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Thanks for chiming in Justin.
I'm curious, when you publish your asset, do you save them into a separate file or do you store links to the most recent version? I've thought about using the latter approach but that would mean the referencing in Maya wouldn't get updated automatically.
On Saturday, May 30, 2015 at 12:36:14 PM UTC+7, Justin Israel wrote:I haven't had to deal with this task directly, since I haven't worked as a TD within the specific artist domains, but from what I understand, people will have validation steps before things are published or rendered. That would depend upon the type of asset management you have. Tools could check your scene and the version of assets against official data sources. Opening up scenes in a text editor doesn't sound like a fun task. Do you have any kind of asset management that would allow you to programmatically inspect a scene?On Sat, May 30, 2015 at 5:08 PM Panupat Chongstitwattana <panu...@gmail.com> wrote:Hi.
In my studio we often have problem with incorrect details being sent to render farm. For example, a big set may be using the wrong building, a character may be wearing the wrong cloth, the animation data may not be the most recent version, etc, and we have to render that sequence all over again.
I'm wondering how you deal with this? I usually make a check list, then open Maya file in Sublime and look through all the references and do comparison.
I've seen some studios that have a team dedicated for checking such error but in my studio unfortunately I'm the only sole person doing this on top of many other tasks. Our lighters can submit render queue directly, too.
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