

Im not sure  what these list views that can be reordered by dragging are any way. Most OS list views are sorted on a field. I suppose mailboxes can be reordered in Mail .etc  But these  do not represent chronological events  and their position in a list does not affect their functionality.

Mic

Rich Walsh

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Aug 24, 2011, 8:30:49 PM8/24/11
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I didn't say consistency with the Finder, but with the Mac OS. I've also tried to be careful to use "move" rather than "sort". The Finder's sidebar is a good example of a list view that can be reordered by drag & drop, as is an iTunes playlist. I think the behaviour is inherent in the NSTableView class, but that's a bit beyond my programming knowledge…

Anyway, if the issue is that performing action A can result in action B by accident, only one of them needs a modifier to prevent this occuring: if assigning requires a shift-drag then you can't assign by accident purely by dragging to move a cue. If your problem is clicking and dragging by accident in general then you're going to have problems in pretty much every application, so where do you draw the line with making it hard to do things by accident?

Rich

Christopher Ashworth

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Aug 24, 2011, 8:34:12 PM8/24/11
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On Aug 24, 2011, at 8:13 PM, Mic Pool wrote:

> On 25 Aug 2011, at 00:11, Rich Walsh <rich...@mac.com> wrote:
>>
>> The logic for that was in response to Chris: "Using a modifier to move is something I'm skeptical of, since as you say it's the opposite of how list views work in OS X by default." I was trying to propose a solution that was as consistent with the rest of the Mac OS as possible.
>
> Yes, but surely avoiding mistakes when hastily editing lots of cues in a complex show 10 minutes before the house opens is more important than consistency with the finder.

I used the word "list view", but I shouldn't have. I'm not really thinking of the Finder specifically, I'm thinking of the basic expectation of "moving" as a concept in all OS X applications, which is always simply "drag this thing where I want it to go".

So, what I'm trying to get at is finding a way to eliminate the errors (which are definitely bad news and worth attempting to eliminate) without changing the basic paradigm.

Part of it could be as simple as adjusting the variables that affect how the dragging works in QLab.

Or it could require something more significant. For example, one thought I was finding myself playing with over dinner was "what if it's no longer possible to assign a target by dragging it on to another cue". What if dragging cues within the list is only ever a re-order operation, and never a target operation.

Do people frequently use drag to target cues? I suppose the problem with that is you can't target cues that don't themselves have numbers. Hm.

-C

Mic Pool

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Aug 24, 2011, 8:50:49 PM8/24/11
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On 25 Aug 2011, at 01:34, Christopher Ashworth <ch...@figure53.com> wrote:

> Do people frequently use drag to target cues? I suppose the problem with that is you can't target cues that don't themselves have numbers. Hm.

Thats exactly the problem. Imagine a fire all children with five wavs. The group cue would have a number but the cues within the group probably would not.

The next five cues fade the cues fired in the group one by one. Can only be done by drag and drop.

Having thought about it perhaps a modifier only when assigning would work. It doesn't/solve flicking cues out of order by accident but this is les of a problem.

Mic

Christopher Ashworth

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Aug 24, 2011, 8:57:00 PM8/24/11
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On Aug 24, 2011, at 8:50 PM, Mic Pool wrote:
>
> On 25 Aug 2011, at 01:34, Christopher Ashworth <ch...@figure53.com> wrote:
>
>> Do people frequently use drag to target cues? I suppose the problem with that is you can't target cues that don't themselves have numbers. Hm.
>
> Thats exactly the problem. Imagine a fire all children with five wavs. The group cue would have a number but the cues within the group probably would not.
>
> The next five cues fade the cues fired in the group one by one. Can only be done by drag and drop.
>
> Having thought about it perhaps a modifier only when assigning would work. It doesn't/solve flicking cues out of order by accident but this is les of a problem.

Oh, you know, I wonder if one hidden benefit of using a modifier for assignment would be that we could switch to an "assignment-only" mode — and in this mode could adjust behavior & appearance to specifically work best for assignment.

So, for example, I'm imagining that if I hold down a modifier, the ONLY operation I can do is drag on another cue to assign, and perhaps every cue that isn't a valid recipient fades dark, highlighting the cues that will accept your drag.... something like that...

Seems worth an experiment.

-C

Mic Pool

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Aug 24, 2011, 9:09:30 PM8/24/11
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On 25 Aug 2011, at 01:30, Rich Walsh wrote:

>
> Anyway, if the issue is that performing action A can result in action B by accident, only one of them needs a modifier to prevent this occuring:

yes you are right. A modifier for assigning and nothing for moving would work well. Sorry i didn't understand that straight away from your previous post

Mic

Mic Pool

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Aug 24, 2011, 9:10:52 PM8/24/11
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>
> So, for example, I'm imagining that if I hold down a modifier, the ONLY operation I can do is drag on another cue to assign, and perhaps every cue that isn't a valid recipient fades dark, highlighting the cues that will accept your drag.... something like that...

