Submasters for lighting

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Jeromy Hopgood

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Mar 31, 2017, 9:31:19 AM3/31/17
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Hi Chris and the gang,

I'm curious about if you're planning on adding submaster capabilities for lighting in V4? I felt like it's something that was discussed as a possibility, but I wasn't sure if this was in a roll-out or in the realm of "somewhere down the road?"  

Thanks!
Jeromy

Sam Kusnetz

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Mar 31, 2017, 9:33:02 AM3/31/17
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Hello Jeromy

I’m interested to know your opinion on the differences between submasters and groups, in the context of QLab where there are no physical controls to help draw the distinction.

We do already have light groups, as I know you know.

Tell me more!

Sam

Sam Kusnetz | Figure 53
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Alexander (Mailing List) Taylor

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Mar 31, 2017, 9:33:41 AM3/31/17
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Oh boy OSC controls for levels of submasters - hook up a real surface and have the levels change from cue to cue, just grab a fader to adjust then click Update in QLab.  That would be outstanding!

Alexander

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Sam Kusnetz

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Mar 31, 2017, 9:36:40 AM3/31/17
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Hello Alexander

This is already possible! Use this OSC method:

/dashboard/setLight {nameOfLightGroup} {levelToSet}

Then set up your fader to send a range of 0 to 100 for “levelToSet.”

Best
Sam
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Alexander (Mailing List) Taylor

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Mar 31, 2017, 9:38:26 AM3/31/17
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Great, then I change my response to not seeing the need for submasters.  Sounds like just another name for the same thing in this case.

Thanks again,
Alexander

Jeromy Hopgood

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Mar 31, 2017, 10:16:07 AM3/31/17
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Hey Sam,

This might be something that I'm missing on the setup - I am just now getting enough time to dig around in the functions of lighting. The difference between Subs and Groups on a traditional lighting console is about how it responds to the grouping of channels. A sub is a snapshot of a scene, often with varying levels of intensities, that can be controlled by a single slider. So if I take a shot of channels 1-4 each at varying intensities, my fader will control each channel proportionally. Can you create a group in QLab that has pre-programmed intensities of the individual channels as your starting point? It might just be the way I'm thinking of workflow that's causing confusion for me.

Thanks,
Jeromy

Sam Kusnetz

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Mar 31, 2017, 11:01:57 AM3/31/17
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Jeromy

So the essential difference, as you state it here, is that submasters offer proportional control over levels, whereas groups do not. Is that correct?

Proportional control of a group of lights is indeed on our radar, although I can’t say when this particular subject will come to the forefront.

Best
Sam

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Jeromy Hopgood

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Mar 31, 2017, 11:10:34 AM3/31/17
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For me, that's the primary difference, yes. Take a snapshot of a look, then allow controlling the separate components proportionally through one fader - kind of like ganging channels in audio. 

Morten Hembo

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Mar 31, 2017, 2:42:51 PM3/31/17
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Hi guys
This is really great!! Wow, this is what finally would make my Lightdesk apposilute. If any of you have the time. Would you make an Walkthoug on how to do this? What midi desk to buy? And all that Stuff. I do not have any Experiance scripting at all. But uses basic qlab alot, for makeking small theater produktiones but havent taken it to the next leve.
M

Scott McGlynn

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Apr 8, 2017, 10:26:26 AM4/8/17
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Sam,

My experiments with this command you suggest sets ALL the lights of the target group to exactly the same level. The key here would be having a group (submaster) of lights at varying intensities and then proportionally moving them up or down with a fader (whether it be OSC or MIDI) that then could be recorded into an existing or new cue. That would be a most welcome feature.

Rich Walsh published a script a few weeks ago that worked well as a 'bump light' command that could be tweaked to do this but the concept would be far more usable if submasters could simply be set in the patch/dashboard area.

Please put this high on the priority list if possible.

Scott McGlynn
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