Yeah, there's some serious issues with merging animation layers. We
experienced very frequent crashes and extreme slowness, just as you
did. We were able to at least prevent the crashing by baking the
animation layers using our own command - and the key there is to use
the "simulation" flag when calling bakeResults. My guess is that this
makes a difference because if you don't, maya tries to merge all the
frames "at once", and runs out of memory, while simulation mode does
it frame by frame, freeing up memory as it goes... Just a hunch,
though. Regardless, the underlying call made when you do a merge
layers through the GUI doesn't use "simulation", so I recommend
avoiding that when baking.
- Paul
> --
> http://groups.google.com/group/python_inside_maya