Brilliant

mic

Andy Leviss

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Aug 25, 2011, 9:40:50 AM8/25/11
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On Wed, Aug 24, 2011 at 8:34 PM, Christopher Ashworth
<ch...@figure53.com> wrote:
> Do people frequently use drag to target cues?  I suppose the problem with that is you can't target cues that don't themselves have numbers.  Hm.

The only time I ever haven't was in very, very specific special cases.
99% of the time, dragging is way more efficient. A modifier key
wouldn't hurt that, in my opinion. But it's way quicker than having to
click/hotkey and manually enter the cue number.

Eliminating dragging to target seems very much a
baby-with-the-bathwater solution, at least to me :-)

--A

------------------------------------------------------------------------------------------------
Andy Leviss
ETCP Certified Entertainment Electrician #1251

DucksEchoSound.com
Home of the Perfect Pickle Mini Chain Hoist Controller
and the MR-6 MIDI Remote, 2011 Live Design Product of the Year

Charles Coes

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Aug 25, 2011, 9:45:34 AM8/25/11
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I second that, with the preponderance of group cues in my workspaces, most cues don't have numbers, and it would drastically alter my workflow to have to add them in in order to retarget things...

Christopher Ashworth

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Aug 25, 2011, 9:46:18 AM8/25/11
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On Aug 25, 2011, at 9:40 AM, Andy Leviss wrote:

> On Wed, Aug 24, 2011 at 8:34 PM, Christopher Ashworth
> <ch...@figure53.com> wrote:
>> Do people frequently use drag to target cues? I suppose the problem with that is you can't target cues that don't themselves have numbers. Hm.
>
> The only time I ever haven't was in very, very specific special cases.
> 99% of the time, dragging is way more efficient. A modifier key
> wouldn't hurt that, in my opinion. But it's way quicker than having to
> click/hotkey and manually enter the cue number.
>
> Eliminating dragging to target seems very much a
> baby-with-the-bathwater solution, at least to me :-)

Agreed. Officially chucking the idea. :-)

-Chris "Should I be Brainstorming In Public? Dunno, but Gonna do it Anyway!" Ashworth

Mr. Matthew Troy Parker

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Aug 26, 2011, 10:28:37 AM8/26/11
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On the window scrolling issue. Create 2 group of linked cues with each cue having more parts the are visible on the screen (i.e. is you can see 20 cues at once each cue would have 22 or more part). The groups should be open, run the 1st cue and the window scrolls past the playhead.


Unfortunately light boards are generally very dumb with show control our only sends MSC go cue#.


Matt

> ttp://twitter.com/Figure53

Jeremy Lee

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Aug 28, 2011, 2:13:18 PM8/28/11
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Since you added a warning dialog when I try and assign a cue/ file to an entire group, I don't really have any misfires anymore.

On Aug 24, 2011, at 5:22 PM, Christopher Ashworth wrote:

> Hmmm. I guess I'm not 100% sure I understand the specific operations that are getting borked. What is:
>
> A) the action that you're trying to do, and
> B) the thing that happens instead?

--
Jeremy Lee
Sound Designer, NYC - USA 829
http://www.jjlee.com

M. Florian Staab

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Sep 14, 2011, 2:38:23 PM9/14/11
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I've had this same issue with a light board triggering our QLab computer via MIDI Show Control. The way it is set up, lighting triggers some cues, and some cues need to be triggered by our board op, so I need the playback head to scroll as cues are triggered. Since the light board can only trigger specific cues via MSC and not the cue list, the playback head won't move.

I've made the following workaround, which seems a bit clunky, but does what I need it to do.
After each cue triggered via MSC
- Add a load cue to load the next cue in the sequence
- Add a script cue that advances the playhead.

The script cue is:

tell front workspace
set playback position of current cue list to cue "xx"
end tell

(where xx is the next cue you want to jump to)

Hope this helps.

Cheers,
-Staab


--
M. Florian Staab
Sound Design
www.florianstaab.com
+1.440.864.7339
--

>
>
> Unfortunately light boards are generally very dumb with show control our only sends MSC go cue#.
>
>
> Matt

________________________________________________________

luckydave Memory

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Sep 14, 2011, 2:41:50 PM9/14/11
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On Sep 14, 2011, at 2:38 PM, M. Florian Staab wrote:

>
> I've had this same issue with a light board triggering our QLab computer via MIDI Show Control. The way it is set up, lighting triggers some cues, and some cues need to be triggered by our board op, so I need the playback head to scroll as cues are triggered. Since the light board can only trigger specific cues via MSC and not the cue list, the playback head won't move.

How about making a cue list of Start cues, all targeted to the main cue list, and numbering them to match MSC cues from the light board? Then, your regular programming flow isn't interrupted, and the playback position moves naturally, automatically loading and scrolling like you're used to it.

luckydave
luck...@figure53.com

M. Florian Staab

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Sep 15, 2011, 7:37:02 PM9/15/11
to Discussion and support for QLab users.
Hadn't even thought of that. Probably far more elegant than my little workaround solution. I'll try this next time.

Thanks for the tip!

Cheers,
-Staab




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M. Florian Staab
Sound Design
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