Hello,
I have been recently inspired to learn more about Quaternion’s. I understand the basics but I would like to learn more about implementing them in context in Python and Maya.
Does anyone know of examples floating around?
Thanks.
Hello,
I have been recently inspired to learn more about Quaternion’s. I understand the basics but I would like to learn more about implementing them in context in Python and Maya.
Does anyone know of examples floating around?
Thanks.
Thanks everyone, Its true I’m not going to be developing for the API.
From what I can tell so far Quaternion’s are a really great way to work with rotations in moderation.
Apparently once you get more than 10 or so translations deep, the math gets pretty intense.
I’m looking forward to learning more, and If I learn anything worth sharing, I’ll be sure to post here.
Thanks.
Apparently once you get more than 10 or so translations deep, the math gets pretty intense.