Hey everyone, this is my official, first post!
Is there an easy way to get the location of, say, a Locator and store it in variable, then create a polygon primitive at that location?
I am creating an stair script and I want to run a handrail from one Locator to another, I am probably going to create a curve between the two Locators, then I will create a small quad at one end or the other and extrude along curve.
Creating the curves and polys is not a problem for me. Rather, I am having difficult storing/accessing the Locator position for this.
Should I use xform to get some of that info, or is there a better way to get the XYZ of a vertex/CV?
Thanks in advance!