weird.
i'm using C# for my player.
I'm using Visual Studio to edit & test the code locally, though. i
haven't tried using Mono locally.
I have multiple namespaces.
I'm using the following for trace output:
#if DEBUG
Debug.Listeners.Add (new TextWriterTraceListener (Console.Error));
#endif
so it's disabled during the actual run. I do all my debug output with
Debug.WriteLine().
maybe your code isn't handling the input correctly?
On Jan 24, 1:29 am, Krzysztof Mierzejewski <
mier...@mierzej.com>
wrote: