Thank you for the answer Mic. However it does not solve my problem. In your example, all new clips fade on top of the previous. If I fade a picture to a surface and then fade another to the same surface, it can be put on a layer behind the first one. If the two are on different surfaces, the new picture always seems to come on top of the first one, no matter which layer it is on.
As for the alpha layers, how would you do the attached scene? I did it with a ProRes file (the volcanic burst). Of course I could make another video, with the mountain under, and crossfade to and from it. That would however take away the freedom of change and using it with any picture I like to.
The example I mentioned with the door and the wall is a great simplification of what I intend to do, but it explains it still. For example I want a video file on the door, then another video file to the wall which is boiling fire. I want the fire to "bleed" into the door a little. Therefore I don't think a mask would do it, it would block out pixels instead of making them transparent. Then I want the door file to stay, the fire to go and then another video to play on the wall. All in all I'm intending to use up to 17 surfaces, with the wall behind. Some overlapping the wall, some partly and some not, coming on/off and changing pictures, independent of the wall, but it bleeding into them.
In the days of Qlab version 1 and before that, I used MaxMspJitter to do things like this. To me quality is of less importance than functionality, so I'll decrease the pixels if needed to let the Mac Pro handle this. But I need files to fade in behind others, when on different surfaces and make them blend on all edges.
I might be misunderstanding something and hope this is possible without workarounds.
All the best,
Egill