Nigel
Daniel Perelstein
Full-service music and sound for the theater
Musical Direction | Sound Design | Composition | Multi-Instrumentalist
Conducting, Arranging & Orchestrations, Vocal Coaching, Accompanying
www . danielperelstein . com
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I can see both points of view. In Dan's case, yes, the present operation of disarm is essential. I suspect that Vinny works the same way that I do, where it would be useful to have a way of missing out disarmed cues compleately from a cue sequence and simply firing the next cue. I would personally find that easier and more convenient than Mic's solution That is why I suggested there could be a choice of behaviour, to suit everyone.
Nigel
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but if it is just a matter of figure53 not knowing how to and/or not being able to devote coding time to it.. thats another story.
To dismiss it as not needed or too confusing to step over a line in the sands of coding.. seems silly.the program is awesome.. so awesome. but sometimes it seems people dismiss a request from clients that have spent a pretty large amount of money on your software.
First of all you've taken some liberties with what I meant.
I don't think there is anything lazy about not being able to find time for this feature.. You guys at Figure53 know what you can or can't tackle. I realize there is a limited amount of time to be devoted to added features. Especially because of updates for bugs or other features.
So I'm very confused as to how you inferred lazy.
That was the furthest thing on my mind.
And since I don't understand coding. And can admit it with out making excuses.. I don't know if skipping cues is just not possible for some reason that we aren't thinking about while requesting the feature.
But that doesn't mean that saying there is this other way of doing it so we're not going to do it. Is the right way to handle it per se.
I think someone is jumping to conclusions this time
Sorry you misunderstood
Cheers
Robert
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I don't believe there was anything disrespectful in what I wrote.
I already explained to Dave that he clearly misunderstood.
If stating my opinion in itself is disrespectful, then I don't know what a group like this is for..
I get the impression that if anything contradictory is said you guys take it super personally.
This is the second time I've commented on a thread where I disagree with someone from figure53. When I don't disagree everyone seems chill.
When I do disagree people get super sad or annoyed or what have you.
You guys are a million+ dollar company.. Or there abouts.. You will run into people disappointed or disagreeing with you..
I suggest you don't take it every time as disrespectful.
Cheers
Respectfully
Robert
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Of course the assumption I could make is that you are implying.. I'm not a professional.
But since I'm mature and confident I will merely assume you weren't trying to be disrespectful.
I expressed my opinion of another "professional's work flow" there is little to no need of making this into a bigger deal than it is.
But I do appreciate your response as to why it is considered by Figure53 at large too confusing to implement.
I appreciate you taking the time to explain.. You'd be surprised what a difference it makes.
Cheers.
Robert
It may be helpful to go into a little more detail of what Chris was saying.
If a Skip checkbox existed in addition to the current Disarm checkbox, we'd need to determine how exactly it would behave in different scenarios, and make sure it was consistent. If you just had a list of individual cues that were all fired by hitting the spacebar and going down the list, then it seems obvious; a cue with Skip checked would have no action, and the playhead would skip over it and go to the next cue.
But what if the cue being skipped had an auto-continue to another cue? Would the playhead skip just the one cue and land on a cue it normally never touches--which seems really confusing to me--or would it skip the entire sequence instead? What if the Skip option is set on a cue in the *middle* of the sequence? The original proposal was that the sequence would then go on and only that cue would be skipped, but that's an entirely separate question from what happens to the playhead, and seems like it would have the opposite answer. Then what if you check Skip on a group containing other cues? Would a skipped start-and-enter group behave the same as a skipped start-and-go-to-next group? Can its behavior be reduced down to a consistent set of rules, or would certain scenarios need to be hard-coded in? And if its behavior changes from one scenario to another, how do we convey that to the user?
Also, one of the major benefits of disarming is that you can use arm and disarm cues to change whether a cue is armed conditionally as part of the cue list. Would we need to add two new cue types to set and unset the Skip flag?
These are all questions we'd need to consider (and I'm sure there are many others, as that's just off the top of my head), because any new feature that involves a substantial deviation from how QLab normally works will also involve a substantial amount of extra complexity under the hood, which brings in potential errors and unforeseen edge cases. So we'll never make such a change lightly. If there's an alternative that isn't too onerous, we will generally prefer that over a new feature.
One of the guiding principles of QLab is that it's designed to give you a set of building blocks that you can use in extremely flexible ways to achieve complex goals, but without getting in the way of simpler tasks. Sometimes that means you have to do some building when you might not expect to--there are countless situations where one could envision adding an option as a shortcut, but if we did all of them, QLab would be a sea of buttons and checkboxes, with unpredictable side effects all over. What I believe Chris was getting at is that, while this looks on the surface like just one little checkbox and not that big a deal, it ventures much farther into complexity and nebulous behavior than it seems from the UI.
As for your email: People disagree with us on the list all the time. In fact, the very possibility of using goto cues in this case is because of the lively but (mostly) civil debate that has happened right here; v2's goto cue had a very different function, and we acknowledged that it was counterintuitive and changed it as soon as we had an opportunity with a major version update. And you should see some of the debates that happen internally in our chat room about things like this. In particular, get Chris and Andy and me all fired up on a topic at once, and whoo boy!
That's what drives QLab development. We thrive on it. You're certainly free to disagree with us, and we'll do our best to acknowledge and address your points appropriately and with an open mind. We ask the same of you in turn; please don't call us dismissive if we don't take every suggestion. Even more importantly, please don't use words like "very insane" or "crazy" to describe other people's suggested workflows, even if they don't work for you. Be kind to the professionals who have volunteered time out of their day to try and help you. We would like them to know they're appreciated so they'll stick around and continue making the QLab community the incredible phenomenon that it is!
Cheers,
Sean
Nigel
Highlight the block of cues you want to skip. PRESS 1These cues will now be skipped.Highlight the goto cue at the top of any block of cues that is skipped PRESS 2The skipped block will be restored to normal function.
Would it not be a fairly simple solution to add a "skip" checkbox in the Basics window, under the "armed" checkbox?